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Kragg

The Earth's Bastion • Frame data and knockback info

Rivals of Aether runs at 60 frames per second, and natively at 512×960px resolution. Throughout this document and site, these frames and pixels are used as units of time and distance, respectively.

Character Properties Copied to clipboard

Hurtbox Copied to clipboard

IdleCrouchHitstun
60 × 6460 × 3560 × 64

Measured in pixels

In-game screenshot of Kragg's hurtbox during idle, crouch, and hitstun.

Effective Weight Copied to clipboard

Grounded Movement Copied to clipboard

Aerial Movement Copied to clipboard

Dodges Copied to clipboard

All characters share the same universal dodge frame data. However, the travel speed of rolls and airdodge vary across the cast, affecting distance.

Normal Attacks Copied to clipboard

Jab Copied to clipboard

StartupActiveEndlagCancellableFAFDamageAngleAngle FlipperKnockbackHitstunForce FlinchHitpauseHit LockoutPriorityKills ProjectilesParry Stun
Jab 145-614Jab 2: Endlag 7-12, 13-14
Tilts: Endlag 7-14
214%361°64 | 0.0014 | 0.002TrueNone
Jab 2518-19 (Soonest)13Jab 3: Endlag 8-11, 12-13
Tilts: Endlag 8-13
Jump (On Jab 1/2 Hit): Endlag 3-13
33 (Soonest)4%60°64 | 0.005 | 0.001TrueNone
Jab 3532-33 (Soonest)1953 (Soonest)6%361°68 | 0.558 | 0.7043TrueStandard

Jab combos have varying startup depending on when the attack is input. A jab input within the final 2 frames of the cancel window will not begin its startup until after the remaining frames of endlag are completed.

In-game screenshot of this attack's hitboxes

Dash Attack Copied to clipboard

StartupActiveEndlagCancellableFAFDamageAngleAngle FlipperKnockbackHitstunHitpauseHit LockoutPriorityKills ProjectilesParry Stun
78-1515 / 23
Jab/Tilts (On Hit): Endlag 2-15
398%361°66 | 0.457 | 0.2542TrueStandard
In-game screenshot of this attack's hitbox

Forward Tilt Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
910-129 / 14
277%361°68 | 0.508 | 0.501TrueStandard
In-game screenshot of this attack's hitbox

Up Tilt Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpauseASDI ModifierPriorityKills ProjectilesParry StunNotes
Hit 145-62%150°08 | 0.002 | 0.001TrueStandard
Pulls opponents inwards during hitpause.
Hit 29-1210 / 15
2810%90°08 | 0.408 | 0.501TrueStandard
In-game screenshot of this attack's hitboxes

Down Tilt Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
34-68 / 12
197%361°64 | 0.457 | 0.251TrueStandard
In-game screenshot of this attack's hitbox

Aerial Attacks Copied to clipboard

Neutral Air Copied to clipboard

StartupActiveEndlagFAFLanding LagDamageAngleAngle FlipperKnockbackHitstunHitpauseHit LockoutPriorityKills ProjectilesParry Stun
Hit 145-66 / 94%55°07 | 0.305 | 0.10101TrueStandard
Hit 29-106 / 94%80°07 | 0.255 | 0.101TrueStandard
Hit 313-146 / 94%100°07 | 0.305 | 0.1081TrueStandard
Hit 417-1912 / 18
386 / 98%361°07 | 0.405 | 0.1081TrueStandard
In-game screenshot of this attack's hitboxes

Forward Air Copied to clipboard

StartupActiveEndlagFAFLanding LagDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
1112-1713 / 20
388 / 1211%40°06 | 0.858 | 0.502TrueStandard
In-game screenshot of this attack's hitbox

Back Air Copied to clipboard

StartupActiveEndlagFAFLanding LagDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
78-159 / 14
306 / 89%55°66 | 0.406 | 0.252TrueStandard
In-game screenshot of this attack's hitbox

Up Air Copied to clipboard

StartupActiveEndlagFAFLanding LagDamageAngleAngle FlipperKnockbackHitstunHitpauseHit LockoutPriorityKills ProjectilesParry Stun
1213-1514 / 21
376 / 811%90°69 | 0.708 | 0.7532TrueStandard
In-game screenshot of this attack's hitbox

Down Air Copied to clipboard

StartupActiveEndlagFAFLanding LagDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
1314-1613 / 20
376 / 811%270°66 | 0.608 | 0.402TrueStandard
In-game screenshot of this attack's hitbox

Strong Attacks Copied to clipboard

Forward Strong Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpauseHit LockoutPriorityKills ProjectilesParry Stun
2425-2919 / 29
5918%45°09 | 1.258 | 1.00103TrueStandard
In-game screenshot of this attack's hitbox

