Ori and Sein
The Spirit of Nibel • Frame data and knockback info
Rivals of Aether runs at 60 frames per second, and natively at 512×960px resolution. Throughout this document and site, these frames and pixels are used as units of time and distance, respectively.
Character Properties Copied to clipboard
Hurtbox Copied to clipboard
Idle | Crouch | Hitstun |
---|---|---|
47 × 49 | 57 × 27 | 47 × 49 |
Measured in pixels
Effective Weight Copied to clipboard
Knockback Adjust | Air Friction | Hitstun Gravity Accel | Max Fall Speed |
---|---|---|---|
1.15 | 0.03 px/f2 | 0.5 px/f2 | 10 px/f |
Grounded Movement Copied to clipboard
Initial Dash Time | Initial Dash Speed | Run Speed | Run Stop Time | Run Turn Time | Run Turn Accel | Walk Speed | Walk Accel | Ground Friction | Waveland Time | Waveland Friction |
---|---|---|---|---|---|---|---|---|---|---|
14 frames | 8 px/f | 7 px/f | 6 frames | 10 frames | 2 px/f2 | 3.5 px/f | 0.5 px/f2 | 0.7 px/f2 | 8 frames | 0.06 px/f2 |
Aerial Movement Copied to clipboard
Air Acceleration | Max Air Speed | Max Jump Horizontal Speed | Shorthop Speed | Fullhop Speed | Double Jump Speed | Gravity Acceleration | Fastfall Speed | Land Time | Vertical Walljump Speed | Horizontal Walljump Speed | Max Wallcling | Pratfall Adjust | Pratfall Land Time |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0.3 px/f2 | 7 px/f | 7 px/f | 6 px/f | 10.5 px/f | 10.5 px/f | 0.5 px/f2 | 15 px/f | 4 frames | 8 px/f | 5 px/f | 60 frames | 0.4 | 10 frames |
Dodges Copied to clipboard
All characters share the same universal dodge frame data. However, the travel speed of rolls and airdodge vary across the cast, affecting distance.
Airdodge Speed | Roll Speed | Roll Body Distance | Tech Roll Speed | Tech Roll Body Distance | 8 px/f | 10 px/f | 141.5 px | 9 px/f | 131.5 px |
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Normal Attacks Copied to clipboard
Jab Copied to clipboard
Startup | Active | Endlag | Cancellable | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Force Flinch | Hitpause | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Jab 1 | 2 | 3-5 | 14 | Jab 2:
Endlag
5-12,
13-14 Tilts: Endlag 5-14 | 20 | 3% | 70° | 0 | 4 | 0.00 | 1× | 1 | 5 | 0.00 | 2 | True | None |
Jab 2 | 2 | 12-14 (Soonest) | 11 | Jab 3:
Endlag
4-9,
10-11 Tilts: Endlag 4-11 | 26 (Soonest) | 3% | 60° | 0 | 5 | 0.00 | 1× | 5 | 0.00 | 1 | True | None | |
Jab 3 | 5 | 23-28 (Soonest) | 16 | 45 (Soonest) | 6% | 55° | 0 | 6 | 0.50 | 1× | 12 | 0.70 | 3 | True | Standard |
Jab combos have varying startup depending on when the attack is input. A jab input within the final 2 frames of the cancel window will not begin its startup until after the remaining frames of endlag are completed.
