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Ori and Sein

The Spirit of Nibel • Frame data and knockback info

Rivals of Aether runs at 60 frames per second, and natively at 512×960px resolution. Throughout this document and site, these frames and pixels are used as units of time and distance, respectively.

Character Properties Copied to clipboard

Hurtbox Copied to clipboard

IdleCrouchHitstun
47 × 4957 × 2747 × 49

Measured in pixels

In-game screenshot of Ori's hurtbox during idle, crouch, and hitstun.

Effective Weight Copied to clipboard

Grounded Movement Copied to clipboard

Aerial Movement Copied to clipboard

Dodges Copied to clipboard

All characters share the same universal dodge frame data. However, the travel speed of rolls and airdodge vary across the cast, affecting distance.

Normal Attacks Copied to clipboard

Jab Copied to clipboard

StartupActiveEndlagCancellableFAFDamageAngleAngle FlipperKnockbackHitstunForce FlinchHitpausePriorityKills ProjectilesParry Stun
Jab 123-514Jab 2: Endlag 5-12, 13-14
Tilts: Endlag 5-14
203%70°04 | 0.0015 | 0.002TrueNone
Jab 2212-14 (Soonest)11Jab 3: Endlag 4-9, 10-11
Tilts: Endlag 4-11
26 (Soonest)3%60°05 | 0.005 | 0.001TrueNone
Jab 3523-28 (Soonest)1645 (Soonest)6%55°06 | 0.5012 | 0.703TrueStandard

Jab combos have varying startup depending on when the attack is input. A jab input within the final 2 frames of the cancel window will not begin its startup until after the remaining frames of endlag are completed.

In-game screenshot of this attack's hitboxes

Dash Attack Copied to clipboard

StartupActiveEndlagCancellableFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
Sour89-1918 / 27
477%50°09 | 0.455 | 0.252TrueStandard
Sweet17-19Auto (On Hitting Character)
10%90°016 | 0.701.2×5 | 0.258TrueStandard
In-game screenshot of this attack's hitboxes

Forward Tilt Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
67-96 / 9
197%35°06 | 0.356 | 0.601TrueStandard
In-game screenshot of this attack's hitbox

Up Tilt Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunForce FlinchUntechableHitpausePriorityKills ProjectilesParry Stun
Hit 1-278-13, 14-192%80°94 | 0.002
Forces a missed tech instead of bouncing the opponent off the ground.
6 | 0.002TrueStandard
Hit 320-2311 / 17
413%85°06 | 0.406 | 0.502TrueStandard
In-game screenshot of this attack's hitboxes

Down Tilt Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunForce FlinchHitpauseASDI ModifierPriorityKills ProjectilesParry Stun
Hit 1-278-10, 11-132%10°96 | 0.0026 | 0.005TrueStandard
Hit 314-1914 / 21
414%70°07 | 0.405 | 0.351TrueStandard
In-game screenshot of this attack's hitboxes

Aerial Attacks Copied to clipboard

Neutral Air Copied to clipboard

StartupActiveEndlagFAFLanding LagDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
45-1314 / 21
354 / 65%60°69 | 0.407 | 0.451TrueStandard
In-game screenshot of this attack's hitbox

Forward Air Copied to clipboard

StartupActiveEndlagFAFLanding LagDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
Hit 167-124 / 64%82°02 | 0.105 | 0.202TrueStandard
Hit 216-229 / 14
374 / 65%361°56 | 0.555 | 0.202TrueStandard
In-game screenshot of this attack's hitboxes

Back Air Copied to clipboard

StartupActiveEndlagFAFLanding LagDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
Early910-126 / 99%40°58 | 0.558 | 0.508TrueStandard
Late13-1711 / 17
356 / 97%40°57.5-5 (linear) | 0.557 | 0.507TrueStandard
Reverse10-176 / 95%361°68-5 (linear) | 0.506 | 0.402TrueStandard
In-game screenshot of this attack's hitboxes

