Mollo
The Smoldering Rage • Frame data and knockback info
Rivals of Aether runs at 60 frames per second, and natively at 512×960px resolution. Throughout this document and site, these frames and pixels are used as units of time and distance, respectively.
Character Properties Copied to clipboard
Hurtbox Copied to clipboard
Idle | Crouch | Hitstun |
---|---|---|
42 × 59 | 42 × 36 | 42 × 59 |
Measured in pixels
Effective Weight Copied to clipboard
Knockback Adjust | Air Friction | Hitstun Gravity Accel | Max Fall Speed |
---|---|---|---|
1 | 0.02 px/f2 | 0.5 px/f2 | 10 px/f |
Grounded Movement Copied to clipboard
Initial Dash Time | Initial Dash Speed | Run Speed | Run Stop Time | Run Turn Time | Run Turn Accel | Walk Speed | Walk Accel | Ground Friction | Waveland Time | Waveland Friction |
---|---|---|---|---|---|---|---|---|---|---|
14 frames | 7.25 px/f | 6.5 px/f | 4 frames | 8 frames | 2 px/f2 | 3 px/f | 0.2 px/f2 | 0.5 px/f2 | 9 frames | 0.15 px/f2 |
Aerial Movement Copied to clipboard
Air Acceleration | Max Air Speed | Max Jump Horizontal Speed | Shorthop Speed | Fullhop Speed | Double Jump Speed | Gravity Acceleration | Fastfall Speed | Land Time | Vertical Walljump Speed | Horizontal Walljump Speed | Pratfall Adjust | Pratfall Land Time |
---|---|---|---|---|---|---|---|---|---|---|---|---|
0.3 px/f2 | 4 px/f | 5 px/f | 7 px/f | 10 px/f | 9.5 / 7.5 px/f | 0.5 px/f2 | 14 px/f | 4 frames | 8 px/f | 6 px/f | 1 | 10 frames |
Dodges Copied to clipboard
All characters share the same universal dodge frame data. However, the travel speed of rolls and airdodge vary across the cast, affecting distance.
Airdodge Speed | Roll Speed | Roll Body Distance | Tech Roll Speed | Tech Roll Body Distance | 7.5 px/f | 9 px/f | 127 px | 11 px/f | 166 px |
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Normal Attacks Copied to clipboard
Jab Copied to clipboard
Startup | Active | Endlag | Cancellable | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Force Flinch | Hitpause | Priority | Kills Projectiles | Parry Stun | Notes | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Jab 1 | 5 | 6-7 | 12 | Jab 2:
Endlag
7-10,
11-12 Tilts: Endlag 7-12 | 20 | 3% | 40° | 0 | 4 | 0.00 | 1× | 1 | 6 | 0.00 | 2 | True | None | |
Jab 2 | 2 | 16-18 (Soonest) | 16 | Jab 3:
Endlag
9-14,
15-16 Tilts: Endlag 9-16 | 35 (Soonest) | 4% | 65° | 0 | 6 | 0.70 | 1× | 7 | 0.40 | 2 | True | None | ||
Jab 3 | 8 | Full Can:
35-48
[
43-56, 51-64, 59-72, 67-80, 75-88, 83-96, 91-104
] Empty Can: 35-38 [ 43-46, 51-54... ] (Soonest) | First Spray: 9 Release Attack: 7 | 44 (Soonest) | 2% | 30° | 0 | 4 | 0.00 | 1× | 3 | 2 | 0.00 | 1 | True | Spray can begins refilling after approximately 2 seconds without using it. Loop endlag begins immediately upon releasing attack. |
Jab combos have varying startup depending on when the attack is input. A jab input within the final 2 frames of the cancel window will not begin its startup until after the remaining frames of endlag are completed.
