Orcane
The Puddle Jumper • Frame data and knockback info
Rivals of Aether runs at 60 frames per second, and natively at 512×960px resolution. Throughout this document and site, these frames and pixels are used as units of time and distance, respectively.
Character Properties Copied to clipboard
Hurtbox Copied to clipboard
Idle | Crouch | Hitstun |
---|---|---|
61 × 44 | 67 × 27 | 47 × 56 |
Measured in pixels
Effective Weight Copied to clipboard
Knockback Adjust | Air Friction | Hitstun Gravity Accel | Max Fall Speed |
---|---|---|---|
1 | 0.07 px/f2 | 0.5 px/f2 | 9 px/f |
Grounded Movement Copied to clipboard
Initial Dash Time | Initial Dash Speed | Run Speed | Run Stop Time | Run Turn Time | Run Turn Accel | Walk Speed | Walk Accel | Ground Friction | Waveland Time | Waveland Friction |
---|---|---|---|---|---|---|---|---|---|---|
12 frames | 7 px/f | 7 px/f | 4 frames | 12 frames | 1.5 px/f2 | 3 px/f | 0.2 px/f2 | 0.4 px/f2 | 12 frames | 0.04 px/f2 |
Aerial Movement Copied to clipboard
Air Acceleration | Max Air Speed | Max Jump Horizontal Speed | Shorthop Speed | Fullhop Speed | Double Jump Speed | Gravity Acceleration | Fastfall Speed | Land Time | Vertical Walljump Speed | Horizontal Walljump Speed | Pratfall Adjust | Pratfall Land Time |
---|---|---|---|---|---|---|---|---|---|---|---|---|
0.25 px/f2 | 4 px/f | 7 px/f | 6 px/f | 9.5 px/f | 11.5 px/f | 0.5 px/f2 | 12 px/f | 4 frames | 8 px/f | 7 px/f | 0.8 | 9 frames |
Dodges Copied to clipboard
All characters share the same universal dodge frame data. However, the travel speed of rolls and airdodge vary across the cast, affecting distance.
Airdodge Speed | Roll Speed | Roll Body Distance | Tech Roll Speed | Tech Roll Body Distance | 7.5 px/f | 10 px/f | 134.5 px | 9 px/f | 124.5 px |
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Normal Attacks Copied to clipboard
Jab Copied to clipboard
Startup | Active | Endlag | Cancellable | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Force Flinch | Hitpause | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Jab 1 | 3 | 4-5 | 18 | Jab 2:
Endlag
7-16,
17-18 Tilts: Endlag 7-18 | 24 | 4% | 361° | 6 | 4 | 0.00 | 1× | 1 | 4 | 0.00 | 2 | True | None |
Jab 2 | 4 | 16-17 (Soonest) | 14 | Jab 3:
Endlag
6-12,
13-14 Tilts: Endlag 6-14 | 32 (Soonest) | 4% | 361° | 6 | 4 | 0.00 | 1× | 5 | 0.00 | 1 | True | None | |
Jab 3 | 5 | 28-30 (Soonest) | 18 | 49 (Soonest) | 6% | 361° | 6 | 9 | 0.25 | 1× | 6 | 0.50 | 3 | True | Standard |
Jab combos have varying startup depending on when the attack is input. A jab input within the final 2 frames of the cancel window will not begin its startup until after the remaining frames of endlag are completed.
Dash Attack Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Hit Lockout | Priority | Kills Projectiles | Parry Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
7 | 8-18 | 9 /
14 | 33 | 6% | 361° | 6 | 8 | 0.30 | 1× | 5 | 0.00 | 5 | 2 | True | Standard |
Forward Tilt Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|
7 | 8-10 | 8 /
12 | 23 | 10% | 361° | 6 | 7 | 0.70 | 1× | 8 | 0.60 | 1 | True | Standard |
Up Tilt Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Center | 4 | 5-6 | 10 /
15 | 22 | 6% | 90° | 0 | 6 | 0.45 | 1× | 8 | 0.35 | 2 | True | Standard |
Sour | 10-11 | 4% | 100° | 4 | 5 | 0.35 | 1× | 6 | 0.35 | 1 | True | Standard |
Down Tilt Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|
4 | 5-7 | 7 /
11 | 19 | 9% | 75° | 6 | 7 | 0.30 | 1× | 8 | 0.25 | 1 | True | Standard |
Aerial Attacks Copied to clipboard
Neutral Air Copied to clipboard
Startup | Active | Endlag | FAF | Landing Lag | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Hit Lockout | Priority | Kills Projectiles | Parry Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5 | 6-14 | 7 /
11 | 26 | 4 / 6 | 6% | 361° | 6 | 7-4 (linear) | 0.40 | 1× | 7 | 0.25 | 5 | 1 | True | Standard |
Fall into the ground or a platform during active frames while holding attack to bounce, continuing nair's active frames. There are two heights you can bounce to, determined by your fall speed (fast-fall for full height).
