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Zetterburn

The Fire's Roar • Frame data and knockback info

Rivals of Aether runs at 60 frames per second, and natively at 512×960px resolution. Throughout this document and site, these frames and pixels are used as units of time and distance, respectively.

Character Properties Copied to clipboard

Hurtbox Copied to clipboard

IdleCrouchHitstun
42 × 5942 × 3642 × 59

Measured in pixels

In-game screenshot of Zetterburn's hurtbox during idle, crouch, and hitstun.

Effective Weight Copied to clipboard

Grounded Movement Copied to clipboard

Aerial Movement Copied to clipboard

Dodges Copied to clipboard

All characters share the same universal dodge frame data. However, the travel speed of rolls and airdodge vary across the cast, affecting distance.

Normal Attacks Copied to clipboard

Jab Copied to clipboard

StartupActiveEndlagCancellableFAFDamageAngleAngle FlipperKnockbackHitstunForce FlinchHitpausePriorityKills ProjectilesParry Stun
Jab 156-714Jab 2: Endlag 7-12, 13-14
Tilts: Endlag 7-14
224%361°64 | 0.0014 | 0.002TrueNone
Jab 2519-20 (Soonest)16Jab 3: Endlag 8-14, 15-16
Tilts: Endlag 8-16
37 (Soonest)4%361°64 | 0.005 | 0.001TrueNone
Jab 3533-34 (Soonest)1752 (Soonest)6%361°68 | 0.5012 | 0.703TrueStandard

Jab combos have varying startup depending on when the attack is input. A jab input within the final 2 frames of the cancel window will not begin its startup until after the remaining frames of endlag are completed.

In-game screenshot of this attack's hitboxes

Dash Attack Copied to clipboard

StartupActiveEndlagCancellableFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
Front1011-1413 / 20
Up Strong (On Hit)
358%361°66 | 0.355 | 0.252TrueStandard
Above11-12Up Strong (On Hit)
6%105°65 | 0.305 | 0.251TrueStandard

Up Strong may be input during hitpause to begin immediately after hitpause has ended.

In-game screenshot of this attack's hitboxes

Forward Tilt Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry StunNotes
Hit 1895%361°04 | 0.0010 | 0.501TrueStandard
Pulls opponents inwards during hitpause.
Hit 210-117 / 11
235%361°67 | 0.656 | 1.001TrueStandard
In-game screenshot of this attack's hitboxes

Up Tilt Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
Hit 189-1010%75°68 | 0.207 | 0.251TrueStandard
Hit 210-118%90°68 | 0.207 | 0.251TrueStandard
Hit 311-128 / 12
2511%105°68 | 0.206 | 0.601TrueStandard
In-game screenshot of this attack's hitboxes

Down Tilt Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
45-712 / 18
269%361°66 | 0.307 | 0.251TrueStandard
In-game screenshot of this attack's hitbox

Aerial Attacks Copied to clipboard

Neutral Air Copied to clipboard

StartupActiveEndlagFAFLanding LagDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
Hit 1-256-7, 10-114 / 62%45°06 | 0.005 | 0.001TrueStandard
Hit 314-167 / 11
284 / 65%60°07 | 0.207 | 0.201TrueStandard
In-game screenshot of this attack's hitboxes

Forward Air Copied to clipboard

StartupActiveEndlagFAFLanding LagDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
Sour1011-1310 / 15
296 / 98%361°66 | 0.255 | 0.252TrueStandard
Top11-136 / 96%60°65 | 0.205 | 0.503TrueStandard
Sweet11-136 / 913%40°08 | 0.7510 | 0.754TrueStandard
In-game screenshot of this attack's hitboxes

Back Air Copied to clipboard

StartupActiveEndlagFAFLanding LagDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry StunSets On Fire
910-127 / 11
244 / 63%110°65 | 0.256 | 0.252TrueStandardTrue
In-game screenshot of this attack's hitbox

Up Air Copied to clipboard

StartupActiveEndlagFAFLanding LagDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
Sour89-1110 / 15
274 / 67%70°68 | 0.206 | 0.252TrueStandard
Hands9-114 / 67%65°68 | 0.206 | 0.253TrueStandard
Sweet9-104 / 613%90°68 | 0.8258 | 0.751TrueStandard
In-game screenshot of this attack's hitboxes

Down Air Copied to clipboard

StartupActiveEndlagFAFLanding LagDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
1314-1510 / 15
314 / 612%270°66 | 0.658 | 0.502TrueStandard
In-game screenshot of this attack's hitbox

