Sylvanos
The Heart of the Forest • Frame data and knockback info
Rivals of Aether runs at 60 frames per second, and natively at 512×960px resolution. Throughout this document and site, these frames and pixels are used as units of time and distance, respectively.
Character Properties Copied to clipboard
Hurtbox Copied to clipboard
Idle | Crouch | Hitstun |
---|---|---|
75 × 44 | 75 × 27 | 75 × 57 |
Measured in pixels
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Effective Weight Copied to clipboard
Knockback Adjust | Air Friction | Hitstun Gravity Accel | Max Fall Speed |
---|---|---|---|
0.95 | 0.06 px/f2 | 0.51 px/f2 | 11 px/f |
Grounded Movement Copied to clipboard
Initial Dash Time | Initial Dash Speed | Run Speed | Run Stop Time | Run Turn Time | Run Turn Accel | Walk Speed | Walk Accel | Ground Friction | Waveland Time | Waveland Friction |
---|---|---|---|---|---|---|---|---|---|---|
10 frames | 8 px/f | 7.5 px/f | 4 frames | 10 frames | 2 px/f2 | 4.5 px/f | 0.35 px/f2 | 0.8 px/f2 | 8 frames | 0.06 px/f2 |
Aerial Movement Copied to clipboard
Air Acceleration | Max Air Speed | Max Jump Horizontal Speed | Shorthop Speed | Fullhop Speed | Double Jump Speed | Gravity Acceleration | Fastfall Speed | Land Time | Vertical Walljump Speed | Horizontal Walljump Speed | Pratfall Adjust | Pratfall Land Time |
---|---|---|---|---|---|---|---|---|---|---|---|---|
0.2 px/f2 | 4 px/f | 8 px/f | 7.4 px/f | 12 px/f | 12 px/f | 0.6 px/f2 | 16 px/f | 6 frames | 9 px/f | 6 px/f | 1.5 | 15 frames |
Dodges Copied to clipboard
All characters share the same universal dodge frame data. However, the travel speed of rolls and airdodge vary across the cast, affecting distance.
Airdodge Speed | Roll Speed | Roll Body Distance | Tech Roll Speed | Tech Roll Body Distance | 8 px/f | 11 px/f | 143.5 px | 11 px/f | 149.5 px |
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Normal Attacks Copied to clipboard
Jab Copied to clipboard
Startup | Active | Endlag | Cancellable | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Force Flinch | Hitpause | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Jab 1 | 5 | 6-7 | 15 | Jab 2:
Endlag
6-13,
14-15 Tilts: Endlag 6-15 | 23 | 4% | 361° | 0 | 4 | 0.00 | 1× | 1 | 4 | 0.00 | 2 | True | None |
Jab 2 | 4 | 17-18 (Soonest) | 18 | Jab 3:
Endlag
6-16,
17-18 Tilts: Endlag 6-18 | 37 (Soonest) | 4% | 361° | 0 | 5 | 0.00 | 1× | 5 | 0.00 | 1 | True | None | |
Jab 3 | 6 (12 in loop) | 30-31 [ 44-45, 58-59... ] (Soonest) | 18 (27 following Jab 3-4) | 50 (Soonest) | 6% | 55° | 6 | 11 | 0.25 | 0.75× | 6 | 0.30 | 1 | True | Standard |
Jab combos have varying startup depending on when the attack is input. A jab input within the final 2 frames of the cancel window will not begin its startup until after the remaining frames of endlag are completed.