Forward Air Copied to clipboard
Startup | Active | Endlag | Cancellable | FAF | Landing Lag | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | ASDI Modifier | Hit Lockout | Priority | Kills Projectiles | Parry Stun | Notes | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bubbles | 9 | 10- | 2% | 1.2× | 5 (Internal) | False | Extended | 2 bubbles spawn per frame from f10-33. Clears air-dodge buffer when hitting grounded characters. | ||||||||||
Bubble Butt | 16 | 17-32 | 10 /
15 | Walljump:
33- | 48 | 10 / 15 | 8% | 135° | 0 | 6-3 (linear) | 0.50-1.10 (speed) | 0.85× | 9 | 0.25 | 8 | 1 | True | Standard | Fair will only be active once you reach a horizontal speed of 4 pixels per frame. Maximum horizontal speed of 20 pixels per frame. Knockback scaling scales with speed from 5 to 10 pixels per frame. |
Holding a horizontal direction will increase or decrease your horizontal speed during fair, holding a vertical direction will alter the angle that bubbles are blown in.
Back Air Copied to clipboard
Startup | Active | Endlag | FAF | Landing Lag | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Hit Lockout | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sour | 8 | 9-11 | 4 / 6 | 6% | 361° | 5 | 6 | 0.25 | 1× | 5 | 0.25 | 2 | True | Standard | |||
Sweet | 13-14 | 9 /
14 | 29 | 4 / 6 | 8% | 45° | 5 | 8 | 0.95 | 1× | 10 | 0.80 | 5 | 3 | True | Standard |
Up Air Copied to clipboard
Startup | Active | Endlag | FAF | Landing Lag | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Hit Lockout | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Blowhole | 13 | 14-16 | 8 / 12 | 11% | 90° | 0 | 9 | 1.00 | 1× | 9 | 1.00 | 18 | 8 | True | Standard | ||
Bellyflop | 16-26 | 8 /
12 | 39 | 8 / 12 | 6% | 270° | 6 | 5-3 (linear) | 0.60 | 1× | 6 | 0.20 | 1 | True | Standard |
Down Air Copied to clipboard
Startup | Active | Endlag | FAF | Landing Lag | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | Cannot Galaxy | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1-3 | 8 | 9-10, 13-14, 17-18 | 4 / 6 | 3% | 290° | 4 | 3 | 0.25 | 1× | 5 | 0.20 | 2 | True | Standard | True | ||
Hit 4 | 21-22 | 10 /
15 | 38 | 4 / 6 | 3% | 290° | 4 | 3 | 0.25 | 1× | 5 | 0.20 | 2 | True | Standard |
Strong Attacks Copied to clipboard
Forward Strong Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Hit Lockout | Priority | Kills Projectiles | Parry Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
13 | 14-17 | 17 /
26 | 44 | 9% | 361° | 0 | 7-5 (linear) | 1.05 | 1× | 8 | 1.00 | 10 | 1 | True | Standard |
Puddle Empowered Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Hit Lockout | Priority | Kills Projectiles | Parry Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
13 | 14-17 | 21 /
32 | 50 | 14% | 361° | 0 | 7-5 (linear) | 1.05 | 1× | 8 | 1.00 | 10 | 1 | True | Standard |
Up Strong Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Hit Lockout | Priority | Kills Projectiles | Parry Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
19 | 20-27 | 18 /
27 | 55 | 10% | 90° | 0 | 10-8 (linear) | 1.30 | 1× | 10 | 1.00 | 10 | 2 | True | Standard |
Puddle Empowered Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Hit Lockout | Priority | Kills Projectiles | Parry Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
19 | 20-27 | 23 /
35 | 63 | 14% | 90° | 0 | 10-8 (linear) | 1.30 | 1× | 10 | 1.00 | 10 | 2 | True | Standard |
