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Orcane

The Puddle Jumper • Frame data and knockback info

Rivals of Aether runs at 60 frames per second, and natively at 512×960px resolution. Throughout this document and site, these frames and pixels are used as units of time and distance, respectively.

Character Properties Copied to clipboard

Hurtbox Copied to clipboard

IdleCrouchHitstun
61 × 4467 × 2747 × 56

Measured in pixels

In-game screenshot of Orcane's hurtbox during idle, crouch, and hitstun.

Effective Weight Copied to clipboard

Grounded Movement Copied to clipboard

Aerial Movement Copied to clipboard

Dodges Copied to clipboard

All characters share the same universal dodge frame data. However, the travel speed of rolls and airdodge vary across the cast, affecting distance.

Normal Attacks Copied to clipboard

Jab Copied to clipboard

StartupActiveEndlagCancellableFAFDamageAngleAngle FlipperKnockbackHitstunForce FlinchHitpausePriorityKills ProjectilesParry Stun
Jab 134-518Jab 2: Endlag 7-16, 17-18
Tilts: Endlag 7-18
244%361°64 | 0.0014 | 0.002TrueNone
Jab 2416-17 (Soonest)14Jab 3: Endlag 6-12, 13-14
Tilts: Endlag 6-14
32 (Soonest)4%361°64 | 0.005 | 0.001TrueNone
Jab 3528-30 (Soonest)1849 (Soonest)6%361°69 | 0.256 | 0.503TrueStandard

Jab combos have varying startup depending on when the attack is input. A jab input within the final 2 frames of the cancel window will not begin its startup until after the remaining frames of endlag are completed.

In-game screenshot of this attack's hitboxes

Dash Attack Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpauseHit LockoutPriorityKills ProjectilesParry Stun
78-189 / 14
336%361°68 | 0.305 | 0.0052TrueStandard
In-game screenshot of this attack's hitbox

Forward Tilt Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
78-108 / 12
2310%361°67 | 0.708 | 0.601TrueStandard
In-game screenshot of this attack's hitbox

Up Tilt Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
Center45-610 / 15
226%90°06 | 0.458 | 0.352TrueStandard
Sour10-114%100°45 | 0.356 | 0.351TrueStandard
In-game screenshot of this attack's hitboxes

Down Tilt Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
45-77 / 11
199%75°67 | 0.308 | 0.251TrueStandard
In-game screenshot of this attack's hitbox

Aerial Attacks Copied to clipboard

Neutral Air Copied to clipboard

StartupActiveEndlagFAFLanding LagDamageAngleAngle FlipperKnockbackHitstunHitpauseHit LockoutPriorityKills ProjectilesParry Stun
56-147 / 11
264 / 66%361°67-4 (linear) | 0.407 | 0.2551TrueStandard

Fall into the ground or a platform during active frames while holding attack to bounce, continuing nair's active frames. There are two heights you can bounce to, determined by your fall speed (fast-fall for full height).

In-game screenshot of this attack's hitbox

Forward Air Copied to clipboard

StartupActiveEndlagCancellableFAFLanding LagDamageAngleAngle FlipperKnockbackHitstunHitpauseASDI ModifierHit LockoutPriorityKills ProjectilesParry StunNotes
Bubbles910-2%1.2×5 (Internal)FalseExtended
2 bubbles spawn per frame from f10-33. Clears air-dodge buffer when hitting grounded characters.
Bubble Butt1617-3210 / 15
Walljump: 33-
4810 / 158%135°06-3 (linear) | 0.50-1.10 (speed)0.85×9 | 0.2581TrueStandard
Fair will only be active once you reach a horizontal speed of 4 pixels per frame. Maximum horizontal speed of 20 pixels per frame. Knockback scaling scales with speed from 5 to 10 pixels per frame.

Holding a horizontal direction will increase or decrease your horizontal speed during fair, holding a vertical direction will alter the angle that bubbles are blown in.

In-game screenshot of this attack's hitboxes

Back Air Copied to clipboard

StartupActiveEndlagFAFLanding LagDamageAngleAngle FlipperKnockbackHitstunHitpauseHit LockoutPriorityKills ProjectilesParry Stun
Sour89-114 / 66%361°56 | 0.255 | 0.252TrueStandard
Sweet13-149 / 14
294 / 68%45°58 | 0.9510 | 0.8053TrueStandard
In-game screenshot of this attack's hitboxes

Up Air Copied to clipboard

StartupActiveEndlagFAFLanding LagDamageAngleAngle FlipperKnockbackHitstunHitpauseHit LockoutPriorityKills ProjectilesParry Stun
Blowhole1314-168 / 1211%90°09 | 1.009 | 1.00188TrueStandard
Bellyflop16-268 / 12
398 / 126%270°65-3 (linear) | 0.606 | 0.201TrueStandard
In-game screenshot of this attack's hitboxes

