Ranno
The Poisonous Pacifist • Frame data and knockback info
Rivals of Aether runs at 60 frames per second, and natively at 512×960px resolution. Throughout this document and site, these frames and pixels are used as units of time and distance, respectively.
Character Properties Copied to clipboard
Hurtbox Copied to clipboard
Idle | Crouch | Hitstun |
---|---|---|
42 × 59 | 67 × 27 | 42 × 59 |
Measured in pixels
Effective Weight Copied to clipboard
Knockback Adjust | Air Friction | Hitstun Gravity Accel | Max Fall Speed |
---|---|---|---|
1.05 | 0.02 px/f2 | 0.5 px/f2 | 10 px/f |
Grounded Movement Copied to clipboard
Initial Dash Time | Initial Dash Speed | Run Speed | Run Stop Time | Run Turn Time | Run Turn Accel | Walk Speed | Walk Accel | Ground Friction | Waveland Time | Waveland Friction |
---|---|---|---|---|---|---|---|---|---|---|
8 frames | 7.5 px/f | 7.5 px/f | 4 frames | 8 frames | 1.75 px/f2 | 4 px/f | 0.2 px/f2 | 0.7 px/f2 | 8 frames | 0.11 px/f2 |
Aerial Movement Copied to clipboard
Air Acceleration | Max Air Speed | Max Jump Horizontal Speed | Shorthop Speed | Fullhop Speed | Double Jump Speed | Gravity Acceleration | Fastfall Speed | Land Time | Vertical Walljump Speed | Horizontal Walljump Speed | Pratfall Adjust | Pratfall Land Time |
---|---|---|---|---|---|---|---|---|---|---|---|---|
0.3 px/f2 | 3 px/f | 4 px/f | 7 px/f | 11 px/f | 11.5 px/f | 0.45 px/f2 | 13 px/f | 4 frames | 8 px/f | 7 px/f | 0.5 | 8 frames |
Dodges Copied to clipboard
All characters share the same universal dodge frame data. However, the travel speed of rolls and airdodge vary across the cast, affecting distance.
Airdodge Speed | Roll Speed | Roll Body Distance | Tech Roll Speed | Tech Roll Body Distance | 8 px/f | 10 px/f | 144 px | 10 px/f | 149 px |
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Normal Attacks Copied to clipboard
Jab Copied to clipboard
Startup | Active | Endlag | Cancellable | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Force Flinch | Hitpause | Priority | Kills Projectiles | Parry Stun | Applies Poison | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Jab 1 | 4 | 5-6 | 12 | Jab 2:
Endlag
5-10,
11-12 Tilts: Endlag 5-12 | 19 | 2% | 361° | 6 | 4 | 0.00 | 1× | 1 | 4 | 0.00 | 2 | True | None | |
Jab 2 | 4 | 15-16 (Soonest) | 15 | Jab 3:
Endlag
6-13,
14-15 Tilts: Endlag 6-15 | 32 (Soonest) | 2% | 361° | 6 | 4 | 0.00 | 1× | 5 | 0.00 | 1 | True | None | ||
Jab 3 | 4 | 26-27 (Soonest) | 15 | Rapid Jab:
Endlag
6-13,
14-15 Tilts: Endlag 6-15 | 43 (Soonest) | 2% | 361° | 6 | 4 | 0.00 | 1× | 8 | 0.50 | 3 | True | Standard | ||
Rapid Jab | 4 | 37-39,
43-45,
49-51,
55-57,
61-63, 67-69 [ 73-75, 79-81... ] (Soonest) | 11 | 81 (Soonest) | 1% | 361° | 0 | 2 | 0.00 | 1× | 4 | 0.00 | 3 | True | Standard | 1 Stack |
Jab combos have varying startup depending on when the attack is input. A jab input within the final 2 frames of the cancel window will not begin its startup until after the remaining frames of endlag are completed.
