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Pomme

The Superstar Songstress • Frame data and knockback info

Rivals of Aether runs at 60 frames per second, and natively at 512×960px resolution. Throughout this document and site, these frames and pixels are used as units of time and distance, respectively.

Character Properties Copied to clipboard

Hurtbox Copied to clipboard

IdleCrouchHitstun
42 × 5942 × 3642 × 59

Measured in pixels

In-game screenshot of Pomme's hurtbox during idle, crouch, and hitstun.

Effective Weight Copied to clipboard

Grounded Movement Copied to clipboard

Aerial Movement Copied to clipboard

Dodges Copied to clipboard

All characters share the same universal dodge frame data. However, the travel speed of rolls and airdodge vary across the cast, affecting distance.

Normal Attacks Copied to clipboard

Jab Copied to clipboard

StartupActiveEndlagCancellableFAFDamageAngleAngle FlipperKnockbackHitstunForce FlinchHitpausePriorityKills ProjectilesParry Stun
Jab 145-712Jab 2: Endlag 7-10, 11-12
Tilts: Endlag 7-12
202%60°64 | 0.0015 | 0.002TrueNone
Jab 2216-18 (Soonest)12 / 25
31 (Soonest)3%361°06 | 0.406 | 0.402True

Jab 2 has varying startup depending on when the attack is input. A jab input within the final 2 frames of the cancel window will not begin its startup until after the remaining frames of endlag are completed.

In-game screenshot of this attack's hitboxes

Dash Attack Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
Hit 1 (Front)89-124%40°05 | 0.006 | 0.002TrueStandard
Hit 1 (Back)9-124%40°06 | 0.006 | 0.002TrueStandard
Hit 219-2217 / 25
484%60°07 | 0.657 | 0.002TrueStandard
In-game screenshot of this attack's hitboxes

Forward Tilt Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
78-1015 / 21
328%60°06 | 0.706 | 0.601TrueStandard
In-game screenshot of this attack's hitbox

Up Tilt Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
Upper67-1016 / 22
338%85°06 | 0.556 | 0.352TrueStandard
Lower7-98%85°06 | 0.556 | 0.352TrueStandard
In-game screenshot of this attack's hitboxes

Down Tilt Copied to clipboard

StartupActiveEndlagCancellableFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
45-711 / 17
Jump (On Hit): Endlag 2-11
256%75°06 | 0.305 | 0.351TrueStandard
In-game screenshot of this attack's hitbox

Aerial Attacks Copied to clipboard

Neutral Air Copied to clipboard

StartupActiveEndlagFAFLanding LagDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
Early45-85 / 87%45°65 | 0.705 | 0.603TrueStandard
Late9-2012 / 20
415 / 85%50°64 | 0.504 | 0.102TrueStandard
In-game screenshot of this attack's hitboxes

Forward Air Copied to clipboard

StartupActiveEndlagFAFLanding LagDamageAngleAngle FlipperKnockbackHitstunHitpauseHit LockoutPriorityKills ProjectilesParry Stun
Sweet1213-16During Startup: 9
During Active/Endlag: 12-6 / 16-7
12%40°06 | 1.0015 | 1.0022TrueStandard
Sour13-16During Startup: 9
During Active/Endlag: 12-6 / 16-7
8%40°05 | 1.0010 | 0.9022TrueStandard
Bootyblast14-2312 / 18
42During Active/Endlag: 12-6 / 16-76%135°04 | 0.504 | 0.105TrueStandard

Fair landing lag scales down over the course of its active frames and endlag, up until the last 5 frames of endlag, which will have default landing lag due to the universal autocancel mechanic. The exception to this is if Pomme lands during the startup of the attack, which will cause Pomme to enter landing lag for 9 frames only instead.

In-game screenshot of this attack's hitboxes

Back Air Copied to clipboard

StartupActiveEndlagFAFLanding LagDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
67-1016 / 24
354 / 67%75°66 | 0.556 | 0.254TrueStandard
In-game screenshot of this attack's hitbox

Up Air Copied to clipboard

StartupActiveEndlagFAFLanding LagDamageAngleAngle FlipperKnockbackHitstunHitpauseHit LockoutPriorityKills ProjectilesParry Stun
Tip1213-1610 / 15
324 / 69%85°67 | 1.0010 | 0.9023TrueStandard
Sour13-164 / 66%70°66 | 1.007 | 0.9024TrueStandard
In-game screenshot of this attack's hitboxes