Dash Attack Copied to clipboard
Startup | Active | Endlag | Cancellable | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sour | 8 | 9-19 | 18 /
27 | 47 | 7% | 50° | 0 | 9 | 0.45 | 1× | 5 | 0.25 | 2 | True | Standard | |
Sweet | 17-19 | Auto (On Hitting Character) | 10% | 90° | 0 | 16 | 0.70 | 1.2× | 5 | 0.25 | 8 | True | Standard |
Forward Tilt Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|
6 | 7-9 | 6 /
9 | 19 | 7% | 35° | 0 | 6 | 0.35 | 1× | 6 | 0.60 | 1 | True | Standard |
Up Tilt Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Force Flinch | Untechable | Hitpause | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1-2 | 7 | 8-13, 14-19 | 2% | 80° | 9 | 4 | 0.00 | 1× | 2 | Forces a missed tech instead of bouncing the opponent off the ground. | 6 | 0.00 | 2 | True | Standard | ||
Hit 3 | 20-23 | 11 /
17 | 41 | 3% | 85° | 0 | 6 | 0.40 | 1× | 6 | 0.50 | 2 | True | Standard |
Down Tilt Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Force Flinch | Hitpause | ASDI Modifier | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1-2 | 7 | 8-10, 11-13 | 2% | 10° | 9 | 6 | 0.00 | 1× | 2 | 6 | 0.00 | 0× | 5 | True | Standard | ||
Hit 3 | 14-19 | 14 /
21 | 41 | 4% | 70° | 0 | 7 | 0.40 | 1× | 5 | 0.35 | 1 | True | Standard |
Aerial Attacks Copied to clipboard
Neutral Air Copied to clipboard
Startup | Active | Endlag | FAF | Landing Lag | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
4 | 5-13 | 14 /
21 | 35 | 4 / 6 | 5% | 60° | 6 | 9 | 0.40 | 1× | 7 | 0.45 | 1 | True | Standard |
Forward Air Copied to clipboard
Startup | Active | Endlag | FAF | Landing Lag | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1 | 6 | 7-12 | 4 / 6 | 4% | 82° | 0 | 2 | 0.10 | 1× | 5 | 0.20 | 2 | True | Standard | ||
Hit 2 | 16-22 | 9 /
14 | 37 | 4 / 6 | 5% | 361° | 5 | 6 | 0.55 | 1× | 5 | 0.20 | 2 | True | Standard |
Back Air Copied to clipboard
Startup | Active | Endlag | FAF | Landing Lag | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Early | 9 | 10-12 | 6 / 9 | 9% | 40° | 5 | 8 | 0.55 | 1× | 8 | 0.50 | 8 | True | Standard | ||
Late | 13-17 | 11 /
17 | 35 | 6 / 9 | 7% | 40° | 5 | 7.5-5 (linear) | 0.55 | 1× | 7 | 0.50 | 7 | True | Standard | |
Reverse | 10-17 | 6 / 9 | 5% | 361° | 6 | 8-5 (linear) | 0.50 | 1× | 6 | 0.40 | 2 | True | Standard |
Up Air Copied to clipboard
Startup | Active | Endlag | FAF | Landing Lag | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Front | 5 | 6-7 | 4 / 6 | 7% | 361° | 0 | 7 | 0.60 | 1× | 5 | 0.50 | 1 | True | Standard | ||
Above | 8-11 | 4 / 6 | 7% | 361° | 6 | 7 | 0.60 | 1× | 5 | 0.50 | 1 | True | Standard | |||
Behind | 12-13 | 14 /
21 | 35 | 4 / 6 | 5% | 150° | 0 | 5.5 | 0.50 | 1× | 4 | 0.40 | 1 | True | Standard |
Down Air Copied to clipboard
Startup | Active | Endlag | Cancellable | FAF | Cooldown | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | Notes | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Falling | 15 | 16- | Jump/Up Special:
47- | Dair: (On Hit) | 10% | 270° | 0 | 6 | 0.50 | 1× | 6 | 0.50 | 3 | True | Standard | Drift horizontally slightly during the startup and active frames of Dair by holding left or right. Hold down to fall through platforms during the first 5 active frames. | ||
Landing | On Landing: 1-3 | 15 /
19 | On Landing: 23 | 12% | 361° | 6 | 8 | 0.65 | 1× | 12 | 0.90 | 3 | True | Standard |
Strong Attacks Copied to clipboard
Forward Strong Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|
12 | 13-14 | 20 /
30 | 45 | 10% | 361° | 0 | 7 | 1.00 | 1× | 10 | 0.70 | 7 | True | Standard |
Sein Team-Up Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Untechable | Hitpause | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1 (Body) | 12 | 13-16 | 1% | 361° | 0 | 5 | 0.00 | 1× | True | 4 | 0.00 | 8 | True | Standard | ||
Hit 1-2 (Front) | 13-16, 19-22 | 2% | 361° | 9 | 5 | 0.00 | 1× | True | 4 | 0.00 | 7 | True | Standard | |||