Dash Attack Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | Notes | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
6 | 7-10 | 18 /
27 | 38 | 4% | 40° | 6 | 8 | 0.40 | 1× | 5 | 0.00 | 2 | True | Standard | Picks up bombs f9 to transition into bomb throw. | |
Bomb Throw | 19-24 | 11 /
16 | 41 | 4% | 40° | 6 | 8-10 (linear) | 0.50 | 1× | 5 | 0.00 | 1 | True | Standard |
Forward Tilt Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|
9 | 10-14 | 14 /
21 | 36 | 9% | 40° | 0 | 10 | 0.45 | 1× | 8 | 0.90 | 1 | True | Standard |
Up Tilt Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|
6 | 7-8, 10-12 | 10 /
15 | 28 | 8% | 80° | 0 | 9 | 0.80 | 1× | 6 | 1.00 | 2 | True | Standard |
Down Tilt Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|
4 | 5-12 | 12 /
18 | 31 | 5% | 65° | 0 | 7 | 0.50 | 1× | 3 | 0.35 | 1 | True | Standard |
Aerial Attacks Copied to clipboard
Neutral Air Copied to clipboard
Startup | Active | Endlag | FAF | Landing Lag | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1 | 6 | 7-10 | 4 / 6 | 2% | 55° | 10 | 5 | 0.00 | 0.5× | 4 | 0.00 | 1 | True | Standard | ||
Hit 2 | 13-18 | 8 /
11 | 30 | 4 / 6 | 5% | 55° | 6 | 6 | 0.40 | 1× | 5 | 0.50 | 1 | True | Standard |
Forward Air Copied to clipboard
Startup | Active | Endlag | Cancellable | FAF | Landing Lag | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Initial:
5 Charge: 6- Post-Charge: 4 | 16-19 (Soonest) | 16 /
24 | Walljump:
2- | 24 (Soonest) | 8 / 12 | 9-14% (charge) | 310° | 0 | 6 | 0.50 | 1× | 12 | 0.70 | 5 | True | Standard | Strong attack charge mechanic, which increases the damage of an attack by 1.6x and the total knockback by 1.25x. Charge time is over a reduced period of 30 frames, with the charge value increasing at twice the regular rate and becoming fully charged on f37. |
Back Air Copied to clipboard
Startup | Active | Endlag | FAF | Landing Lag | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
6 | 7-12 | 15 /
23 | 36 | 6 / 9 | 8% | 130° | 6 | 7 | 0.80 | 1× | 7 | 0.80 | 2 | True | Standard |
Up Air Copied to clipboard
Startup | Active | Endlag | FAF | Landing Lag | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1 | 8 | 9-13 | 4 / 6 | 3% | 100° | 0 | 4 | 0.00 | 0.8× | 3 | 0.50 | 1 | True | Standard | ||
Hit 2 | 22-26 | 13 /
21 | 48 | 4 / 6 | 6% | 90° | 0 | 7 | 0.70 | 1× | 4 | 1.00 | 1 | True | Standard |
Down Air Copied to clipboard
Startup | Active | Endlag | FAF | Landing Lag | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Spike | 8 | 9-17 | 8 /
14 | 32 | 4 / 6 | 6% | 270° | 0 | 3 | 0.70 | 1× | 10 | 0.80 | 4 / 2 | True | Standard |
Upper | 9-17 | 4 / 6 | 5% | 70° | 0 | 3 | 0.40 | 1× | 6 | 0.50 | 3 / 1 | True | Standard |
Strong Attacks Copied to clipboard
Forward Strong Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Force Flinch | Untechable | Hitpause | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1-2 | 12 | 13-15, 17-19 | 3% | 20° | 0 | 8 | 0.00 | 1× | 2 | True | 1 | 0.00 | 2 | True | Standard | ||
Hit 3 | 21-23 | 20 /
30 | 54 | 6% | 45° | 0 | 7 | 1.05 | 1× | 2 | 9 | 1.00 | 2 | True | Standard |
Bomb Toss Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | Notes | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Toss | 13 | 14-16 | 6 | 23 | 5% | 40° | 0 | 10 | 0.00 | 1× | 5 | 0.00 | 2 | True | None | Bomb will be hit out of Mollo's hands if interrupted after startup. Mollo will not drop the bomb if interrupted while charging. |
Bomb | 11- |
On fully charging, bomb will become unstable immediately on being thrown regardless of how long is left on the fuse timer.
