Maypul
The Sylvan Watcher • Frame data and knockback info
Rivals of Aether runs at 60 frames per second, and natively at 512×960px resolution. Throughout this document and site, these frames and pixels are used as units of time and distance, respectively.
Character Properties Copied to clipboard
Hurtbox Copied to clipboard
Idle | Crouch | Hitstun |
---|---|---|
57 × 49 | 67 × 27 | 57 × 49 |
Measured in pixels
Effective Weight Copied to clipboard
Knockback Adjust | Air Friction | Hitstun Gravity Accel | Max Fall Speed |
---|---|---|---|
1.1 | 0.06 px/f2 | 0.5 px/f2 | 10 px/f |
Grounded Movement Copied to clipboard
Initial Dash Time | Initial Dash Speed | Run Speed | Run Stop Time | Run Turn Time | Run Turn Accel | Walk Speed | Walk Accel | Ground Friction | Waveland Time | Waveland Friction |
---|---|---|---|---|---|---|---|---|---|---|
10 frames | 9 px/f | 9 px/f | 6 frames | 10 frames | 2 px/f2 | 4.5 px/f | 0.5 px/f2 | 1 px/f2 | 8 frames | 0.06 px/f2 |
Aerial Movement Copied to clipboard
Air Acceleration | Max Air Speed | Max Jump Horizontal Speed | Shorthop Speed | Fullhop Speed | Double Jump Speed | Gravity Acceleration | Fastfall Speed | Land Time | Vertical Walljump Speed | Horizontal Walljump Speed | Max Wallcling | Pratfall Adjust | Pratfall Land Time |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0.2 px/f2 | 6 px/f | 8 px/f | 5.5 px/f | 10.5 px/f | 10.5 px/f | 0.5 px/f2 | 15 px/f | 4 frames | 10 px/f | 4 px/f | 60 frames | 0.85 | 10 frames |
Dodges Copied to clipboard
All characters share the same universal dodge frame data. However, the travel speed of rolls and airdodge vary across the cast, affecting distance.
Airdodge Speed | Roll Speed | Roll Body Distance | Tech Roll Speed | Tech Roll Body Distance | 8 px/f | 10 px/f | 136.5 px | 8 px/f | 108.5 px |
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Normal Attacks Copied to clipboard
Jab Copied to clipboard
Startup | Active | Endlag | Cancellable | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Force Flinch | Hitpause | Priority | Kills Projectiles | Parry Stun | Notes | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Jab 1 | 3 | 4-5 [ 26-27, 48-49... ] (Soonest) | 14 | Jab 2:
Endlag
7-12,
13-14 Tilts: Endlag 7-14 | 20 | 3% | 361° | 6 | 4 | 0.00 | 1× | 1 | 4 | 0.00 | 2 | True | Extended | |
Jab 2 | 3 | 15-16 [ 37-38, 59-60... ] (Soonest) | 17 | Jab 1:
Endlag
7-10 Tilts: Endlag 7-13 | 34 (Soonest) | 3% | 361° | 6 | 4 | 0.00 | 1× | 5 | 0.00 | 1 | True | Extended | Jab 2 loops back into Jab 1. Varying startup depending on when the attack is input. A jab input within the final 2 frames of the cancel window will not begin its startup until after the remaining frames of endlag are completed. |
If you hit another character or object at any time during the jab loop, Maypul is able to cancel into a turnaround tilt at any point in the loop afterwards.