Hit 3 | 25-27 | 24 /
36 | 64 | 10% | 40° | 0 | 7 | 1.10 | 1× | 10 | 0.70 | 9 | True | Standard |
Up Strong Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1 | 18 | 19-26 | 10% | 90° | 0 | 9 | 1.05 | 1× | 7 | 0.70 | 4 | True | Standard | ||
Hit 2 | 29-30 | 18 /
27 | 58 | 13% | 90° | 0 | 7 | 1.10 | 1× | 8 | 0.70 | 7 | True | Standard |
Sein Team-Up Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Force Flinch | Untechable | Hitpause | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1-5 | 18 | 19-20, 21-22, 23-24, 25-26, 27-28 | 1% | 90° | 2 | 8 | 0.00 | 0.2× | 2 | True | 2 | 0.00 | 4 | True | Standard | ||
Hit 6 | 29-33 | 15 /
23 | 57 | 9% | 90° | 0 | 7 | 1.10 | 1× | 8 | 0.70 | 7 | True | Standard |
Down Strong Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1 | 8 | 9-10 | 10% | 50° | 0 | 7 | 0.60 | 1× | 8 | 0.70 | 7 | True | Standard | ||
Hit 2 | 20-21 | 10% | 130° | 0 | 7 | 0.60 | 1× | 8 | 0.70 | 7 | True | Standard | |||
Hit 3 | 31-32 | 15 /
23 | 56 | 10% | 60° | 0 | 7 | 0.70 | 1× | 8 | 0.70 | 7 | True | Standard |
Sein Team-Up Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Force Flinch | Untechable | Hitpause | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1 | 8 | 9-10 | 6% | 180° | 0 | 8 | 0.00 | 1× | 2 | True | 7 | 0.00 | 7 | True | Standard | ||
Sein Hit 1 | 10-11 | 6% | 0° | 0 | 8 | 0.00 | 1× | 2 | True | 7 | 0.00 | 3 | True | Standard | |||
Hit 2 | 20-21 | 6% | 0° | 0 | 8 | 0.00 | 1× | 2 | True | 7 | 0.00 | 7 | True | Standard | |||
Sein Hit 2 | 21-22 | 6% | 180° | 0 | 8 | 0.00 | 1× | 2 | True | 7 | 0.00 | 3 | True | Standard | |||
Hit 3 | 31-32 | 6% | 50° | 0 | 7 | 0.75 | 1× | 8 | 0.70 | 7 | True | Standard | |||||
Sein Hit 3 | 32-33 | 22 /
33 | 67 | 10% | 130° | 0 | 7 | 0.75 | 1× | 8 | 0.70 | 3 | True | Standard |
Special Attacks Copied to clipboard
Neutral Special Copied to clipboard
Spirit Flame (Taps) Copied to clipboard
Startup | Active | Endlag | Cooldown | Damage | Angle | Angle Flipper | Knockback | Hitstun | Force Flinch | Hitpause | Priority | Kills Projectiles | Parry Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2,
4,
6 (Not active during hitpause) | Sein: 18 | 48-63 (On heat exceeding 48) | 1% | 90° | 0 | 4 | 0.00 | 0.1× | 1 | 5 | 0.00 | 1 | False | None |
Only causes knockback, hitstun, and hitpause to characters already in hitstun or put into hitstun by another tap within the last 30 frames. Each spirit flame applies 16 frames of heat to Sein. After 18 frames of endlag, if heat has reached or exceeded a value of 48 Sein will be placed in an inactive cooldown period equal to the heat value. Heat is reduced by 1 each frame f18- after the last hit. Sein moves 1.5x faster after Spirit Flame is used to reposition itself.
Charged Flame Copied to clipboard
Startup | Active | Endlag | Cancellable | Cooldown | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Charge:
55-170 Initial Detonation: 15 Locked In Detonation: 4 | 75-78
(Soonest) 185-188 (Latest) | Sein: 11 / 91+60 | Cancel (Input Parry)
(30f Cooldown) | 70
(On Hit) 60 (On Whiff) 70+Heat (On Interrupt f86-) | 10% | 361° | 1 | 5 | 0.40 | 0.9× | 8 | 0.60 | 8 | True | Extended |
Special must be held for at least 16 frames, otherwise an uncharged Spirit Flame attack will occur instead. Releasing special once the charge has begun before f55 will cause Spirit Flame to stay charged until you tap the button again. Holding the button after f55 will make Sein detonate on releasing special. Disables all other specials until frame 8 of detonation startup. Sein continues moving until locked in detonation startup, in which startup can no longer be cancelled and hitting Ori will not interrupt Charged Flame. Sein will not follow Ori and cannot be used for team up strong attacks for the first 91 frames of endlag if Charged Flame does not hit another character or object.