Dash Attack Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|
6 | 7-9 | 16 /
24 | 34 | 6% | 80° | 0 | 8 | 0.55 | 1× | 7 | 0.25 | 2 | True | Standard |
Forward Tilt Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Untechable | Hitpause | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1 | 4 | 5-10 | 4% | 70° | 6 | 3.5 | 0.00 | 1× | True | 5 |
0.20 (+6) | 2 | True | Standard | ||
Hit 2 | 15-20 | 12 /
18 | 39 | 4% | 60° | 6 | 6 | 0.50 | 1× | 5 | 0.20 | 6 | True | Standard | ||
Behind | 18-20 | 4% | 135° | 0 | 6 | 0.40 | 1× | 8 | 0.20 | 2 | True | Standard |
Up Tilt Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Front | 8 | 9-11 | 18 /
27 | 39 | 9% | 95° | 0 | 9 | 0.30 | 1× | 7 | 0.10 | 3 | True | Standard |
Above/Inside | 9-11 | 9% | 105° | 0 | 9 | 0.30 | 1× | 8 | 0.10 | 7 / 1 | True | Standard |
Down Tilt Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|
4 | 5-8 | 15 /
23 | 32 | 7% | 90° | 0 | 6 | 0.35 | 1× | 5 | 0.10 | 1 | True | Standard |
Aerial Attacks Copied to clipboard
Neutral Air Copied to clipboard
Startup | Active | Endlag | FAF | Landing Lag | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
3 | 4-31 | 7 /
11 | 43 | 4 / 5 | 5% | 361° | 6 | 6-2 (linear) | 0.60 | 1× | 6 | 0.20 | 1 | True | Standard | |
Bottom | 4-29 | 4 / 5 | 5% | 361° | 6 | 6-2 (linear) | 0.60 | 1× | 6 | 0.20 | 1 | True | Standard |
Forward Air Copied to clipboard
Startup | Active | Endlag | FAF | Landing Lag | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
7 | 8-11 | 16 /
24 | 36 | 6 / 9 | 8% | 30° | 0 | 7 | 0.55 | 1× | 7 | 0.40 | 2 | True | Standard | |
Top | 8-11 | 6 / 9 | 7% | 45° | 0 | 7 | 0.55 | 1× | 7 | 0.40 | 3 | True | Standard | |||
Spike | 8-9 | 6 / 9 | 9% | 280° | 0 | 5 | 0.90 | 1× | 10 | 0.25 | 8 | True | Standard |
Back Air Copied to clipboard
Startup | Active | Endlag | FAF | Landing Lag | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sweet | 4 | 5-12 | 16 /
24 | 37 | 5 / 8 | 8% | 135° | 0 | 8-5 (linear) | 0.75 | 1× | 10 | 0.25 | 8 | True | Standard |
Sour | 5-12 | 5 / 8 | 6% | 361° | 0 | 5 | 0.40 | 1× | 6 | 0.25 | 5 / 2 | True | Standard |
Up Air Copied to clipboard
Startup | Active | Endlag | FAF | Landing Lag | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1 | 4 | 5-9 | 4 / 6 | 4% | 82° | 0 | 2 | 0.00 | 1.3× | 5 | 0.20 | 2 | True | Standard | ||
Hit 2 | 13-18 | 14 /
21 | 40 | 4 / 6 | 4% | 80° | 6 | 6 | 0.75 | 1× | 5 | 0.20 | 2 | True | Standard |
Down Air Copied to clipboard
Startup | Active | Endlag | FAF | Landing Lag | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1 | 12 | 13-27 | Whiff: 21 | 49 | 9 | 3% | 70° | 7 | 5 | 0.00 | 1× | 5 | 0.00 | 2 | True | Standard |
Hit 2 | (Hit 1 Must Connect) | 25-26
(Soonest) 39-40 (Latest) | 9 | 3% | 70° | 7 | 5 | 0.00 | 1× | 5 | 0.00 | 3 | True | Standard | ||
Hit 3 | (Hit 1 Must Connect) | 33-34
(Soonest) 47-48 (Latest) | 14 | 49-63 | 6 / 9 | 4% | 90° | 0 | 6 | 0.25 | 0.9× | 5 | 0.00 | 4 | True | Standard |
Strong Attacks Copied to clipboard
Forward Strong Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Hit Lockout | Priority | Kills Projectiles | Parry Stun | Applies Poison | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sweet | 14 | 15-18 | 24 /
36 | 55 | 12% | 361° | 0 | 8 | 1.00 | 1× | 10 | 0.70 | 10 | 7 | True | Standard | 2 Stacks |
Sour/Body | 15-16 | 8% | 361° | 0 | 6 | 0.80 | 1× | 8 | 0.60 | 10 | 2 | True | Standard | 2 Stacks |
Up Strong Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | Applies Poison | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sweet | 10 | 11-12 | 13% | 90° | 6 | 8 | 1.25 | 1× | 10 | 0.75 | 5 | True | Standard | 2 Stacks | ||
Sour (Early) | 11-12 | 10% | 85° | 6 | 8 | 1.10 | 1× | 8 | 0.70 | 1 | True | Standard | 2 Stacks | |||
Sour (Late) | 13-14 | 25 /
37 | 52 | 8% | 85° | 6 | 7 | 1.00 | 1× | 7 | 0.60 | 1 | True | Standard | 2 Stacks |
Down Strong Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | Applies Poison | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Above | 22 | 23-28 | 20 /
30 | 59 | 10% | 75° | 6 | 7 | 1.10 | 1× | 6 | 0.80 | 2 | True | Standard | 2 Stacks |
Ground (Sweet) | 23-25 | 14% | 90° | 6 | 9 | 1.25 | 1× | 15 | 1.00 | 8 | True | Standard | 2 Stacks | |||
Ground (Sour) | 23-25 | 11% | 80° | 6 | 7 | 1.25 | 1× | 7 | 0.80 | 4 | True | Standard | 2 Stacks |
Special Attacks Copied to clipboard
Neutral Special Copied to clipboard
Poison Darts Copied to clipboard
Startup | Active | Endlag | Cancellable | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Force Flinch | Hitpause | Priority | Kills Projectiles | Parry Stun | Applies Poison | Notes | |