Down Strong Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Hit Lockout | Priority | Kills Projectiles | Parry Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
6 | 7-10 | 23 /
35 | 46 | 9% | 70° | 6 | 7-6 (linear) | 1.20 | 1× | 7 | 0.80 | 10 | 2 | True | Standard |
Puddle Empowered Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Hit Lockout | Priority | Kills Projectiles | Parry Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
6 | 7-10 | 23 /
35 | 46 | 11% | 70° | 6 | 7-6 (linear) | 1.20 | 1× | 8 | 1.00 | 10 | 2 | True | Standard |
Special Attacks Copied to clipboard
Neutral Special Copied to clipboard
Droplet Copied to clipboard
Startup | Active | Endlag | FAF | Cooldown | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
9 | 10- | 16 | 26 | 60 | 6% | 361° | 0 | 4 | 0.35 | 0.6× | 6 | 0.10 | 1 | True | None |
Side Special Copied to clipboard
Startup | Intangible | Active | Endlag | Cancellable | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
41 | 15-36 | 42-44 | Grounded: 12 Airborne: 5 | Walljump:
48- | Grounded:
57 50 (In Pratfall) | 8% | 361° | 6 | 8 | 0.40 | 1× | 5 | 0.10 | 1 | True | Standard | Can shift downwards while airborne by inputting fast-fall. Orcane does not enter pratfall on hit. |
Puddle Empowered Copied to clipboard
Startup | Intangible | Active | Endlag | Cancellable | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
41 | 15-36 | 42-44 | Grounded: 12 Airborne: 5 | Walljump:
48- | Grounded:
57 50 (In Pratfall) | 14% | 361° | 6 | 8 | 1.00 | 1× | 8 | 0.50 | 1 | True | Standard | Can shift downwards while airborne by inputting fast-fall. Orcane does not enter pratfall on hit. |
Up Special Copied to clipboard
Teleport Copied to clipboard
Startup | Intangible | Active | Endlag | Cancellable | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Hit Lockout | Priority | Kills Projectiles | Parry Stun | Notes | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1 | Grounded: 16 Airborne: 26 | Grounded: 15-20 Airborne: 19-30 | Grounded:
17-23 Airborne: 27-33 | Puddleless (Input Parry):
18 | 12% | 90° | 0 | 11 | 1.20 | 1× | 10 | 1.00 | 18 | 2 | True | Standard | New puddle placed f14 if grounded. | ||
Hit 2 | Grounded:
25-31 Airborne: 35-41 | 31 | Grounded:
63 Airborne: 73 | 10% | 80° | 0 | 10 | 1.10 | 1× | 7 | 0.60 | 3 | True | Standard |
Aerial Puddleless Copied to clipboard
Startup | Endlag | Cancellable | FAF | Notes |
---|---|---|---|---|
18 | 12 | Wall Jump:
?- | 31 (In Pratfall) | If you have an available puddle on stage to teleport to, you can prevent the teleportation by holding parry on frame 18 of Up Special. |
Down Special Copied to clipboard
Startup | Active | Endlag | FAF | Cooldown | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Puddle | 11 | 14 | 26 | 30 | ||||||||||
Droplet | 12 | 13- | 13 | 26 | 30 | 6% | 361° | 0 | 4 | 0.20 | 0.5× | 6 | 0.10 | 1 | True | Standard |
Puddle created f12 if in range of ground, otherwise droplet spawns f13. Cooldown begins when puddle/droplet is spawned.
Bubbles Copied to clipboard
Startup | Active | Endlag | FAF | Cooldown | Damage | ASDI Modifier | Hit Lockout | Kills Projectiles | Parry Stun | Notes |
---|---|---|---|---|---|---|---|---|---|---|
7 | 8- | 18 | 26 | Neutral Special: 30 | 2% | 1.2× | 5 (Internal) | False | Extended | 3 bubbles spawn per frame from f8-23. Clears air-dodge buffer when hitting grounded characters. |
Holding a horizontal direction will affect the angle that bubbles travel in.