Side Special Copied to clipboard
Light Orb Copied to clipboard
Startup | Active | Endlag | FAF | Cooldown | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Projectile | 13-42 | 14-
(Soonest) 43- (Latest) | 12 | 26-55 | 80 | 1% | 361° | 3 | 5 | 0.00 | 0.6× | 6 | 0.40 | 3 | True | None |
Explosion | On Hit: 1-6 | 3-7% (charge) | 361° | 3 | 6 | 0.15-0.60 | 0.6× | 6 | 0.40 | 3 | True | None |
Up Special Copied to clipboard
Parasol Copied to clipboard
Startup | Active | Cancellable | Landing Lag | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | Cannot Galaxy | Notes | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1-4 | 16 | 6-7, 10-11, 14-15, 18-19 | 1% | 80° | 2 | 11 | 0.00 | 0.4× | 3 | 0.00 | 1 | False | Standard | True | |||
Hit 5 | 21-24 | Walljump:
23- Close Parasol: 23- (8f Endlag) Airdodge (On Any Hit, w/ Open Parasol) Platdrop: Landing/Endlag 1- | 3 (Open Parasol) | 2% | 90° | 0 | 4 | 0.00 | 0.9× | 7 | 0.00 | 1 | False | Standard | Can drift horizontally from f23-. | ||
Reopen | 1-4 | Close Parasol:
10-
(8f Endlag) Airdodge (On Any Hit, w/ Open Parasol) Platdrop: Landing/Endlag 1- | 3 (Open Parasol) | 2% | 90° | 0 | 4 | 0.00 | 0.9× | 7 | 0.00 | 1 | False | Standard |
Input fastfall f16-21 to cause Ori to shift downwards slightly after the completion of Up Special. Inputting the fastfall any frame after this will cause Ori to close parasol instead. This mechanic also works with reopen, but the window extends past the active frames, as you are unable to close parasol again for the first 9 frames after initiating your last reopen. Closing parasol is not a bufferable action.
Down Special Copied to clipboard
Bash (Character) Copied to clipboard
Startup | Direction Locked In | Active | Invulnerable | Projectile Invuln. | Endlag | FAF | Landing Lag | Damage | Angle | Angle Flipper | Knockback | Hitstun | Force Flinch | Untechable | Hitpause | Priority | Kills Projectiles | Parry Stun | Notes | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Grab | 20 | 21-22 | 11-22 | Whiff: 18 | 42 (In Pratfall) | 10 | 0% | 90° | 0 | 2 | 0.00 | 1× | 2 | True | 60 | 0.00 | 8 | True | Standard | |||
Throw | 61 | 40 | 62 | 1-61 | Hit:
19 | 20 | 10 | 14% | 45° | 0 | 7 | 0.70 | 0.8× | 4 | 0.40 | 9 | True | Standard | Can angle knockback/launch in full 360 degree inputs. |
Bash (Projectile) Copied to clipboard
Startup | Direction Locked In | Active | Projectile Invuln. | Endlag | FAF | Landing Lag | Kills Projectiles | Notes | |
---|---|---|---|---|---|---|---|---|---|
Grab | 6 | 7-22 | Whiff: 18 | 42 (In Pratfall) | 10 | True | |||
Throw | 11-61 | 61 | 12
(Soonest) 62 (Latest) | 1-11 (Minimum) 1-61 (Maximum) | Hit:
19 | 20 | 10 | True | Can angle launch in full 360 degree inputs. |
Bashing a projectile makes Ori invulnerable to other projectiles, however the bashed projectile can still be destroyed by another character and cause Ori to enter the endlag state early and hop up as if releasing Bash. Upon locking on to a projectile there will be a brief period where Ori becomes invulnerable as the projectile travels into position for the bash. This period increases based on the distance the projectile must travel after being locked in for the bash.