Up Air Copied to clipboard

StartupActiveEndlagFAFLanding LagDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
Front56-74 / 67%361°07 | 0.605 | 0.501TrueStandard
Above8-114 / 67%361°67 | 0.605 | 0.501TrueStandard
Behind12-1314 / 21
354 / 65%150°05.5 | 0.504 | 0.401TrueStandard
In-game screenshot of this attack's hitboxes

Down Air Copied to clipboard

StartupActiveEndlagCancellableFAFCooldownDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry StunNotes
Falling1516-Jump/Up Special: 47-
Dair: (On Hit)10%270°06 | 0.506 | 0.503TrueStandard
Drift horizontally slightly during the startup and active frames of Dair by holding left or right. Hold down to fall through platforms during the first 5 active frames.
LandingOn Landing: 1-315 / 19
On Landing: 2312%361°68 | 0.6512 | 0.903TrueStandard
In-game screenshot of this attack's hitboxes

Strong Attacks Copied to clipboard

Forward Strong Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
1213-1420 / 30
4510%361°07 | 1.0010 | 0.707TrueStandard
In-game screenshot of this attack's hitbox

Sein Team-Up Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunUntechableHitpausePriorityKills ProjectilesParry Stun
Hit 1 (Body)1213-161%361°05 | 0.00True4 | 0.008TrueStandard
Hit 1-2 (Front)13-16, 19-222%361°95 | 0.00True4 | 0.007TrueStandard
Hit 325-2724 / 36
6410%40°07 | 1.1010 | 0.709TrueStandard
In-game screenshot of this attack's hitboxes

Up Strong Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
Hit 11819-2610%90°09 | 1.057 | 0.704TrueStandard
Hit 229-3018 / 27
5813%90°07 | 1.108 | 0.707TrueStandard
In-game screenshot of this attack's hitboxes

Sein Team-Up Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunForce FlinchUntechableHitpausePriorityKills ProjectilesParry Stun
Hit 1-51819-20, 21-22, 23-24, 25-26, 27-281%90°28 | 0.000.2×2True2 | 0.004TrueStandard
Hit 629-3315 / 23
579%90°07 | 1.108 | 0.707TrueStandard
In-game screenshot of this attack's hitboxes

Down Strong Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
Hit 189-1010%50°07 | 0.608 | 0.707TrueStandard
Hit 220-2110%130°07 | 0.608 | 0.707TrueStandard
Hit 331-3215 / 23
5610%60°07 | 0.708 | 0.707TrueStandard
In-game screenshot of this attack's hitboxes

Sein Team-Up Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunForce FlinchUntechableHitpausePriorityKills ProjectilesParry Stun
Hit 189-106%180°08 | 0.002True7 | 0.007TrueStandard
Sein Hit 110-116%08 | 0.002True7 | 0.003TrueStandard
Hit 220-216%08 | 0.002True7 | 0.007TrueStandard
Sein Hit 221-226%180°08 | 0.002True7 | 0.003TrueStandard
Hit 331-326%50°07 | 0.758 | 0.707TrueStandard
Sein Hit 332-3322 / 33
6710%130°07 | 0.758 | 0.703TrueStandard
In-game screenshot of this attack's hitboxes

Special Attacks Copied to clipboard

Neutral Special Copied to clipboard

Spirit Flame (Taps) Copied to clipboard

StartupActiveEndlagCooldownDamageAngleAngle FlipperKnockbackHitstunForce FlinchHitpausePriorityKills ProjectilesParry Stun
12, 4, 6
(Not active during hitpause)
Sein: 1848-63 (On heat exceeding 48)1%90°04 | 0.000.1×15 | 0.001FalseNone

Only causes knockback, hitstun, and hitpause to characters already in hitstun or put into hitstun by another tap within the last 30 frames. Each spirit flame applies 16 frames of heat to Sein. After 18 frames of endlag, if heat has reached or exceeded a value of 48 Sein will be placed in an inactive cooldown period equal to the heat value. Heat is reduced by 1 each frame f18- after the last hit. Sein moves 1.5x faster after Spirit Flame is used to reposition itself.

