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Sylvanos

The Heart of the Forest • Frame data and knockback info

Rivals of Aether runs at 60 frames per second, and natively at 512×960px resolution. Throughout this document and site, these frames and pixels are used as units of time and distance, respectively.

Character Properties Copied to clipboard

Hurtbox Copied to clipboard

IdleCrouchHitstun
75 × 4475 × 2775 × 57

Measured in pixels

In-game screenshot of Sylvanos's hurtbox during idle, crouch, and hitstun.

Effective Weight Copied to clipboard

Grounded Movement Copied to clipboard

Aerial Movement Copied to clipboard

Dodges Copied to clipboard

All characters share the same universal dodge frame data. However, the travel speed of rolls and airdodge vary across the cast, affecting distance.

Normal Attacks Copied to clipboard

Jab Copied to clipboard

StartupActiveEndlagCancellableFAFDamageAngleAngle FlipperKnockbackHitstunForce FlinchHitpausePriorityKills ProjectilesParry Stun
Jab 156-715Jab 2: Endlag 6-13, 14-15
Tilts: Endlag 6-15
234%361°04 | 0.0014 | 0.002TrueNone
Jab 2417-18 (Soonest)18Jab 3: Endlag 6-16, 17-18
Tilts: Endlag 6-18
37 (Soonest)4%361°05 | 0.005 | 0.001TrueNone
Jab 36 (12 in loop)30-31 [ 44-45, 58-59... ] (Soonest)18 (27 following Jab 3-4)50 (Soonest)6%55°611 | 0.250.75×6 | 0.301TrueStandard

Jab combos have varying startup depending on when the attack is input. A jab input within the final 2 frames of the cancel window will not begin its startup until after the remaining frames of endlag are completed.

In-game screenshot of this attack's hitboxes

Jab Special Finisher Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpauseHit LockoutPriorityKills ProjectilesParry StunNotes
Tail Swipe529-31 (Soonest)13 / 20
52 (Soonest)5%30°06 | 0.206 | 0.106TrueStandard
Interrupting Sylvanos prevents Petal Wave from spawning.
Petal Wave16[ 40-42, 43-45... ] (Soonest)2%30°06 | 0.005 | 0.0041FalseExtended
Grass is spawned behind the wave of petals as they travel accross the ground.

Replaces Jab 3

In-game screenshot of this attack's hitboxes

Dash Attack Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
Early67-99%60°07 | 0.758 | 0.708TrueStandard
Late10-1619 / 29
466%60°06 | 0.456 | 0.404TrueStandard
In-game screenshot of this attack's hitboxes

Forward Tilt Copied to clipboard

StartupActiveEndlagFAFCooldownDamageAngleAngle FlipperKnockbackHitstunUntechableHitpausePriorityKills ProjectilesParry StunNotes
Tail Swipe89-1130473%30°04.75 | 0.00True6 | 0.106TrueStandard
Endlag based on projectile, not physical hit.
Seed Shot17-204%60°34 | 0.350.5×6 | 0.101TrueNone
You can control the horizontal and vertical trajectory of the seed by holding any direction on the left stick before it spawns.
Seed Multihit(Seed Shot Must Connect)On Hit: 6, 11, 16, 21
(Not active during hitpause)
1%60°34 | 0.200.9×3 | 0.002TrueNone
In-game screenshot of this attack's hitboxes

Flower Copied to clipboard

Projectile Invuln.
On Landing: 1-60 (Projectiles Less Than 8%)

Maintains all grass on the current platform or ground it is occupying, preventing it from being removed if Sylvanos leaves that surface for too long. Can have 3 flowers placed at a time, with the oldest flower being removed from play if a new flower is spawned (seeds can still be spawned freely). A spawned flower will grow a small patch of grass, likewise, destroying flower will also destroy a small area of grass, unless the grass is currently inactive. If the ground beneath a flower disappears it will snap to the nearest ground within 32px, otherwise it will be destroyed. Hitting only a flower will cause the players move to have halved hitpause.

