Wrastor
The Wind's Fury • Frame data and knockback info
Rivals of Aether runs at 60 frames per second, and natively at 512×960px resolution. Throughout this document and site, these frames and pixels are used as units of time and distance, respectively.
Character Properties Copied to clipboard
Hurtbox Copied to clipboard
Idle | Crouch | Hitstun |
---|---|---|
42 × 59 | 42 × 36 | 42 × 59 |
Measured in pixels
Effective Weight Copied to clipboard
Knockback Adjust | Air Friction | Hitstun Gravity Accel | Max Fall Speed |
---|---|---|---|
1.2 | 0.05 px/f2 | 0.45 px/f2 | 8 px/f |
Grounded Movement Copied to clipboard
Initial Dash Time | Initial Dash Speed | Run Speed | Run Stop Time | Run Turn Time | Run Turn Accel | Walk Speed | Walk Accel | Ground Friction | Waveland Time | Waveland Friction | |
---|---|---|---|---|---|---|---|---|---|---|---|
Base | 16 frames | 5.5 px/f | 5.5 px/f | 4 frames | 10 frames | 1.5 px/f2 | 3 px/f | 0.2 px/f2 | 0.63 px/f2 | 7 frames | 0.07 px/f2 |
In Slip | 8 px/f | 8 px/f | 6 frames | 2.25 px/f2 | 6 px/f | 0.4 px/f2 |
Aerial Movement Copied to clipboard
Air Acceleration | Max Air Speed | Max Jump Horizontal Speed | Shorthop Speed | Fullhop Speed | Double Jump Speed | Gravity Acceleration | Fastfall Speed | Land Time | Vertical Walljump Speed | Horizontal Walljump Speed | Pratfall Adjust | Pratfall Land Time |
---|---|---|---|---|---|---|---|---|---|---|---|---|
0.36 px/f2 | 5 px/f | 8 px/f | 4 px/f | 7.6 px/f | 8 / 7 / 6 px/f | 0.3 px/f2 | 11 px/f | 4 frames | 8 px/f | 6 px/f | 0.4 | 24 frames |
Slipstream increases Max Air Speed to 7
.
Dodges Copied to clipboard
All characters share the same universal dodge frame data. However, the travel speed of rolls and airdodge vary across the cast, affecting distance.
Airdodge Speed | Roll Speed | Roll Body Distance | Tech Roll Speed | Tech Roll Body Distance | 7.5 px/f | 9.5 px/f | 136.5 px | 8 px/f | 116 px |
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Normal Attacks Copied to clipboard
Jab Copied to clipboard
Startup | Active | Endlag | Cancellable | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Force Flinch | Hitpause | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Jab 1 | 4 | 5-6 | 18 | Jab 2:
Endlag
7-16,
17-18 Tilts: Endlag 7-18 | 25 | 3% | 361° | 6 | 4 | 0.00 | 1× | 1 | 4 | 0.00 | 2 | True | None |
Jab 2 | 5 | 18-19 (Soonest) | 16 | Jab 3:
Endlag
8-14,
15-16 Tilts: Endlag 8-16 | 36 (Soonest) | 5% | 361° | 6 | 4 | 0.00 | 1× | 5 | 0.00 | 1 | True | None | |
Jab 3 | 5 | 32-33 (Soonest) | 17 | ? (Soonest) | 6% | 85° | 6 | 9 | 0.60 | 1× | 10 | 0.15 | 3 | True | Standard |
Jab combos have varying startup depending on when the attack is input. A jab input within the final 2 frames of the cancel window will not begin its startup until after the remaining frames of endlag are completed.