Strong Attacks Copied to clipboard

Forward Strong Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunForce FlinchUntechableHitpauseASDI ModifierPriorityKills ProjectilesParry StunConsumes FireNotes
Hit 11314-184%10°06 | 0.000.25×2True5 | 0.00
(+6)
2TrueStandard
Pulls opponents in during hitpause.
Hit 221-2221 / 32
558%361°08 | 0.908 | 0.501TrueStandard
Fire Combustion23-24Hit: 21
10%45°08 | 1.2018 | 0.503TrueStandardTrue
Does not replace a hitbox, but instead adds a new one if it detects the struck opponent is on fire.
In-game screenshot of this attack's hitboxes

Up Strong Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry StunConsumes FireNotes
111224 / 36
497%90°08 | 1.108 | 0.502TrueStandard
Fire Combustion13-14Hit: 25
8%90°08 | 1.3018 | 0.503TrueStandardTrue
Does not replace a hitbox, but instead adds a new one if it detects the struck opponent is on fire.
In-game screenshot of this attack's hitboxes

Down Strong Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunForce FlinchUntechableHitpauseASDI ModifierPriorityKills ProjectilesParry StunConsumes FireNotes
Hit 1455%08 | 0.000.25×2True7 | 0.00
(+6)
2TrueStandard
Pulls opponents in during hitpause.
Hit 212-1320 / 30
448%40°08 | 0.908 | 0.501TrueStandard
Fire Combustion15-16Hit: 19
10%45°08 | 1.1518 | 0.503TrueStandardTrue
Does not replace a hitbox, but instead adds a new one if it detects the struck opponent is on fire.
In-game screenshot of this attack's hitboxes

Special Attacks Copied to clipboard

Neutral Special Copied to clipboard

Shine Copied to clipboard

StartupActiveEndlagCancellableFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry StunSets On Fire
Uncharged12-420Jump: 3-24
252%90°18.5 | 0.140.7×3 | 0.001TrueStandardTrue
Full Charge3536-3824Jump: 37-62
6310%90°19 | 0.300.7×8 | 0.603TrueStandardTrue

Jumping during hitpause will always buffer a jump after hitpause ends.

In-game screenshot of this attack's hitboxes

Side Special Copied to clipboard

Fireball Copied to clipboard

StartupActiveEndlagFAFCooldownDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry StunSets On FireNotes
Mane101115313%30°08 | 0.106 | 0.101TrueStandardTrue
Projectile16-74452%50°06 | 0.100.5×6 | 0.003TrueNoneTrue
Cooldown applied first frame of endlag.
In-game screenshot of this attack's hitboxes

Up Special Copied to clipboard

StartupActiveEndlagCancellableFAFDamageAngleAngle FlipperKnockbackHitstunForce FlinchHitpauseASDI ModifierPriorityKills ProjectilesParry StunCannot GalaxySets On FireNotes
Charging1617, 19, 21, 23, 25, 27, 29, 31, 33Airdodge: 12-35
1%75°21 | 0.0013 | 0.000.5×1FalseStandardTrueTrue
Travelling39-625Angling into the ground: 41-63 (10f Endlag)
68 (In Pratfall)
8%361°107-6 (Linear) | 0.608 | 0.603TrueStandardTrue
Can be angled in 24 possible directions. Cancelling by angling into the ground will cause the move to become inactive and Zetterburn to enter 10 frames of endlag, including time in a shortened landing lag state. Will only travel through platforms.
In-game screenshot of this attack's hitboxes

Down Special Copied to clipboard

StartupActiveRefreshEndlagCancellableFAFDamageAngleAngle FlipperKnockbackHitstunForce FlinchUntechableHitpausePriorityKills ProjectilesParry StunSets On FireNotes
Hit 1 (Grounded)22232%-75°04 | 0.001
Forces a missed tech instead of bouncing the opponent off the ground.
4 | 0.001TrueStandardTrue
Hit 1 (Aerial Dive)2223-Jump: On Walljump (1 per airtime)
Jump: f44
Flip (Input Parry): 1-8
Walljump: 24-
Airdodge/Up Special/Jump: 54-
2%-75°06 | 0.401
Forces a missed tech instead of bouncing the opponent off the ground.
4 | 0.001TrueStandardTrue
Zetterburn will flash white when his double jump is restored. Wavebounce does shift momentum.
Hit 2Grounded: 24-28
On Landing: 1-5
21Grounded: 50
On Landing: 27
8%361°610 | 0.550.9×8 | 0.753TrueStandardTrue
Fire Puddle3Grounded: 27-326
On Landing: 4-303
True
Activates on the 4th active frame of Hit 2. Ledge-cancelling the attack before this frame will result in the fire puddle not activating.
In-game screenshot of this attack's hitboxes

Aerial Dive Flip Copied to clipboard

StartupCancellableFAFLanding LagNotes
8Walljump: 9-
Can Fastfall: 28-
On Landing: 1716
You are able to drift during the initial flip if your horizontal speed is lowered by hitting the wall or another object. Wavebounce does shift momentum.