Up Strong Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1 (Upper) | 13 | 14-17 | 2% | 120° | 0 | 9 | 0.00 | 1× | 6 | 0.00 | 2 | True | Standard | ||
Hit 1 (Lower) | 14-16 | 2% | 110° | 0 | 13 | 0.00 | 1× | 2 | 0.00 | 2 | True | Standard | |||
Hit 2 (Upper) | 18-20 | 2% | 160° | 0 | 9 | 0.00 | 1× | 2 | 0.00 | 2 | True | Standard | |||
Hit 2 (Lower) | 18-20 | 2% | 120° | 0 | 13 | 0.00 | 1× | 2 | 0.00 | 1 | True | Standard | |||
Hit 3 (Upper) | 21-23 | 2% | 160° | 0 | 9 | 0.00 | 1× | 2 | 0.00 | 2 | True | Standard | |||
Hit 3 (Lower) | 21-23 | 2% | 125° | 0 | 13 | 0.00 | 1× | 2 | 0.00 | 1 | True | Standard | |||
Hit 4 | 24-27 | 17 /
26 | 54 | 5% | 90° | 0 | 8 | 1.00 | 1× | 12 | 1.00 | 5 | True | Standard |
Bomb Toss Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Hit Lockout | Priority | Kills Projectiles | Parry Stun | Notes | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Toss | 9 | 10-12 | 12 | 25 | 5% | 90° | 0 | 10 | 0.00 | 1× | 5 | 0.00 | 4 frames | 2 | True | None | Bomb will be hit out of Mollo's hands if interrupted after startup. Mollo will not drop the bomb if interrupted while charging. |
Bomb | 15- |
On fully charging, bomb will become unstable immediately on being thrown regardless of how long is left on the fuse timer.
Down Strong Copied to clipboard
Startup | Direction Locked In | Active | Endlag | FAF | Cooldown | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Center | 12 | 17 | 13-15 | Slide: 26 / 32 No Slide: 28 / 40 | Slide: 48 No Slide: 56 | 30 | 7% | 90° | 0 | 7 | 1.20 | 1× | 10 | 0.50 | 3 | True | Standard |
Sides | 13-15 | 5% | 75° | 3 | 7 | 1.10 | 1× | 7 |
0.50 (+7) | 2 | True | Standard |
Hold left or right on frame 17 to slide with reduced endlag. Cannot slide if Down Strong is parried.
Bomb Toss Copied to clipboard
Startup | Active | FAF | Notes | |
---|---|---|---|---|
Toss | Grounded: 9 Airborne: 17 | Grounded:
15 Airborne: 26 | Bomb will be hit out of Mollo's hands if interrupted after startup. Mollo will not drop the bomb if interrupted while charging. | |
Bomb | Airborne:
18- | Bomb spawns inactive f10 if grounded, but will gain a bonk hitbox if charged for at least 30f. |
On fully charging, bomb will become unstable immediately on being thrown regardless of how long is left on the fuse timer.
Special Attacks Copied to clipboard
Neutral Special Copied to clipboard
Bomb Copied to clipboard
Startup | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Force Flinch | Hitpause | Priority | Kills Projectiles | Parry Stun | Notes | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Pull | 4 | 13 | 19 (Soonest) | On airdodging, bomb is dropped behind Mollo on f5. On parry, bomb is dropped to the ground beneath Mollo on f4. Holding up selects Cherry Bomb, left selects Firecracker, right selects Flashbang, and down selects Finisher. | ||||||||||
Bonk | 2% | 35° | 3 | 4 | 0.00 | 1× | 1 | 8 | 0.00 | 1 | True | None | Bombs will not bonk players in hitstun moving faster than 8px/frame. |
120 frame fuse begins f16 of Bomb Pull, after which the bomb will become unstable and detonate 50f later, 50f after being thrown, on impact with a character or surface, or on Mollo being hit. The exception to this rule is when bomb hits specific objects, such as Sylvanos' Flowers, Ranno's Bubble, and Olympia's Crystal, in which bomb will bounce upwards a short distance regardless of what state it is in.
Cherry Bomb Explosion Copied to clipboard
Active | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|
Inner | 1-6 | 10% | 80° | 3 | 8 | 1.00 | 0.7× | 8 | 1.00 | 5 | True | Extended |
Outer | 1-6 | 8% | 80° | 3 | 6 | 0.60 | 1× | 6 | 1.00 | 4 | True | Extended |
Can be hit and knocked away by physical attacks at 1.8x the attack's base knockback value, avoiding whiff lag.