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Jab Special Finisher Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Hit Lockout | Priority | Kills Projectiles | Parry Stun | Notes | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Tail Swipe | 5 | 29-31 (Soonest) | 13 /
20 | 52 (Soonest) | 5% | 30° | 0 | 6 | 0.20 | 1× | 6 | 0.10 | 6 | True | Standard | Interrupting Sylvanos prevents Petal Wave from spawning. | |
Petal Wave | 16 | [ 40-42, 43-45... ] (Soonest) | 2% | 30° | 0 | 6 | 0.00 | 1× | 5 | 0.00 | 4 | 1 | False | Extended | Grass is spawned behind the wave of petals as they travel accross the ground. |
Replaces Jab 3
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Dash Attack Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Early | 6 | 7-9 | 9% | 60° | 0 | 7 | 0.75 | 1× | 8 | 0.70 | 8 | True | Standard | ||
Late | 10-16 | 19 /
29 | 46 | 6% | 60° | 0 | 6 | 0.45 | 1× | 6 | 0.40 | 4 | True | Standard |
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Forward Tilt Copied to clipboard
Startup | Active | Endlag | FAF | Cooldown | Damage | Angle | Angle Flipper | Knockback | Hitstun | Untechable | Hitpause | Priority | Kills Projectiles | Parry Stun | Notes | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Tail Swipe | 8 | 9-11 | 30 | 47 | 3% | 30° | 0 | 4.75 | 0.00 | 1× | True | 6 | 0.10 | 6 | True | Standard | Endlag based on projectile, not physical hit. | |
Seed Shot | 17- | 20 | 4% | 60° | 3 | 4 | 0.35 | 0.5× | 6 | 0.10 | 1 | True | None | You can control the horizontal and vertical trajectory of the seed by holding any direction on the left stick before it spawns. | ||||
Seed Multihit | (Seed Shot Must Connect) | On Hit:
6,
11,
16,
21 (Not active during hitpause) | 1% | 60° | 3 | 4 | 0.20 | 0.9× | 3 | 0.00 | 2 | True | None |
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Flower Copied to clipboard
Projectile Invuln. |
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On Landing: 1-60 (Projectiles Less Than 8%) |
Maintains all grass on the current platform or ground it is occupying, preventing it from being removed if Sylvanos leaves that surface for too long. Can have 3 flowers placed at a time, with the oldest flower being removed from play if a new flower is spawned (seeds can still be spawned freely). A spawned flower will grow a small patch of grass, likewise, destroying flower will also destroy a small area of grass, unless the grass is currently inactive. If the ground beneath a flower disappears it will snap to the nearest ground within 32px, otherwise it will be destroyed. Hitting only a flower will cause the players move to have halved hitpause.
Up Tilt Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1-2 | 8 | 9-10, 13-14 | 2% | 70° | 9 | 7 | 0.00 | 1× | 5 | 0.00 | 1 | True | Standard | ||
Hit 3 | 17-18 | 13 /
20 | 39 | 4% | 90° | 0 | 7 | 0.40 | 1× | 7 | 0.30 | 1 | True | Standard |
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Down Tilt Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1 (Sour) | 9 | 10-11 | 10 /
15 | 29 | 3% | 361° | 0 | 6 | 0.35 | 1× | 4 |
0.00 (+4) | 1 | True | Standard |
Hit 1 (Sweet) | 10-11 | 5% | 100° | 0 | 6 | 0.50 | 1× | 6 |
0.00 (+4) | 6 | True | Standard | |||
Hit 2 (Sour) | 14-16 | 14 /
21 | 38 | 3% | 361° | 0 | 6 | 0.35 | 1× | 5 | 0.30 | 1 | True | Standard | |
Hit 2 (Sweet) | 14-16 | 5% | 100° | 0 | 6 | 0.50 | 1× | 6 | 0.40 | 6 | True | Standard |
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Aerial Attacks Copied to clipboard
Neutral Air Copied to clipboard
Startup | Active | Endlag | FAF | Landing Lag | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8 | 9, 12, 15, 18-20 | 10 /
15 | 36 | 6 / 8 | 2% | 300° | 4 | 3 | 0.20 | 1× | 4 | 0.10 | 2 | True | Standard |
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Forward Air Copied to clipboard
Startup | Active | Endlag | FAF | Landing Lag | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sour | 12 | 13-15 | 12 /
18 | 34 | 8 / 12 | 6% | 55° | 6 | 4 | 0.50 | 1× | 5 | 0.25 | 3 | True | Standard |
Sweet | 13-15 | 8 / 12 | 8% | 40° | 0 | 6 | 0.60 | 1× | 10 | 0.50 | 2 | True | Standard |
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Back Air Copied to clipboard
Startup | Direction Locked In | Active | Endlag | FAF | Landing Lag | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Hit Lockout | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Extending Hit 1 | 15 | 15 | 16-18 | 7 / 11 | 5% | 135° | 0 | 5 | 0.30 | 1× | 5 | 0.30 | 10 | 3 | True | Standard | ||
Extending Hit 2 | 16-18 | 7 / 11 | 5% | 135° | 0 | 5 | 0.40 | 1× | 5 | 0.30 | 10 | 4 | True | Standard | ||||
Extending Hit 3 | 17-18 | 7 / 11 | 5% | 135° | 0 | 5 | 0.50 | 1× | 5 | 0.30 | 10 | 5 | True | Standard | ||||
Extending Hit 4 | 18 | 7 / 11 | 6% | 135° | 0 | 5 | 0.60 | 1× | 5 | 0.50 | 10 | 6 | True | Standard | ||||
Tipper (Sour) | 18 | 7 / 11 | 7% | 135° | 0 | 5 | 0.70 | 1× | 5 | 0.70 | 10 | 7 | True | Standard | ||||
Tipper (Sweet) | 18 | 20 /
30 | 49 | 7 / 11 | 16% | 158° | 0 | 5 | 1.00 | 1× | 12 | 0.90 | 10 | 8 | True | Standard |
Bair will extend directly outwards or can be angled up or down by the player. It is possible to aim Bair using the right stick, which takes priority over your left stick input.