Dash Attack Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Force Flinch | Untechable | Hitpause | Priority | Kills Projectiles | Parry Stun | Notes | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1 | 8 | 9-14 | 3% | 30° | 0 | 8 | 0.00 | 1× | 2 | True | 7 | 0.10 | 2 | True | Standard | Repositions characters during hitpause, scaling based on how late into the active frames it hits. | ||
Hit 2 | 20-23 | 13 /
20 | 44 | 3% | 70° | 0 | 6 | 0.50 | 1× | 5 | 0.25 | 1 | True | Standard |
Forward Tilt Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|
4 | 5-8 | 11 /
17 | 26 | 8% | 361° | 6 | 6 | 0.50 | 1× | 6 | 0.60 | 1 | True | Standard |
Up Tilt Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|
8 | 9-12 | 10 /
15 | 28 | 8% | 80° | 6 | 8 | 0.50 | 1× | 6 | 0.50 | 2 | True | Standard |
Down Tilt Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|
4 | 5-7 | 10 /
15 | 23 | 7% | 70° | 0 | 7 | 0.35 | 1× | 5 | 0.35 | 1 | True | Standard |
Aerial Attacks Copied to clipboard
Neutral Air Copied to clipboard
Startup | Active | Endlag | FAF | Landing Lag | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Early | 8 | 9-10 | 4 / 6 | 8% | 361° | 6 | 7 | 0.50 | 1× | 7 | 0.45 | 1 | True | Standard | ||
Late | 11-15 | 9 /
14 | 30 | 4 / 6 | 4% | 361° | 6 | 5 | 0.30 | 1× | 4 | 0.20 | 1 | True | Standard |
Forward Air Copied to clipboard
Startup | Active | Endlag | FAF | Landing Lag | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sour | 12 | 13-15 | 14 /
21 | 37 | 6 / 9 | 8% | -50° | 0 | 5.5 | 0.65 | 0.8× | 5 | 0.20 | 2 | True | Standard |
Back Air Copied to clipboard
Startup | Active | Endlag | FAF | Landing Lag | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1 | 6 | 7-8 | 4 / 6 | 4% | 90° | 6 | 5 | 0.25 | 1× | 6 | 0.25 | 2 | True | Standard | ||
Hit 2 | 13-15 | 8 /
12 | 28 | 4 / 6 | 5% | 361° | 5 | 6 | 0.50 | 1× | 6 | 0.25 | 2 | True | Standard |
Up Air Copied to clipboard
Startup | Active | Endlag | FAF | Landing Lag | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | ASDI Modifier | Priority | Kills Projectiles | Parry Stun | Notes | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1-2 | 8 | 9-10, 13-14 | 4 / 6 | 2% | 60° | 4 | 3 | 0.1 (0.2 after Tether cancel) | 1× | 5 | 0.00 | 1.2× | 2 / 1 | True | Standard | Doubled knockback scaling after cancelling Tether endlag into Up Air makes it easier to DI up to escape the final hit. | ||
Hit 3 | 21-23 | 6 /
9 | 33 | 4 / 6 | 5% | 90° | 0 | 7 | 0.70 | 1× | 7 | 0.80 | 2 / 1 | True | Standard |
Down Air Copied to clipboard
Root Copied to clipboard
Startup | Active | Endlag | FAF | Landing Lag | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Initial:
7 Root: 3 | 11-18 | 24 /
33 | 41 | 4 / 6 | 5% | 361° | 0 | 5 | 0.40 | 1× | 5 | 0.00 | 3 | True | Extended | Interrupting Maypul before frame 8 will prevent root from spawning. |
Strong Attacks Copied to clipboard
Forward Strong Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | Wraps Marked Opponents | Wrap Lockout |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 | 21-23 | 17 /
26 | 50 | 11% | 361° | 0 | 7 | 1.00 | 1× | 8 | 0.70 | 7 | True | Standard | True | 3 |
Up Strong Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | Wraps Marked Opponents | Wrap Lockout | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
22 | 23-28 | 17 /
26 | 55 | 11% | 90° | 0 | 7.5 | 1.20 | 1× | 8 | 0.70 | 7 | True | Standard | True | 3 | |
Tip | 23-28 | 11% | 90° | 0 | 6.5 | 1.10 | 1× | 8 | 0.70 | 5 | True | Standard | True | 3 |
Down Strong Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | Wraps Marked Opponents | Wrap Lockout | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1 | 12 | 13-15 | 10% | 361° | 0 | 7 | 1.10 | 1× | 8 | 0.70 | 7 | True | Standard | True | 3 | ||
Hit 2 | 21-23 | 13 /
20 | 44 | 10% | 361° | 5 | 7 | 1.10 | 1× | 8 | 0.70 | 7 | True | Standard | True | 3 |
Special Attacks Copied to clipboard
Neutral Special Copied to clipboard
Seed Copied to clipboard
Startup | Active | Endlag | FAF | Cooldown | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | Applies Watcher's Mark |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
6 | 7- | 13 | 20 | 20 | 2% | 55° | 0 | 0 | 0.00 | 0.4× | 6 | 0.00 | 2 | True | None | True |
Side Special Copied to clipboard
Startup | Active | Endlag | Cancellable | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | Applies Watcher's Mark | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8 | 9-16 | Grounded: 9 / 18 Reverse (Grounded): 9 Airborne: 9 | Walljump:
19- | Grounded:
34 Reverse (Grounded): 26 26 (In Pratfall) | 4% | 120° | 0 | 6 | 0.30 | 0.8× | 5 | 0.00 | 2 | False | Standard | True | Endlag is doubled on whiff if started either on the ground or within 32px of it, so long as the move was also not reversed and the endlag does not begin while airborne. Snaps to the ledge within 20px. |
Aerial forward special will travel further than grounded forward special.