Dash Attack Copied to clipboard
Startup | Active | Endlag | Cancellable | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | Notes | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ground | 6 | 7-18 | 15 /
23 | Jump (On Hit):
Endlag
9-15 | 42 | 6% | 65° | 6 | 7 | 0.50 | 0.85× | 5 | 0.00 | 2 | True | Standard | Continues off ledges, transitioning into Dash Attack (Air). |
Air | 7-18 | 3 /
8 | 27 | 6% | 65° | 6 | 7 | 0.50 | 0.85× | 5 | 0.00 | 2 | True | Standard | Landing transitions into Dash Attack (Ground). |
Forward Tilt Copied to clipboard
Startup | Active | Endlag | Cancellable | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Untechable | Hitpause | Priority | Kills Projectiles | Parry Stun | Notes | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1-2 | 9 | 10-11, 14-15 | 3% | 40° | 9 | 4 | 0.00 | 1× | True | 5 | 0.20 | 2 | True | Standard | ||||
Hit 3 | 18-19 | 14 /
21 | Jump (On Any Hit):
Last Active Frame + Endlag | 41 | 3% | 80° | 0 | 9 | 0.50 | 1× | 8 | 0.20 | 2 | True | Standard | Whiff endlag jump-cancellable if Hit 1/2 hit an object. |
Up Tilt Copied to clipboard
Startup | Active | Endlag | Cancellable | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | Notes | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Front | 14 | 15-18 | 12 /
18 | Jump (On Hit) | 41 | 8% | 65° | 0 | 6 | 0.60 | 0.8× | 7 | 0.60 | 1 | True | Standard | Remaining active frames + endlag jump-cancellable on hit. |
Above | 15-18 | Jump (On Hit) | 8% | 361° | 0 | 8 | 1.00 | 0.8× | 8 | 0.80 | 2 | True | Standard | Remaining active frames + endlag jump-cancellable on hit. | |||
Spike | 15-16 | Jump (On Hit) | 10% | 270° | 0 | 8 | 0.60 | 1× | 10 | 0.75 | 3 | True | Standard | Remaining active frames + endlag jump-cancellable on hit. |
Down Tilt Copied to clipboard
Startup | Active | Endlag | Cancellable | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Hit Lockout | Priority | Kills Projectiles | Parry Stun | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
6 | 7-9 | 16 /
24 | Jump (On Hit) | 34 | 7% | 75° | 6 | 6 | 0.50 | 1× | 7 | 0.25 | 2 | 1 | True | Standard | Remaining active frames + endlag jump-cancellable on hit. |
Aerial Attacks Copied to clipboard
Neutral Air Copied to clipboard
Startup | Active | Endlag | FAF | Landing Lag | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1 | 4 | 5-7 | 4 / 6 | 4% | 30° | 6 | 7 | 0.20 | 0.7× | 6 | 0.20 | 2 | True | Standard | ||
Hit 2 | 16-27 | 10 /
15 | 43 | 4 / 6 | 4% | 40° | 6 | 8-3 (linear) | 0.60 | 0.8× | 8 | 0.70 | 1 | True | Standard |
Forward Air Copied to clipboard
Startup | Active | Endlag | FAF | Landing Lag | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Inside | 8 | 9-11 | 4 / 6 | 7% | 60° | 6 | 7 | 0.60 | 0.85× | 6 | 0.15 | 6 | True | Standard | ||
Outside | 9-11 | 4 / 6 | 5% | 40° | 6 | 7 | 0.40 | 0.85× | 6 | 0.15 | 2 | True | Standard | |||
Late | 12-14 | 10 /
15 | 30 | 4 / 6 | 5% | 361° | 6 | 5 | 0.50 | 0.85× | 5 | 0.50 | 1 | True | Standard |
Back Air Copied to clipboard
Startup | Active | Endlag | FAF | Landing Lag | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Early | 5 | 6-7 | 4 / 6 | 6% | 115° | 6 | 5 | 0.80 | 0.8× | 6 | 0.25 | 2 | True | Standard | ||
Late | 8-15 | 9 /
14 | 30 | 4 / 6 | 5% | 115° | 6 | 5 | 0.60 | 0.8× | 6 | 0.25 | 2 | True | Standard |
Up Air Copied to clipboard
Startup | Active | Endlag | FAF | Landing Lag | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1 | 8 | 9-10 | 4 / 6 | 7% | 75° | 6 | 8 | 0.40 | 0.9× | 7 | 0.10 | 2 | True | Standard | ||
Hit 2 | 9-11 | 4 / 6 | 5% | 75° | 6 | 6 | 0.40 | 0.9× | 6 | 0.10 | 1 | True | Standard | |||
Hit 3 | 12-14 | 14 /
21 | 36 | 4 / 6 | 5% | 105° | 6 | 8 | 0.35 | 0.9× | 6 | 0.10 | 1 | True | Standard |
Down Air Copied to clipboard
Startup | Active | Endlag | FAF | Landing Lag | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | Moves Kragg/SK Rocks | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8 | 9-11 | 6 / 9 | 7% | 361° | 4 | 7 | 0.50 | 0.75× | 8 | 0.40 | 1 | True | Standard | True | |||
Spike | 12-14 | 9 /
15 | 30 | 6 / 9 | 6% | -50° | 0 | 3 | 0.75 | 1× | 4 | 0.20 | 2 | True | Standard |
Strong Attacks Copied to clipboard
Forward Strong Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | Notes | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sour | 13 | 14-17 | Grounded: 37 Airborne: 28 / 42 | Grounded:
