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Wrastor

The Wind's Fury • Frame data and knockback info

Rivals of Aether runs at 60 frames per second, and natively at 512×960px resolution. Throughout this document and site, these frames and pixels are used as units of time and distance, respectively.

Character Properties Copied to clipboard

Hurtbox Copied to clipboard

IdleCrouchHitstun
42 × 5942 × 3642 × 59

Measured in pixels

In-game screenshot of Wrastor's hurtbox during idle, crouch, and hitstun.

Effective Weight Copied to clipboard

Grounded Movement Copied to clipboard

Initial Dash TimeInitial Dash SpeedRun SpeedRun Stop TimeRun Turn TimeRun Turn AccelWalk SpeedWalk AccelGround FrictionWaveland TimeWaveland Friction
Base16 frames5.5 px/f5.5 px/f4 frames10 frames1.5 px/f23 px/f0.2 px/f20.63 px/f27 frames0.07 px/f2
In Slip8 px/f8 px/f6 frames2.25 px/f26 px/f0.4 px/f2

Aerial Movement Copied to clipboard

Slipstream increases Max Air Speed to 7.

Dodges Copied to clipboard

All characters share the same universal dodge frame data. However, the travel speed of rolls and airdodge vary across the cast, affecting distance.

Normal Attacks Copied to clipboard

Jab Copied to clipboard

StartupActiveEndlagCancellableFAFDamageAngleAngle FlipperKnockbackHitstunForce FlinchHitpausePriorityKills ProjectilesParry Stun
Jab 145-618Jab 2: Endlag 7-16, 17-18
Tilts: Endlag 7-18
253%361°64 | 0.0014 | 0.002TrueNone
Jab 2518-19 (Soonest)16Jab 3: Endlag 8-14, 15-16
Tilts: Endlag 8-16
36 (Soonest)5%361°64 | 0.005 | 0.001TrueNone
Jab 3532-33 (Soonest)17? (Soonest)6%85°69 | 0.6010 | 0.153TrueStandard

Jab combos have varying startup depending on when the attack is input. A jab input within the final 2 frames of the cancel window will not begin its startup until after the remaining frames of endlag are completed.

In-game screenshot of this attack's hitboxes

Dash Attack Copied to clipboard

StartupActiveEndlagCancellableFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry StunNotes
Ground67-1815 / 23
Jump (On Hit): Endlag 9-15
426%65°67 | 0.500.85×5 | 0.002TrueStandard
Continues off ledges, transitioning into Dash Attack (Air).
Air7-183 / 8
276%65°67 | 0.500.85×5 | 0.002TrueStandard
Landing transitions into Dash Attack (Ground).
In-game screenshot of this attack's hitboxes

Forward Tilt Copied to clipboard

StartupActiveEndlagCancellableFAFDamageAngleAngle FlipperKnockbackHitstunUntechableHitpausePriorityKills ProjectilesParry StunNotes
Hit 1-2910-11, 14-153%40°94 | 0.00True5 | 0.202TrueStandard
Hit 318-1914 / 21
Jump (On Any Hit): Last Active Frame + Endlag
413%80°09 | 0.508 | 0.202TrueStandard
Whiff endlag jump-cancellable if Hit 1/2 hit an object.
In-game screenshot of this attack's hitboxes

Up Tilt Copied to clipboard

StartupActiveEndlagCancellableFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry StunNotes
Front1415-1812 / 18
Jump (On Hit)
418%65°06 | 0.600.8×7 | 0.601TrueStandard
Remaining active frames + endlag jump-cancellable on hit.
Above15-18Jump (On Hit)
8%361°08 | 1.000.8×8 | 0.802TrueStandard
Remaining active frames + endlag jump-cancellable on hit.
Spike15-16Jump (On Hit)
10%270°08 | 0.6010 | 0.753TrueStandard
Remaining active frames + endlag jump-cancellable on hit.
In-game screenshot of this attack's hitboxes

Down Tilt Copied to clipboard

StartupActiveEndlagCancellableFAFDamageAngleAngle FlipperKnockbackHitstunHitpauseHit LockoutPriorityKills ProjectilesParry StunNotes
67-916 / 24
Jump (On Hit)
347%75°66 | 0.507 | 0.2521TrueStandard
Remaining active frames + endlag jump-cancellable on hit.
In-game screenshot of this attack's hitbox

Aerial Attacks Copied to clipboard

Neutral Air Copied to clipboard

StartupActiveEndlagFAFLanding LagDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
Hit 145-74 / 64%30°67 | 0.200.7×6 | 0.202TrueStandard
Hit 216-2710 / 15
434 / 64%40°68-3 (linear) | 0.600.8×8 | 0.701TrueStandard
In-game screenshot of this attack's hitboxes

Forward Air Copied to clipboard

StartupActiveEndlagFAFLanding LagDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
Inside89-114 / 67%60°67 | 0.600.85×6 | 0.156TrueStandard
Outside9-114 / 65%40°67 | 0.400.85×6 | 0.152TrueStandard
Late12-1410 / 15
304 / 65%361°65 | 0.500.85×5 | 0.501TrueStandard
In-game screenshot of this attack's hitboxes

Back Air Copied to clipboard

StartupActiveEndlagFAFLanding LagDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
Early56-74 / 66%115°65 | 0.800.8×6 | 0.252TrueStandard
Late8-159 / 14
304 / 65%115°65 | 0.600.8×6 | 0.252TrueStandard
In-game screenshot of this attack's hitboxes