Up Tilt Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
Hit 1-289-10, 13-142%70°97 | 0.005 | 0.001TrueStandard
Hit 317-1813 / 20
394%90°07 | 0.407 | 0.301TrueStandard
In-game screenshot of this attack's hitboxes

Down Tilt Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
Hit 1 (Sour)910-1110 / 15
293%361°06 | 0.354 | 0.00
(+4)
1TrueStandard
Hit 1 (Sweet)10-115%100°06 | 0.506 | 0.00
(+4)
6TrueStandard
Hit 2 (Sour)14-1614 / 21
383%361°06 | 0.355 | 0.301TrueStandard
Hit 2 (Sweet)14-165%100°06 | 0.506 | 0.406TrueStandard
In-game screenshot of this attack's hitboxes

Aerial Attacks Copied to clipboard

Neutral Air Copied to clipboard

StartupActiveEndlagFAFLanding LagDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
89, 12, 15, 18-2010 / 15
366 / 82%300°43 | 0.204 | 0.102TrueStandard
In-game screenshot of this attack's hitbox

Forward Air Copied to clipboard

StartupActiveEndlagFAFLanding LagDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
Sour1213-1512 / 18
348 / 126%55°64 | 0.505 | 0.253TrueStandard
Sweet13-158 / 128%40°06 | 0.6010 | 0.502TrueStandard
In-game screenshot of this attack's hitboxes

Back Air Copied to clipboard

StartupDirection Locked InActiveEndlagFAFLanding LagDamageAngleAngle FlipperKnockbackHitstunHitpauseHit LockoutPriorityKills ProjectilesParry Stun
Extending Hit 1151516-187 / 115%135°05 | 0.305 | 0.30103TrueStandard
Extending Hit 216-187 / 115%135°05 | 0.405 | 0.30104TrueStandard
Extending Hit 317-187 / 115%135°05 | 0.505 | 0.30105TrueStandard
Extending Hit 4187 / 116%135°05 | 0.605 | 0.50106TrueStandard
Tipper (Sour)187 / 117%135°05 | 0.705 | 0.70107TrueStandard
Tipper (Sweet)1820 / 30
497 / 1116%158°05 | 1.0012 | 0.90108TrueStandard

Bair will extend directly outwards or can be angled up or down by the player. It is possible to aim Bair using the right stick, which takes priority over your left stick input.

In-game screenshot of this attack's hitboxes

Pin Copied to clipboard

EndlagCancellableCooldown
1 / 10
Unpin (Input Bair): 1-96 / 11-96 (10f Endlag)
Double Jump, Aerials, Specials, Airdodge: 1-96 / 11-96
Bair: 25 (On Unpin)

You can pin with extending hits, with the pin taking 1 frame to confirm (this can be either during the active frames or as an additional frame of endlag). Can remain pinned for 96 frames before it is automatically cancelled. Maintains grass as if grounded if pinned onto a surface with grass on it. Pinning the wall maintains grass on the stage floor. Landing during unpin cancel endlag will incur whiff landing lag even if the attack hit an opponent prior to this. Allowing pin to end naturally will cause landing lag to consider if the move had hit an opponent or whiffed prior to the pin.

Up Air Copied to clipboard

StartupActiveEndlagFAFLanding LagDamageAngleAngle FlipperKnockbackHitstunHitpauseASDI ModifierHit LockoutPriorityKills ProjectilesParry Stun
Hit 167-98 / 123%82°02 | 0.004 | 0.001.6×2TrueStandard
Hit 213-1515 / 23
398 / 125%75°68 | 0.700.85×6 | 0.5035TrueStandard
In-game screenshot of this attack's hitboxes

Down Air Copied to clipboard

StartupActiveEndlagFAFLanding LagDamageAngleAngle FlipperKnockbackHitstunHitpauseHit LockoutPriorityKills ProjectilesParry Stun
Spike89-116 / 910%280°06 | 0.656 | 0.50108TrueStandard
Dive12-2410 / 15
406 / 97%361°06 | 0.556 | 0.503TrueStandard
In-game screenshot of this attack's hitboxes

Strong Attacks Copied to clipboard

Forward Strong Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunForce FlinchHitpauseHit LockoutPriorityKills ProjectilesParry Stun
Hit 1-21415-16, 23-242%361°42 | 0.001.5×22 | 0.001TrueStandard
Hit 32031-3415 / 23
5810%45°07 | 1.158 | 0.80101TrueStandard
In-game screenshot of this attack's hitboxes

Up Strong Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpauseHit LockoutPriorityKills ProjectilesParry Stun
Top2627-2920 / 30
6018%55°09 | 1.2010 | 1.00108TrueStandard
Top/Middle27-2914%55°08 | 1.108 | 1.00106 / 5TrueStandard
Middle/Bottom27-2910%55°07 | 1.008 | %!f(int=90)102 / 1TrueStandard
In-game screenshot of this attack's hitboxes

Down Strong Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpauseHit LockoutPriorityKills ProjectilesParry Stun
Hit 11011-1224 / 36
4911%50°47 | 1.057 | 0.70102TrueStandard
In-game screenshot of this attack's hitboxes

