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Olympia

The Amethyst Fist • Frame data and knockback info

Rivals of Aether runs at 60 frames per second, and natively at 512×960px resolution. Throughout this document and site, these frames and pixels are used as units of time and distance, respectively.

Character Properties Copied to clipboard

Hurtbox Copied to clipboard

IdleCrouchHitstun
42 × 5942 × 3642 × 59

Measured in pixels

In-game screenshot of Olympia's hurtbox during idle, crouch, and hitstun.

Effective Weight Copied to clipboard

Grounded Movement Copied to clipboard

Aerial Movement Copied to clipboard

Dodges Copied to clipboard

All characters share the same universal dodge frame data. However, the travel speed of rolls and airdodge vary across the cast, affecting distance.

Normal Attacks Copied to clipboard

Jab Copied to clipboard

StartupActiveEndlagCancellableFAFDamageAngleAngle FlipperKnockbackHitstunForce FlinchHitpausePriorityKills ProjectilesParry Stun
Jab 145-712Jab 2: Endlag 5-10, 11-12
Tilts: Endlag 5-12
102%35°03 | 0.0014 | 0.002TrueNone
Jab 2416-19 (Soonest)8Jab 3: Endlag 3-6, 7-8
Tilts: Endlag 3-8
28 (Soonest)3%80°64 | 0.005 | 0.003TrueNone
Jab 3527-31 (Soonest)2355 (Soonest)7%45°67 | 0.557 | 2.504TrueStandard

Jab combos have varying startup depending on when the attack is input. A jab input within the final 2 frames of the cancel window will not begin its startup until after the remaining frames of endlag are completed.

In-game screenshot of this attack's hitboxes

Dash Attack Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
Hit 167-94%60°07 | 0.305 | 0.002TrueStandard
Hit 212-1414 / 21
364%40°07 | 0.305 | 1.052TrueStandard
In-game screenshot of this attack's hitboxes

Forward Tilt Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
1011-1611 / 18
358%40°06 | 0.858 | 0.601TrueStandard
In-game screenshot of this attack's hitbox

Up Tilt Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
Hit 1-256-7, 8-125%70°08 | 0.508 | 0.352TrueStandard
Hit 3152%275°06 | 0.006 | 0.352TrueStandard
Hit 416-1912 / 16
368%250°08 | 0.208 | 0.353TrueStandard
In-game screenshot of this attack's hitboxes

Down Tilt Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
45-710 / 15
235%85°04 | 0.505 | 0.351TrueStandard
In-game screenshot of this attack's hitbox

Aerial Attacks Copied to clipboard

Neutral Air Copied to clipboard

StartupActiveEndlagFAFLanding LagDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
Hit 145-86 / 82%80°06 | 0.000.5×5 | 0.001TrueStandard
Hit 213-199 / 12
326 / 85%70°07 | 0.607 | 0.201TrueStandard
In-game screenshot of this attack's hitboxes

Forward Air Copied to clipboard

StartupActiveEndlagFAFLanding LagDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
1112-1612 / 18
298 / 129%40°06 | 0.806 | 1.004TrueStandard
Spike128 / 1211%-45°06 | 0.509 | 1.205TrueStandard
In-game screenshot of this attack's hitboxes

Back Air Copied to clipboard

StartupActiveEndlagFAFLanding LagDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
78-1310 / 15
296 / 85%45°66-5 (linear) | 0.406 | 0.252TrueStandard

Olympia will turn around in the air on frame 7.

In-game screenshot of this attack's hitbox

Up Air Copied to clipboard

StartupActiveEndlagFAFLanding LagDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
Hit 167-88 / 128%90°06 | 0.600.85×6 | 0.408TrueStandard
Hit 29-128 / 128%90°67 | 0.600.85×6 | 0.408TrueStandard
Hit 313-1410 / 15
308 / 124%300°05 | 0.507 | 0.305TrueStandard
In-game screenshot of this attack's hitboxes

Down Air Copied to clipboard

StartupActiveEndlagFAFLanding LagDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
1415-1715 / 21
396 / 810%240°64 | 0.606 | 0.602TrueStandard
Sweet15-176 / 814%270°66 | 0.8012 | 1.006TrueStandard
In-game screenshot of this attack's hitboxes

Strong Attacks Copied to clipboard

Forward Strong Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpauseHit LockoutPriorityKills ProjectilesParry Stun
Early2223-2517%40°06 | 1.2018 | 1.00103TrueStandard
Late26-2919 / 29
5914%40°06 | 0.8012 | 1.003TrueStandard
In-game screenshot of this attack's hitboxes