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Pin Copied to clipboard
Endlag | Cancellable | Cooldown |
---|---|---|
1 /
10 | Unpin (Input Bair):
1-96
/ 11-96
(10f Endlag) Double Jump, Aerials, Specials, Airdodge: 1-96 / 11-96 | Bair: 25 (On Unpin) |
You can pin with extending hits, with the pin taking 1 frame to confirm (this can be either during the active frames or as an additional frame of endlag). Can remain pinned for 96 frames before it is automatically cancelled. Maintains grass as if grounded if pinned onto a surface with grass on it. Pinning the wall maintains grass on the stage floor. Landing during unpin cancel endlag will incur whiff landing lag even if the attack hit an opponent prior to this. Allowing pin to end naturally will cause landing lag to consider if the move had hit an opponent or whiffed prior to the pin.
Up Air Copied to clipboard
Startup | Active | Endlag | FAF | Landing Lag | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | ASDI Modifier | Hit Lockout | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1 | 6 | 7-9 | 8 / 12 | 3% | 82° | 0 | 2 | 0.00 | 1× | 4 | 0.00 | 1.6× | 2 | True | Standard | |||
Hit 2 | 13-15 | 15 /
23 | 39 | 8 / 12 | 5% | 75° | 6 | 8 | 0.70 | 0.85× | 6 | 0.50 | 3 | 5 | True | Standard |
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Down Air Copied to clipboard
Startup | Active | Endlag | FAF | Landing Lag | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Hit Lockout | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Spike | 8 | 9-11 | 6 / 9 | 10% | 280° | 0 | 6 | 0.65 | 1× | 6 | 0.50 | 10 | 8 | True | Standard | ||
Dive | 12-24 | 10 /
15 | 40 | 6 / 9 | 7% | 361° | 0 | 6 | 0.55 | 1× | 6 | 0.50 | 3 | True | Standard |
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Strong Attacks Copied to clipboard
Forward Strong Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Force Flinch | Hitpause | Hit Lockout | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1-2 | 14 | 15-16, 23-24 | 2% | 361° | 4 | 2 | 0.00 | 1.5× | 2 | 2 | 0.00 | 1 | True | Standard | |||
Hit 3 | 20 | 31-34 | 15 /
23 | 58 | 10% | 45° | 0 | 7 | 1.15 | 1× | 8 | 0.80 | 10 | 1 | True | Standard |
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Up Strong Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Hit Lockout | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Top | 26 | 27-29 | 20 /
30 | 60 | 18% | 55° | 0 | 9 | 1.20 | 1× | 10 | 1.00 | 10 | 8 | True | Standard |
Top/Middle | 27-29 | 14% | 55° | 0 | 8 | 1.10 | 1× | 8 | 1.00 | 10 | 6 / 5 | True | Standard | |||
Middle/Bottom | 27-29 | 10% | 55° | 0 | 7 | 1.00 | 1× | 8 | %!f(int=90) | 10 | 2 / 1 | True | Standard |
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Down Strong Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Hit Lockout | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1 | 10 | 11-12 | 24 /
36 | 49 | 11% | 50° | 4 | 7 | 1.05 | 1× | 7 | 0.70 | 10 | 2 | True | Standard |
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Special Attacks Copied to clipboard
Neutral Special Copied to clipboard
Startup | Active | Endlag | FAF | Cooldown | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | Notes | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Seed Shot | 9 | 10- | 30 | 40 | 20 | 4% | 60° | 3 | 4 | 0.35 | 0.5× | 6 | 0.10 | 2 | True | None | You can control the horizontal and vertical trajectory of the seed by holding any direction on the left stick before it spawns. |
Seed Multihit | (Seed Shot Must Connect) | On Hit:
6,
11,
16,
21 (Not active during hitpause) | 1% | 60° | 3 | 4 | 0.20 | 0.9× | 3 | 0.00 | 2 | True | None |
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Flower Copied to clipboard
Projectile Invuln. |
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On Landing: 1-60 (Projectiles Less Than 8%) |
Maintains all grass on the current platform or ground it is occupying, preventing it from being removed if Sylvanos leaves that surface for too long. Can have 3 flowers placed at a time, with the oldest flower being removed from play if a new flower is spawned (seeds can still be spawned freely). A spawned flower will grow a small patch of grass, likewise, destroying flower will also destroy a small area of grass, unless the grass is currently inactive. If the ground beneath a flower disappears it will snap to the nearest ground within 32px, otherwise it will be destroyed. Hitting only a flower will cause the players move to have halved hitpause.