Up Air Copied to clipboard

StartupActiveEndlagFAFLanding LagDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
Hit 189-104 / 67%75°68 | 0.400.9×7 | 0.102TrueStandard
Hit 29-114 / 65%75°66 | 0.400.9×6 | 0.101TrueStandard
Hit 312-1414 / 21
364 / 65%105°68 | 0.350.9×6 | 0.101TrueStandard
In-game screenshot of this attack's hitboxes

Down Air Copied to clipboard

StartupActiveEndlagFAFLanding LagDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry StunMoves Kragg/SK Rocks
89-116 / 97%361°47 | 0.500.75×8 | 0.401TrueStandardTrue
Spike12-149 / 15
306 / 96%-50°03 | 0.754 | 0.202TrueStandard
In-game screenshot of this attack's hitboxes

Strong Attacks Copied to clipboard

Forward Strong Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry StunNotes
Sour1314-17Grounded: 37
Airborne: 28 / 42
Grounded: 55
Airborne: 60
7%361°06 | 1.006 | 0.351TrueStandard
Landing after f51 will put Wrastor into 4 frames of whiff landing lag.
Sweet14-1512%45°08 | 1.2010 | 0.755TrueStandard
In-game screenshot of this attack's hitboxes

Up Strong Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry StunNotes
Sour1617-20Grounded: 37
Airborne: 28 / 42
Grounded: 58
Airborne: 63
7%85°66 | 1.006 | 0.351TrueStandard
Landing after f54 will put Wrastor into 4 frames of whiff landing lag.
Sweet17-1810%90°67 | 1.2510 | 0.755TrueStandard
In-game screenshot of this attack's hitboxes

Down Strong Copied to clipboard

StartupActiveEndlagCancellableFAFLanding LagDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
1112-
(Not active during hitpause)
Hit: 11
Jump/Up Special: 35-
On Landing: 21208%270°66 | 0.607 | 0.401TrueStandard
In-game screenshot of this attack's hitbox

Special Attacks Copied to clipboard

Neutral Special Copied to clipboard

Tornado Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpauseASDI ModifierHit LockoutPriorityKills ProjectilesParry StunCannot Galaxy
Bottom78-14, 16-22, 24-30, 32-38, 40 [ 40-46, 48-54, 56-60 ]1%90°07 | 0.203 | 0.101.8×61TrueStandardTrue
Front/Behind12-18, 20-26, 28-34, 36-40 [ 36-42, 44-50, 52-58, 60 ]1%map[angle:125 hitbox:Front]° / map[angle:55 hitbox:Behind]°06 | 0.103 | 0.101.8×61TrueStandardTrue
Final Hit142-44 (Soonest)
62-64 (Latest)
2065-85 (In Pratfall)
3%90°04 | 0.553 | 0.3041TrueStandard

On releasing special, any active hitboxes will be interrupted immediately and a single frame of startup will begin before the final hits become active.

In-game screenshot of this attack's hitboxes

Side Special Copied to clipboard

Slipstream Copied to clipboard

StartupActiveEndlagFAFLifetimeCooldownDamageAngleAngle FlipperKnockbackHitstunForce FlinchHitpausePriorityKills ProjectilesParry Stun
78-1422300f (8-309)3005%90°06 | 0.000.1×16 | 0.003TrueStandard

Deals no hitstun against crouching opponents, allowing inputs to be queued for post-hitpause. Slipstream height is 40px tall. A 300 frame cooldown applies frame 2 of startup, meaning interrupting Wrastor before Slipstream is thrown will place it on cooldown. This 300 frame cooldown reapplies on the frame slipstream is thrown. If Wrastor's slipstream is destroyed by a physical attack or parried the 300 frame cooldown apply again.

In-game screenshot of this attack's hitbox

Up Special Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunForce FlinchHitpausePriorityKills ProjectilesParry StunNotes
Sweet4510%45°29 | 1.15110 | 0.751FalseStandard
Wrastor is always able to b-reverse his up-special during or after the sweetspot hitbox to change which direction he travels.
Rising7-107%75°67 | 0.505 | 0.251FalseStandard
Peak11-131933 (In Pratfall)
7%90°66 | 0.505 | 0.001FalseStandard
In-game screenshot of this attack's hitboxes

Down Special Copied to clipboard

StartupActiveRefreshEndlagCancellableFAFLanding LagDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry StunCannot GalaxyNotes
Hit 1 (Grounded)1617-34Grounded: 28
Airborne: 15
Breaking Object: 8
Grounded: 63
Airborne: 50
4%45°06 | 0.206 | 0.001TrueStandardTrue
Hit 1 (Airborne)1617-34Airborne: 21
Breaking Object: 8
Walljump: 36-
Grounded: 46-65
Airborne: 56
During Active/1st Frame Endlag: 30
During Remaining Endlag: 10
4%45°06 | 0.206 | 0.001TrueStandardTrue
Landing on the 2nd frame of endlag causes Wrastor to slide forward slightly, which is referred to as a 'Perfect Height' Down Special.
Hit 2(Hit 1 Must Connect)On Hit: 1-23Jumps: On Hit
6306%90°610 | 0.201.2×20 | 0.005TrueStandard
In-game screenshot of this attack's hitboxes