Special Attacks Copied to clipboard

Neutral Special Copied to clipboard

StartupActiveEndlagFAFCooldownDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry StunNotes
Seed Shot910-3040204%60°34 | 0.350.5×6 | 0.102TrueNone
You can control the horizontal and vertical trajectory of the seed by holding any direction on the left stick before it spawns.
Seed Multihit(Seed Shot Must Connect)On Hit: 6, 11, 16, 21
(Not active during hitpause)
1%60°34 | 0.200.9×3 | 0.002TrueNone
In-game screenshot of this attack's hitboxes

Flower Copied to clipboard

Projectile Invuln.
On Landing: 1-60 (Projectiles Less Than 8%)

Maintains all grass on the current platform or ground it is occupying, preventing it from being removed if Sylvanos leaves that surface for too long. Can have 3 flowers placed at a time, with the oldest flower being removed from play if a new flower is spawned (seeds can still be spawned freely). A spawned flower will grow a small patch of grass, likewise, destroying flower will also destroy a small area of grass, unless the grass is currently inactive. If the ground beneath a flower disappears it will snap to the nearest ground within 32px, otherwise it will be destroyed. Hitting only a flower will cause the players move to have halved hitpause.

Side Special Copied to clipboard

Beast Dash Copied to clipboard

StartupActiveEndlagCancellableFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
17 (7 in loop)18-21 [ 29-32, 40-43... ]30IASA (On Hitting Character)
IASA (On Hitting Object): Endlag 1-10
Walljump: 25-
52 (In Pratfall)
8%45°08 | 0.3510 | 0.352FalseStandard

Holding special while on grass on the 2nd frame of endlag allows you to continue the attack until either releasing special, no grass remains or you become airborne. Sylvanos spawns grass behind him if there isn't any or he eats any grass beneath him from f14 onwards. Hitting another character or object will prevent Sylvanos from entering pratfall at the end of the move. Holding either horizontal direction allows you to increase or decrease the move's travel speed.

In-game screenshot of this attack's hitbox

Up Special Copied to clipboard

Dive Copied to clipboard

StartupActiveCancellableDamageAngleAngle FlipperKnockbackHitstunHitpauseHit LockoutPriorityKills ProjectilesParry Stun
Hit 189-12Cancel (Input Parry): 10- (6f Endlag)
2%45°06 | 0.004 | 0.001FalseStandard
Hit 216-19Cancel (Input Parry): 10- (6f Endlag)
2%20°06 | 0.004 | 0.001FalseStandard
Hit 323-26Cancel (Input Parry): 10- (6f Endlag)
2%06 | 0.004 | 0.001FalseStandard
Hit 430-33Cancel (Input Parry): 10- (6f Endlag)
2%-20°06 | 0.004 | 0.001FalseStandard
Hit 537-40Cancel (Input Parry): 10- (6f Endlag)
2%-45°06 | 0.004 | 0.001FalseStandard
Hit 644-47 [ 52-59, 64-71... ]Cancel (Input Parry): 10- (6f Endlag)
2%-60°07 | 0.104 | 0.0041FalseStandard
In-game screenshot of this attack's hitboxes

Burrow/Emerge Copied to clipboard

StartupIntangibleActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpauseHit LockoutPriorityKills ProjectilesParry StunNotes
Instant Burrow89-1475%90°68 | 0.151.2×6 | 0.103TrueStandard
Holding the special button when performing up-special while grounded allows Sylvanos to instantly burrow into the ground, skipping the dive section of the move.
Dive Into Ground1-575%90°68 | 0.151.2×6 | 0.103TrueStandard
Dive Into Wall1-575%135°07 | 0.106 | 0.103TrueStandard
Emerge1-1628 (20 on grass)45 (37 on grass)
You have full control to move under the stage during intangible frames. Hold special f16 to Bite, hold taunt to emerge with taunt.
Bite221-2223-25305610%90°09 | 1.058 | 1.00103TrueStandard
Bite (Sour)23-258%60°67 | 0.506 | 0.502TrueStandard
In-game screenshot of this attack's hitboxes

Down Special Copied to clipboard

Howl Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpauseHit LockoutPriorityKills ProjectilesParry Stun
Initial: 16
Root: 6
23-19354%110°07 | 0.204 | 0.0031FalseExtended

Howl activates grass outwards in a circular radius around Sylvanos every frame after f16. Grass is unable to disappear once Howl has begun. Interrupting Sylvanos anytime before frame 16 will prevent any grass from spawning roots, and reset all active grass to its full 60 frame timer. Interrupting Sylvanos anytime from frame 16 onwards will prevent any further grass from spawning hitboxes, however any grass which is in its root startup state will still spawn its 1 frame hitbox and become inactive for 180 frames.

In-game screenshot of this attack's hitbox