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Charge | 9 | (Darts charged 33, 57, 81) | Cancel (Input Parry):
10-
(6f Endlag) | 16 (Soonest) | Being hit while charging neutral special or being parried will cause Ranno to lose all charged darts. Charge cancel will store an extra dart if the charge frame occurs on the first frame of endlag. | ||||||||||||
Throw | Initial:
9 Throw: 1 | 11-31 [ 13-33, 15-35, 17-37 ] | [ 18 / 16 / 14 / 12] | [ 38 / 36 / 34 / 32] | 1% | 361° | 0 | 4 | 0.00 | 1× | 1 | 6 | 0.00 | 3 | True | None | 1 Stack | Endlag begins f20, decreasing with the amount of darts thrown. When landing during an airborne dart throw, the angle of each following dart will change to their grounded angle. All darts will reflect upon a single dart being parried. |
Side Special Copied to clipboard
Tongue Copied to clipboard
Startup | Intangible | Active | Endlag | FAF | Cooldown | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | Notes | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Tongue | 16 | 17-35 | Whiff: 41 Spit Back: 28 Slingshot (Grounded): 0-16 Slingshot (Aerial): 0-16 | Whiff: 77 Spit Back: 41 Slingshot (Grounded): 18-51 Slingshot (Aerial): 18-52 | 60 (in air) | 6% | 361° | 0 | 5 | 0.00 | 1× | 10 | 0.00 | 1 | False | Retract/Dizzy 73-80f + 40f | Unable to swallow any opponent that has been trapped in a bubble in the last 60 frames, will instead spit them back. If tongue connects with an object, platform, ground, or wall, Ranno will be pulled towards it. Ranno will enter pratfall if the object he has connected to breaks, barring bubble. | |
Swallow | 25 (Tongue Must Connect) | 26-61 | On Hit:
1-12 (Only Hits Projectiles) | 36 | 62 | True | Interrupting Ranno during pull-in startup will knock grabbed character away. After 36 intangible frames for both Ranno and opponent, the swallowed character will reappear trapped in bubble. |
Bubble Hitstun Copied to clipboard
Notes |
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Bubble has a base time of 40 frames before a character escapes. Each stack of poison adds an additional 40 frames in bubble. Characters in bubble have their double jump refreshed. |
Up Special Copied to clipboard
Startup | Active | Endlag | Cancellable | FAF | Landing Lag | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | Applies Poison | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lunge | 10 | 11-26 | 18 | Walljump:
8- Dive: 18-32 Spin: 19-27 | 45 (In Pratfall) | 4% | 361° | 0 | 8 | 0.20 | 1× | 5 | 0.20 | 5 | True | Standard | 1 Stack | |
Dive | 9 | 9- | Walljump:
2- Double Jump: 33- | On Landing: 29 | 28 | 5% | 361° | 0 | 8 | 0.65 | 1× | 7 | 0.60 | 6 | True | Standard | 1 Stack |
Needle Storm Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Force Flinch | Hitpause | Priority | Kills Projectiles | Parry Stun | Cannot Galaxy | Applies Poison | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Vortex | 9 | 10-11,
18-19,
26-27,
34-35,
42-43,
50-51 [ 58-59, 66-67, 74-75, 82-83, 90-91, 98-99 ] | 1% | 90° | 9 | 2 | 0.00 | 1× | 3 | 0.00 | 1 | True | Standard | True | 1 Stack | |||
Needles | 10-,
26-,
30-,
42-,
46-,
50- [ 58-, 62-, 66-, 70-, 74-, 78-, 82-, 86-, 90-, 94-, 98-, 102- ] | 1% | 361° | 0 | 4 | 0.00 | 1× | 1 | 6 | 0.00 | 3 | True | None | 1 Stack | ||||
Finisher | 58
(Soonest) 106 (Latest) | 8 | 67-115 (In Pratfall) | 1% | 80° | 6 | 10 | 0.10 | 1× | 6 | 0.10 | 2 | True | Standard | 1 Stack |
Down Special Copied to clipboard
Startup | Endlag | FAF | Cooldown | Notes | |
---|---|---|---|---|---|
Create Bubble | 36 | Grounded: 25 Airborne: 10 | Grounded:
62 Airborne: 47 | Continue holding special f37- to instantly command bubble to move and lower endlag. | |
Move Bubble | 6 | 5 | 12 (Soonest) | 30 | Command bubble from f6-. Tap special to move a short distance or hold for full control until you release special or bubble pops. |
Will stall in mid-air once per airtime for up to 51 frames before falling very slowly.
Bubble Copied to clipboard
Lifetime | Cooldown | Notes | |
---|---|---|---|
Created Bubble | 900f (+20 despawn) | Move Bubble: 60 (On Hit) | Ranno is still able to air-stall with Down Special during despawn pop animation, making it impossible to buffer a new bubble creation. Opponents knock bubble 1.5x further than Ranno. |
Bubble Hitstun | Bubble has a base time of 40 frames before a character escapes. Each stack of poison adds an additional 40 frames in bubble. Characters in bubble have their double jump refreshed. |