Side Special Copied to clipboard
Beast Dash Copied to clipboard
Startup | Active | Endlag | Cancellable | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
17 (7 in loop) | 18-21 [ 29-32, 40-43... ] | 30 | IASA (On Hitting Character) IASA (On Hitting Object): Endlag 1-10 Walljump: 25- | 52 (In Pratfall) | 8% | 45° | 0 | 8 | 0.35 | 1× | 10 | 0.35 | 2 | False | Standard |
Holding special while on grass on the 2nd frame of endlag allows you to continue the attack until either releasing special, no grass remains or you become airborne. Sylvanos spawns grass behind him if there isn't any or he eats any grass beneath him from f14 onwards. Hitting another character or object will prevent Sylvanos from entering pratfall at the end of the move. Holding either horizontal direction allows you to increase or decrease the move's travel speed.
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Up Special Copied to clipboard
Dive Copied to clipboard
Startup | Active | Cancellable | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Hit Lockout | Priority | Kills Projectiles | Parry Stun | |
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Hit 1 | 8 | 9-12 | Cancel (Input Parry):
10-
(6f Endlag) | 2% | 45° | 0 | 6 | 0.00 | 1× | 4 | 0.00 | 1 | False | Standard | |
Hit 2 | 16-19 | Cancel (Input Parry):
10-
(6f Endlag) | 2% | 20° | 0 | 6 | 0.00 | 1× | 4 | 0.00 | 1 | False | Standard | ||
Hit 3 | 23-26 | Cancel (Input Parry):
10-
(6f Endlag) | 2% | 0° | 0 | 6 | 0.00 | 1× | 4 | 0.00 | 1 | False | Standard | ||
Hit 4 | 30-33 | Cancel (Input Parry):
10-
(6f Endlag) | 2% | -20° | 0 | 6 | 0.00 | 1× | 4 | 0.00 | 1 | False | Standard | ||
Hit 5 | 37-40 | Cancel (Input Parry):
10-
(6f Endlag) | 2% | -45° | 0 | 6 | 0.00 | 1× | 4 | 0.00 | 1 | False | Standard | ||
Hit 6 | 44-47 [ 52-59, 64-71... ] | Cancel (Input Parry):
10-
(6f Endlag) | 2% | -60° | 0 | 7 | 0.10 | 1× | 4 | 0.00 | 4 | 1 | False | Standard |
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Burrow/Emerge Copied to clipboard
Startup | Intangible | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Hit Lockout | Priority | Kills Projectiles | Parry Stun | Notes | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Instant Burrow | 8 | 9-14 | 7 | 5% | 90° | 6 | 8 | 0.15 | 1.2× | 6 | 0.10 | 3 | True | Standard | Holding the special button when performing up-special while grounded allows Sylvanos to instantly burrow into the ground, skipping the dive section of the move. | |||
Dive Into Ground | 1-5 | 7 | 5% | 90° | 6 | 8 | 0.15 | 1.2× | 6 | 0.10 | 3 | True | Standard | |||||
Dive Into Wall | 1-5 | 7 | 5% | 135° | 0 | 7 | 0.10 | 1× | 6 | 0.10 | 3 | True | Standard | |||||
Emerge | 1-16 | 28 (20 on grass) | 45 (37 on grass) | You have full control to move under the stage during intangible frames. Hold special f16 to Bite, hold taunt to emerge with taunt. | ||||||||||||
Bite | 22 | 1-22 | 23-25 | 30 | 56 | 10% | 90° | 0 | 9 | 1.05 | 1× | 8 | 1.00 | 10 | 3 | True | Standard | |
Bite (Sour) | 23-25 | 8% | 60° | 6 | 7 | 0.50 | 1× | 6 | 0.50 | 2 | True | Standard |
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Down Special Copied to clipboard
Howl Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Hit Lockout | Priority | Kills Projectiles | Parry Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Initial:
16 Root: 6 | 23- | 19 | 35 | 4% | 110° | 0 | 7 | 0.20 | 1× | 4 | 0.00 | 3 | 1 | False | Extended |
Howl activates grass outwards in a circular radius around Sylvanos every frame after f16. Grass is unable to disappear once Howl has begun. Interrupting Sylvanos anytime before frame 16 will prevent any grass from spawning roots, and reset all active grass to its full 60 frame timer. Interrupting Sylvanos anytime from frame 16 onwards will prevent any further grass from spawning hitboxes, however any grass which is in its root startup state will still spawn its 1 frame hitbox and become inactive for 180 frames.
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