Down Air Copied to clipboard

StartupActiveEndlagFAFLanding LagDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry StunCannot Galaxy
Hit 1-389-10, 13-14, 17-184 / 63%290°43 | 0.255 | 0.202TrueStandardTrue
Hit 421-2210 / 15
384 / 63%290°43 | 0.255 | 0.202TrueStandard
In-game screenshot of this attack's hitboxes

Strong Attacks Copied to clipboard

Forward Strong Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpauseHit LockoutPriorityKills ProjectilesParry Stun
1314-1717 / 26
449%361°07-5 (linear) | 1.058 | 1.00101TrueStandard
In-game screenshot of this attack's hitbox

Puddle Empowered Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpauseHit LockoutPriorityKills ProjectilesParry Stun
1314-1721 / 32
5014%361°07-5 (linear) | 1.058 | 1.00101TrueStandard
In-game screenshot of this attack's hitbox

Up Strong Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpauseHit LockoutPriorityKills ProjectilesParry Stun
1920-2718 / 27
5510%90°010-8 (linear) | 1.3010 | 1.00102TrueStandard
In-game screenshot of this attack's hitbox

Puddle Empowered Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpauseHit LockoutPriorityKills ProjectilesParry Stun
1920-2723 / 35
6314%90°010-8 (linear) | 1.3010 | 1.00102TrueStandard
In-game screenshot of this attack's hitbox

Down Strong Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpauseHit LockoutPriorityKills ProjectilesParry Stun
67-1023 / 35
469%70°67-6 (linear) | 1.207 | 0.80102TrueStandard
In-game screenshot of this attack's hitbox

Puddle Empowered Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpauseHit LockoutPriorityKills ProjectilesParry Stun
67-1023 / 35
4611%70°67-6 (linear) | 1.208 | 1.00102TrueStandard
In-game screenshot of this attack's hitbox

Special Attacks Copied to clipboard

Neutral Special Copied to clipboard

Droplet Copied to clipboard

StartupActiveEndlagFAFCooldownDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
910-1626606%361°04 | 0.350.6×6 | 0.101TrueNone
In-game screenshot of this attack's hitbox

Side Special Copied to clipboard

StartupIntangibleActiveEndlagCancellableFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry StunNotes
4115-3642-44Grounded: 12
Airborne: 5
Walljump: 48-
Grounded: 57
50 (In Pratfall)
8%361°68 | 0.405 | 0.101TrueStandard
Can shift downwards while airborne by inputting fast-fall. Orcane does not enter pratfall on hit.
In-game screenshot of this attack's hitbox

Puddle Empowered Copied to clipboard

StartupIntangibleActiveEndlagCancellableFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry StunNotes
4115-3642-44Grounded: 12
Airborne: 5
Walljump: 48-
Grounded: 57
50 (In Pratfall)
14%361°68 | 1.008 | 0.501TrueStandard
Can shift downwards while airborne by inputting fast-fall. Orcane does not enter pratfall on hit.
In-game screenshot of this attack's hitbox

Up Special Copied to clipboard

Teleport Copied to clipboard

StartupIntangibleActiveEndlagCancellableFAFDamageAngleAngle FlipperKnockbackHitstunHitpauseHit LockoutPriorityKills ProjectilesParry StunNotes
Hit 1Grounded: 16
Airborne: 26
Grounded: 15-20
Airborne: 19-30
Grounded: 17-23
Airborne: 27-33
Puddleless (Input Parry): 18
12%90°011 | 1.2010 | 1.00182TrueStandard
New puddle placed f14 if grounded.
Hit 2Grounded: 25-31
Airborne: 35-41
31Grounded: 63
Airborne: 73
10%80°010 | 1.107 | 0.603TrueStandard
In-game screenshot of this attack's hitboxes

Aerial Puddleless Copied to clipboard

StartupEndlagCancellableFAFNotes
1812Wall Jump: ?-
31 (In Pratfall)
If you have an available puddle on stage to teleport to, you can prevent the teleportation by holding parry on frame 18 of Up Special.

Down Special Copied to clipboard

StartupActiveEndlagFAFCooldownDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
Puddle11142630
Droplet1213-1326306%361°04 | 0.200.5×6 | 0.101TrueStandard

Puddle created f12 if in range of ground, otherwise droplet spawns f13. Cooldown begins when puddle/droplet is spawned.

In-game screenshot of this attack's hitboxes

Bubbles Copied to clipboard

StartupActiveEndlagFAFCooldownDamageASDI ModifierHit LockoutKills ProjectilesParry StunNotes
78-1826Neutral Special: 302%1.2×5 (Internal)FalseExtended
3 bubbles spawn per frame from f8-23. Clears air-dodge buffer when hitting grounded characters.

Holding a horizontal direction will affect the angle that bubbles travel in.

In-game screenshot of this attack's hitbox