In-game screenshot of this attack's hitbox

Charged Flame Copied to clipboard

StartupActiveEndlagCancellableCooldownDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
Charge: 55-170
Initial Detonation: 15
Locked In Detonation: 4
75-78 (Soonest)
185-188 (Latest)
Sein: 11 / 91+60Cancel (Input Parry) (30f Cooldown)
70 (On Hit)
60 (On Whiff)
70+Heat (On Interrupt f86-)
10%361°15 | 0.400.9×8 | 0.608TrueExtended

Special must be held for at least 16 frames, otherwise an uncharged Spirit Flame attack will occur instead. Releasing special once the charge has begun before f55 will cause Spirit Flame to stay charged until you tap the button again. Holding the button after f55 will make Sein detonate on releasing special. Disables all other specials until frame 8 of detonation startup. Sein continues moving until locked in detonation startup, in which startup can no longer be cancelled and hitting Ori will not interrupt Charged Flame. Sein will not follow Ori and cannot be used for team up strong attacks for the first 91 frames of endlag if Charged Flame does not hit another character or object.

In-game screenshot of this attack's hitbox

Side Special Copied to clipboard

Light Orb Copied to clipboard

StartupActiveEndlagFAFCooldownDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
Projectile13-4214- (Soonest)
43- (Latest)
1226-55801%361°35 | 0.000.6×6 | 0.403TrueNone
ExplosionOn Hit: 1-63-7% (charge)361°36 | 0.15-0.600.6×6 | 0.403TrueNone
In-game screenshot of this attack's hitboxes

Up Special Copied to clipboard

Parasol Copied to clipboard

StartupActiveCancellableLanding LagDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry StunCannot GalaxyNotes
Hit 1-4166-7, 10-11, 14-15, 18-191%80°211 | 0.000.4×3 | 0.001FalseStandardTrue
Hit 521-24Walljump: 23-
Close Parasol: 23- (8f Endlag)
Airdodge (On Any Hit, w/ Open Parasol)
Platdrop: Landing/Endlag 1-
3 (Open Parasol)2%90°04 | 0.000.9×7 | 0.001FalseStandard
Can drift horizontally from f23-.
Reopen1-4Close Parasol: 10- (8f Endlag)
Airdodge (On Any Hit, w/ Open Parasol)
Platdrop: Landing/Endlag 1-
3 (Open Parasol)2%90°04 | 0.000.9×7 | 0.001FalseStandard

Input fastfall f16-21 to cause Ori to shift downwards slightly after the completion of Up Special. Inputting the fastfall any frame after this will cause Ori to close parasol instead. This mechanic also works with reopen, but the window extends past the active frames, as you are unable to close parasol again for the first 9 frames after initiating your last reopen. Closing parasol is not a bufferable action.

In-game screenshot of this attack's hitboxes

Down Special Copied to clipboard

Bash (Character) Copied to clipboard

StartupDirection Locked InActiveInvulnerableProjectile Invuln.EndlagFAFLanding LagDamageAngleAngle FlipperKnockbackHitstunForce FlinchUntechableHitpausePriorityKills ProjectilesParry StunNotes
Grab2021-2211-22Whiff: 18
42 (In Pratfall)
100%90°02 | 0.002True60 | 0.008TrueStandard
Throw6140621-61Hit: 19
201014%45°07 | 0.700.8×4 | 0.409TrueStandard
Can angle knockback/launch in full 360 degree inputs.
In-game screenshot of this attack's hitboxes

Bash (Projectile) Copied to clipboard

StartupDirection Locked InActiveProjectile Invuln.EndlagFAFLanding LagKills ProjectilesNotes
Grab67-22Whiff: 18
42 (In Pratfall)
10True
Throw11-616112 (Soonest)
62 (Latest)
1-11 (Minimum)
1-61 (Maximum)
Hit: 19
2010True
Can angle launch in full 360 degree inputs.

Bashing a projectile makes Ori invulnerable to other projectiles, however the bashed projectile can still be destroyed by another character and cause Ori to enter the endlag state early and hop up as if releasing Bash. Upon locking on to a projectile there will be a brief period where Ori becomes invulnerable as the projectile travels into position for the bash. This period increases based on the distance the projectile must travel after being locked in for the bash.