Up Strong Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
Hit 1 (Lower)1516-196%70°76 | 0.008 | 0.503TrueStandard
Hit 1 (Upper)16-196%55°74 | 0.008 | 0.502TrueStandard
Hit 224-2926 / 40
4410%90°08 | 1.208 | 0.503TrueStandard
In-game screenshot of this attack's hitboxes

Down Strong Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpauseHit LockoutPriorityKills ProjectilesParry StunNotes
2324-2817 / 26
4415%60°69 | 1.108 | 0.9062TrueStandard
Crystals25-2612%90°08 | 1.008 | 0.9061TrueExtended
An extra crystal is added to either side Down Strong on frames 1, 13, 25, 37 and 49 of charging. All crystals are active at once.
In-game screenshot of this attack's hitboxes

Special Attacks Copied to clipboard

Neutral Special Copied to clipboard

Throw Gem Copied to clipboard

StartupActiveEndlagCancellableFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
89-3319Manually Spawn Field: 9-27 (16f Endlag)
285%90°05 | 0.000.5×5 | 0.303TrueNone

Once thrown, the Gem Field automatically spawns on frame 34 or on hitting another character. Also automatically spawn on hitting specific destructible objects, being Sylvanos' flowers, Ranno's bubble and an opposing Olympia's Gem. Once created, Gem can be destroyed by any physical attack or projectile.

In-game screenshot of this attack's hitbox

Activate Gem Field Copied to clipboard

StartupActiveEndlagFAFCooldownDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry StunCrystallizes
2728-291846120
120 (On Gem Break)
10 (On Field Spawn)
2%90°38 | 0.0010 | 0.203TrueExtendedTrue
In-game screenshot of this attack's hitbox

Crystallize (Break Out) Copied to clipboard

ActiveDamageAngleAngle FlipperKnockbackHitstunHitpauseASDI ModifierPriorityKills Projectiles
11%90°07 | 0.357 | 0.001True

Crystallized characters break out and take damage/knockback upon taking 30 damage during Crystallize, touching the ground or wall at any time, or exiting hitstun. Characters with Super Armour will have the Crystallize effect stored on them, but immediately break out once their attack ends. Hitting a character with a stored Crystallize effect removes it, even if they still have Super Armour upon being hit.

In-game screenshot of this attack's hitbox

Side Special Copied to clipboard

StartupActiveEndlagCancellableFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
Initial: 9
Charge: 0-29
Post-Charge: 6
16-20 (Soonest)
45-58 (Latest)
30-38Walljump: 11-
Jump (In Gem Field): 4-
IASA (On Hit): Endlag 10-30 (Min), 12-38 (Max)
51-976-16% (charge)60°06-8 (charge) | 0.70-0.95 (charge)9 | 0.503FalseStandard

Unique jump-cancel with 4 frames of jump squat while in Gem Field. Snaps to ledge within 32px.

In-game screenshot of this attack's hitbox

Up Special Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpauseASDI ModifierPriorityKills ProjectilesParry Stun
Hit 178-91%80°010 | 0.004 | 0.001FalseStandard
Hit 2-612-13, 15-16, 18-19, 21-22, 24-251%70°08 | 0.004 | 0.001FalseStandard
Final30-33842 (In Pratfall)
7%361°07 | 0.855 | 0.302 / 1FalseStandard
In-game screenshot of this attack's hitboxes

Down Special Copied to clipboard

Focus Punch Copied to clipboard

StartupIntangibleActiveEndlagCancellableFAFCooldownDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry StunCrystallizesNotes
Unfocused PunchInitial: 22-
Punch: 10
33-37 (Soonest)10 / 15
Cancel Dash: 9-22 (Min)
53 (Soonest)7%80°68 | 0.7010 | 0.203TrueStandard
Focus PunchInitial: 42
Punch: 2
45-4910 / 15
Cancel Dash: 9-42
6510%80°65 | 0.0010 | 0.203TrueStandardTrue
Cancel Dash1-5713Focus Punch: 30
Available once per airtime. Refreshes on landing, walljump, or hit.

Canceling Down Special's charge into Unfocused Punch or Cancel Dash removes super armor immediately.

In-game screenshot of this attack's hitboxes

Crystallize (Break Out) Copied to clipboard

ActiveDamageAngleAngle FlipperKnockbackHitstunHitpauseASDI ModifierPriorityKills Projectiles
11%90°07 | 0.357 | 0.001True

Crystallized characters break out and take damage/knockback upon taking 30 damage during Crystallize, touching the ground or wall at any time, or exiting hitstun. Characters with Super Armour will have the Crystallize effect stored on them, but immediately break out once their attack ends. Hitting a character with a stored Crystallize effect removes it, even if they still have Super Armour upon being hit.

In-game screenshot of this attack's hitbox