Down Air Copied to clipboard

StartupActiveEndlagFAFLanding LagDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
Hit 1-3910-11, 17-18, 24-254 / 62%55°43 | 0.004 | 0.004TrueStandard
Hit 431-3210 / 15
484 / 64%80°44 | 0.605 | 0.004TrueStandard
In-game screenshot of this attack's hitboxes

Strong Attacks Copied to clipboard

Forward Strong Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitpauseHit LockoutPriorityKills ProjectilesParry Stun
Sweet2021-2418 / 27
5216%40°07.5 | 1.0018 | 1.0064TrueStandard
Sour21-2412%45°05.5 | 1.0010 | 0.2563TrueStandard
In-game screenshot of this attack's hitboxes

Up Strong Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitpauseHit LockoutPriorityKills ProjectilesParry Stun
Lower1819-2417 / 26
5114%90°09 | 1.0018 | 1.0024TrueStandard
Upper19-2417 / 26
5110%90°07 | 1.0010 | 1.0063TrueStandard
In-game screenshot of this attack's hitboxes

Down Strong Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpauseHit LockoutPriorityKills ProjectilesParry Stun
1213-1819 / 29
4810%60°69 | 1.107 | 1.0064TrueStandard
Spike13-1613%280°07 | 0.907 | 1.0063TrueStandard
In-game screenshot of this attack's hitboxes

Special Attacks Copied to clipboard

Neutral Special Copied to clipboard

Notes Copied to clipboard

StartupActiveEndlagCancellableFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry StunNotes
Record Single6(Notes recorded 7, 22, 37, 52)14Cancel (Input Parry): 7-53 (3f Endlag)
[ 21 / 36 / 51 / 66]
Actionable next FAF window upon releasing special. Stored notes are lost upon being hit or parried. Recording notes while in float cancels the float, but retains the remaining float time for future use.
Release Record78-126 [ 52-170, 97-215, 142-260 ]15233%90°05 | 0.300.8×5 | 0.455TrueNone
After releasing the first note, remaining stored notes will be released automatically every 44-45f. If a note interacts with the Harmony Field at any time it will become transcendent, and the horizontal speed will greatly increase for the remainder of its lifetime. On parrying a note, it will become transcendent when being reflected, allowing it to break other projectiles on its return.
In-game screenshot of this attack's hitboxes

Side Special Copied to clipboard

Vince Copied to clipboard

StartupActiveEndlagFAFCooldownDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
Initial: 7
Charge: 0-29
Grab: 20
28-33 (Soonest)
57-62 (Latest)
1827-56120 (On Vince Spawn)8%120°010 | 0.4010 | 0.00
(+20 on opponent)
1TrueExtended

Vince is spawned 2 frames after and grabs characters hit by Side Special's hitbox 21 frames after charge is released unless Pomme is hit prior to f20 post-release, in which case he will drop to the ground with no active hitbox spawning. From frames 4-55 post-special release, Vince is able block a single non-transcendent projectile from hitting Pomme, removing it's hitbox as it is travelling. Both projectiles and physical hits will knock Vince away unless Forward Special is fully charged, at which point Vince is able to block all projectiles and withstand any physical hits for his full lifetime. Vince snaps to the ledge within 16px beneath it.

In-game screenshot of this attack's hitbox

Up Special Copied to clipboard

StartupActiveEndlagCancellableFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry StunNotes
Hit 1-767-8, 10-11, 13-14, 16-17, 19-20, 22-23, 25-26Walljump: 2-
1%75°25 | 0.005 | 0.004TrueStandard
Hit 828-29No Harmony Field: 5
Harmony Field: 9
No Harmony Field: 35 (In Pratfall)
Harmony Field: 39
6%75°08 | 0.608 | 0.004TrueStandard
Encore16Walljump: 2-
17 (In Pratfall)
Performed by using Up Special a 2nd time after using it already within Harmony Field without landing, walljumping, or being hit.

If Up Special interacts with Harmony Field at any time, Pomme will be actionable at the end of the move (with 4f additional endlag) with her float restored to the minimum between remaining float time and 45 frames.

In-game screenshot of this attack's hitboxes

Down Special Copied to clipboard

Harmony Field Copied to clipboard

StartupEndlagFAFLifetimeCooldown
32841690f (+40 despawn)690

Pomme is able to float in any direction while within Harmony Field. Harmony Field will move towards the stage if it is placed far away enough from solid ground.

In-game screenshot of this attack's hitbox

Taunt Copied to clipboard

Mic Drop Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesNotes
3132-19512%70°34 | 0.404 | 0.403True
Active for 2 frames upon hitting the ground before disappearing.
In-game screenshot of this attack's hitbox