Up Special Copied to clipboard
Uppercut Copied to clipboard
Startup | Active | Endlag | Cancellable | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Force Flinch | Hitpause | Priority | Kills Projectiles | Parry Stun | Notes | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1 | 9 | 10 | Platform Drop (On Hit) | 2% | 95° | 7 | 8 | 0.50 | 1× | 1 | 8 |
0.00 (+1) | 2 | True | Standard | On being parried, Maypul is unable to drop through platforms for a short period of time, extending a few frames into the pratfall state. | ||
Hit 2 | 11-18 | 14 | 33 (In Pratfall) | 8% | 90° | 6 | 8 | 1.00 | 1× | 8 | 0.80 | 1 | True | Standard |
Tether Copied to clipboard
Startup | Projectile Invuln. | Endlag | Cancellable | FAF |
---|---|---|---|---|
Initial:
9 Tether: 5 | Travel Time (15-) | 7 | Specials, except up special:
Endlag
1-7 Aerials/Airdodge (Target in Hitstun, Tether left/right): Endlag 1-7 | 8 (Post Travel Time) |
Tether's travel time scales with distance, the direction you travel to (Above, In Front, Behind) and whether the marked player is in hitstun or not. Tether travel time is 3 times faster when the marked player is in hitstun and a minimum 5 frames slower when they are not. Hitstun distinction registered at the start of tether. Cancelling tether endlag into Up Air will double the knockback scaling of the move's multi-hits. Maypul has the ability to tether to any character that has been wrapped as if they are marked and in hitstun.
Down Special Copied to clipboard
Place Lily Copied to clipboard
Startup | Endlag | FAF | Lifetime | Cooldown |
---|---|---|---|---|
Initial:
29 Lily: 45 | 3 | 33 | 480f
(75-554) Reset by: Feeding Lily a seed | Lily: 480 |
Lily will spit an active seed up in the air upon eating it. If this seed does not collide with another character, object or platform it will then be swallowed by Lily again, resetting her lifetime duration a second time before disappearing. Maypul can place Lily again during Lily's despawn animation, as well as during the hitpause of Lily's bite.
Lily's Bite Copied to clipboard
Startup | Active | Cooldown | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | Wraps Marked Opponents | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8 (3 if target in hitstun) | 9 (4 if target not in hitstun) | Lily: 228 (On Parry) | 8% | 361° | 3 | 6 | 0.30 | 0.9× | 5 | 0.00 | 3 | True | None | In Hitstun | Lily will always start her attack 1 frame after detecting an opponent in her range, increasing her effective startup by 1. This is reflected in the animation for the attack. |
Maypul can place Lily again during Lily's despawn animation, as well as during the hitpause of Lily's bite. If Bite is initiated by a character with Watcher's Mark but does not succesfully hit them, that character's Watcher's Mark will be removed.
Aerial Copied to clipboard
Startup | Active | Endlag | Cancellable | FAF | Landing Lag | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | Applies Watcher's Mark |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
13 | 14-21 | 11 | Side Special:
Endlag
3-11 | 33 | 8 | 4% | 90° | 0 | 8 | 0.20 | 0.85× | 5 | 0.00 | 2 | False | Standard | True |
Holding down allows Down Special to travel through platforms.