Firecracker Explosion Copied to clipboard
Active | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|
Hit 1-3 | 1-3, 10-12, 19-21 | 1% | 70° | 4 | 8 | 0.10 | 1× | 6 | 0.00 | 4 | True | Extended |
Outer | 28-30 | 3% | 90° | 4 | 5 | 0.70 | 0.8× | 12 | 0.00 | 5 | True | Extended |
Can be hit and knocked away by physical attacks at 1.8x the attack's base knockback value, avoiding whiff lag.
Flashbang Explosion Copied to clipboard
Active | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun |
---|---|---|---|---|---|---|---|---|---|
1-3 | 5% | 90° | 0 | 9 | 0.00 | 0.8× | 1 |
0.00 (+30 on opponent) | 4 | True | Extended |
Can be hit and knocked away by physical attacks at 1.8x the attack's base knockback value, avoiding whiff lag.
Finisher Bomb Explosion Copied to clipboard
Startup | Active | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun |
---|---|---|---|---|---|---|---|---|---|---|
50 | 51-56 | 20% | 45° | 3 | 10 | 1.20 | 1× | 15 | 1.00 | 10 | True | Extended |
Can be hit and knocked away by physical attacks at 1.6x the attack's base knockback value, avoiding whiff lag.
Side Special Copied to clipboard
Flare Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Hit Lockout | Priority | Kills Projectiles | Parry Stun | Notes | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Flare Shot | Initial:
21 (+7 With Bomb) Aim: 0- Flare Shot: 14 | Without Bomb: 36-40 With Bomb: 43-47 (Soonest) | 9 | Without Bomb: 50 With Bomb: 57 (Soonest) | 4% | 80° | 7 | 6 | 0.40 | 0.5× | 6 | 0.00 | 3 | 1 | True | Extended | Interrupting Mollo at any time during startup will prevent Flare Shot hitbox from activating. If holding a bomb during Side Special, bomb can be hit from Mollo's hands if interrupted after f10 of startup. |
Muzzle | Without Bomb: 22-26 With Bomb: 29-33 (Soonest) (Only Hits Projectiles) |
Can be held indefinitely while cursor is in the blastzone. Flare Shot has a larger hitbox surrounding it which is only able to hit bombs, causing them to become unstable and explode immediately.
Up Special Copied to clipboard
Startup | Active | Endlag | Cancellable | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Force Flinch | Hitpause | ASDI Modifier | Hit Lockout | Priority | Kills Projectiles | Parry Stun | Notes | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Launch | 14 | 15-18 | Walljump:
2- Cancel (Input Parry): 22-36 (12f Endlag) | 4% | 90° | 7 | 7 | 0.50 | 1× | 1 | 3 | 0.00 | 1 | True | Standard | Inputting fast-fall on exactly f11 will cause Up Special to descend during its travel time. | ||||
Travelling | 24-28, 30-34, 34-38, 36-43, 45-49 | 11 | Walljump Cancel (Input Parry): 22-36 (12f Endlag) Can Fastfall: 55- | 61 (In Pratfall) | 2% | 90° | 0 | 5 | 0.40 | 0.5× | 2 | 0.00 | 3× | 3 | 5 | True | Standard |
If holding a bomb, it will be thrown at the conclusion of the move either diagonally or directly below Mollo based on the chosen direction. Bomb will be active in an unstable state f51 if the move is fully completed, or if the move is cancelled will be active 14f after cancelling and not necessarily unstable.
Down Special Copied to clipboard
Bat Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Hit Lockout | Priority | Kills Projectiles | Parry Stun | Moves Kragg/SK Rocks | Notes | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1 | 38 | 39-41 | 6% | 50° | 0 | 7 | 0.30 | 1× | 6 | 0.00 | 3 | True | Standard | Unique turnaround window. Possible to change your direction on f11 of startup. | ||||
Hit 2 (Sour) | 42-44 | 22 | 67 | 11% | 40° | 0 | 8 | 0.95 | 1× | 5 | 1.00 | 1 | 6 | True | Standard | True | ||
Hit 2 (Tip) | 42-44 | 16% | 40° | 0 | 9 | 1.05 | 1× | 10 | 3.00 | 1 | 5 | True | Standard | True |
If a bomb is equipped on using down special, it will be moved to the tip of the bat, immediately detonating on f42. Holding forward when striking any of the Bombs while airborne will send them much further during their detonation time.