55 Airborne: 60 | 7% | 361° | 0 | 6 | 1.00 | 1× | 6 | 0.35 | 1 | True | Standard | Landing after f51 will put Wrastor into 4 frames of whiff landing lag. |
Sweet | 14-15 | 12% | 45° | 0 | 8 | 1.20 | 1× | 10 | 0.75 | 5 | True | Standard |
Up Strong Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | Notes | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sour | 16 | 17-20 | Grounded: 37 Airborne: 28 / 42 | Grounded:
58 Airborne: 63 | 7% | 85° | 6 | 6 | 1.00 | 1× | 6 | 0.35 | 1 | True | Standard | Landing after f54 will put Wrastor into 4 frames of whiff landing lag. |
Sweet | 17-18 | 10% | 90° | 6 | 7 | 1.25 | 1× | 10 | 0.75 | 5 | True | Standard |
Down Strong Copied to clipboard
Startup | Active | Endlag | Cancellable | FAF | Landing Lag | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
11 | 12- (Not active during hitpause) | Hit:
11 | Jump/Up Special:
35- | On Landing: 21 | 20 | 8% | 270° | 6 | 6 | 0.60 | 1× | 7 | 0.40 | 1 | True | Standard |
Special Attacks Copied to clipboard
Neutral Special Copied to clipboard
Tornado Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | ASDI Modifier | Hit Lockout | Priority | Kills Projectiles | Parry Stun | Cannot Galaxy | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bottom | 7 | 8-14, 16-22, 24-30, 32-38, 40 [ 40-46, 48-54, 56-60 ] | 1% | 90° | 0 | 7 | 0.20 | 1× | 3 | 0.10 | 1.8× | 6 | 1 | True | Standard | True | ||
Front/Behind | 12-18, 20-26, 28-34, 36-40 [ 36-42, 44-50, 52-58, 60 ] | 1% | map[angle:125 hitbox:Front]° / map[angle:55 hitbox:Behind]° | 0 | 6 | 0.10 | 1× | 3 | 0.10 | 1.8× | 6 | 1 | True | Standard | True | |||
Final Hit | 1 | 42-44
(Soonest) 62-64 (Latest) | 20 | 65-85 (In Pratfall) | 3% | 90° | 0 | 4 | 0.55 | 1× | 3 | 0.30 | 4 | 1 | True | Standard |
On releasing special, any active hitboxes will be interrupted immediately and a single frame of startup will begin before the final hits become active.
Side Special Copied to clipboard
Slipstream Copied to clipboard
Startup | Active | Endlag | FAF | Lifetime | Cooldown | Damage | Angle | Angle Flipper | Knockback | Hitstun | Force Flinch | Hitpause | Priority | Kills Projectiles | Parry Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
7 | 8- | 14 | 22 | 300f (8-309) | 300 | 5% | 90° | 0 | 6 | 0.00 | 0.1× | 1 | 6 | 0.00 | 3 | True | Standard |
Deals no hitstun against crouching opponents, allowing inputs to be queued for post-hitpause. Slipstream height is 40px tall. A 300 frame cooldown applies frame 2 of startup, meaning interrupting Wrastor before Slipstream is thrown will place it on cooldown. This 300 frame cooldown reapplies on the frame slipstream is thrown. If Wrastor's slipstream is destroyed by a physical attack or parried the 300 frame cooldown apply again.
Up Special Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Force Flinch | Hitpause | Priority | Kills Projectiles | Parry Stun | Notes | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sweet | 4 | 5 | 10% | 45° | 2 | 9 | 1.15 | 1× | 1 | 10 | 0.75 | 1 | False | Standard | Wrastor is always able to b-reverse his up-special during or after the sweetspot hitbox to change which direction he travels. | ||
Rising | 7-10 | 7% | 75° | 6 | 7 | 0.50 | 1× | 5 | 0.25 | 1 | False | Standard | |||||
Peak | 11-13 | 19 | 33 (In Pratfall) | 7% | 90° | 6 | 6 | 0.50 | 1× | 5 | 0.00 | 1 | False | Standard |
Down Special Copied to clipboard
Startup | Active | Refresh | Endlag | Cancellable | FAF | Landing Lag | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | Cannot Galaxy | Notes | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1 (Grounded) | 16 | 17-34 | Grounded: 28 Airborne: 15 Breaking Object: 8 | Grounded:
63 Airborne: 50 | 4% | 45° | 0 | 6 | 0.20 | 1× | 6 | 0.00 | 1 | True | Standard | True | ||||
Hit 1 (Airborne) | 16 | 17-34 | Airborne:
21 Breaking Object: 8 | Walljump:
36- | Grounded:
46-65 Airborne: 56 | During Active/1st Frame Endlag: 30 During Remaining Endlag: 10 | 4% | 45° | 0 | 6 | 0.20 | 1× | 6 | 0.00 | 1 | True | Standard | True | Landing on the 2nd frame of endlag causes Wrastor to slide forward slightly, which is referred to as a 'Perfect Height' Down Special. | |
Hit 2 | (Hit 1 Must Connect) | On Hit: 1-23 | Jumps:
On Hit | 6 | 30 | 6% | 90° | 6 | 10 | 0.20 | 1.2× | 20 | 0.00 | 5 | True | Standard |