Up Strong Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpauseHit LockoutPriorityKills ProjectilesParry Stun
1617-2120 / 30
5216%90°09 | 1.108 | 1.00207TrueStandard
Behind17-216%120°06 | 0.804 | 0.00103TrueStandard
In-game screenshot of this attack's hitboxes

Down Strong Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpauseHit LockoutPriorityKills ProjectilesParry Stun
Front/Behind1213-1820 / 30
4910%map[angle:50 hitbox:Front]° / map[angle:130 hitbox:Behind]°07 | 1.156 | 0.80102TrueStandard
Center13-1611%90°67 | 1.208 | 0.80108TrueStandard
In-game screenshot of this attack's hitboxes

Special Attacks Copied to clipboard

Neutral Special Copied to clipboard

StartupActiveEndlagCancellableFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
Pull Rock267Rock Shine (Input parry): 2-6
34
Rock Pickup675Rock Shine (Input parry): 1-5
134%60°05 | 0.554 | 0.302TrueStandard
Rock Shine67-84134%60°05 | 0.554 | 0.302TrueStandard
In-game screenshot of this attack's hitboxes

Rock Throw Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunForce FlinchHitpausePriorityKills ProjectilesParry Stun
Neutral67-12198%361°37 | 0.400.8×28 | 0.003TrueNone
Forward67-12198%361°08 | 0.400.8×28 | 0.003TrueNone
Up67-12198%90°37 | 0.400.8×28 | 0.003TrueNone
Down67-12198%270°36 | 0.400.8×28 | 0.003TrueNone

Rock will be active if falling (off a broken pillar for example) or moved by a hitbox from another character. In this case the rock will deal 7 damage and have a force flinch value of 0, allowing it to be crouch cancelled. A rock which falls from a pillar or platform will deal identical knockback to a rock thrown by down throw (with the damage and force flinch value being altered per above). Attacks which can move the rock (such as Forsburn's cape, Etalus up air etc.) will set the rock's other knockback values to match either forward throw if rock's horizontal speed is greater than 8 or neutral throw if its horizontal speed is 8 or less.

In-game screenshot of this attack's hitboxes

Rock Shards Copied to clipboard

StartupActiveDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry StunNotes
Grounded: 10
Airborne: 11
Grounded: 11-
Airborne: 12-
3%361°06 | 0.300.75×6 | 0.002TrueNone
Breaking an airborne rock has 1 additional frame of hitpause due to rock state change.
In-game screenshot of this attack's hitbox

Side Special Copied to clipboard

StartupActiveEndlagCancellableFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry StunNotes
Grounded1415-9032Jump (On Hitting Character)
Jump (On Hitting Object): Post-Hitpause 1-10
Cancel (Input Special): 42-
Pillarless (Input Parry): 1-14
74-1234%55°09 | 0.300.75×5 | 0.101TrueStandard
Kragg can turnaround after moving on the ground with an active hitbox for 9 frames, causing the hitbox to become inactive but your super armor to remain. The hitbox will remain inactive for 18 frames before becoming active again if in the active window.
Airborne1415-9032Jump (On Hitting Character)
Jump (On Hitting Object): Post-Hitpause 1-10
Cancel (Input Special): 42-
Pillarless (Input Parry): 1-14
74-1234%55°08 | 0.200.75×5 | 0.101TrueStandard
In-game screenshot of this attack's hitboxes

Pillarless Cancel Copied to clipboard

StartupEndlagFAF
2-15911-24 (In Pratfall)

Destroys existing pillar 2 frames after cancel has been input. Interrupting Kragg on this frame does not prevent the pillar from breaking once pillarless has been input.

Up Special Copied to clipboard

Pillar Copied to clipboard

StartupActiveRefreshEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
1614 (Minimum)
14-25 (Maximum)
Jump/Airdodge: f14
2540-517%90°06 | 0.10Opponent Airborne: 1×
Opponent Grounded: 0.25×
8 | 0.003TrueExtended

Spawning a pillar increases Kragg's vertical position by 80px. Pillar's maximum height is dependent on the blastzone height, meaning active frames and FAF may vary slightly. Breaking pillar adds 10 frames hitpause. Crouch cancelling a pillar will prevent your character from entering hitstun at all. Air-dodging down towards a pillar while it's rising will make you waveland onto it. Pillar has full invulnerability while rising and then projectile invulnerability for 60 frames afterwards. Successfully parrying a move while on the pillar will provide the pillar projectile invulnerability for 60 frames. If a character or rock is on the pillar anytime after 90 frames of it being spawned the pillar will slowly move downwards. If a character leaves the pillar unoccupied while it is descending it will continue to fall for a further 20 frames before stopping. Each time a character re-lands and leaves the pillar unoccupied following this will increase the time Pillar falls while unoccupied for a further 5 frames i.e. 20 frames, 25 frames, 30 frames and so on. If a character is on the pillar when it is broken they will go into prat-fall unless they are currently invulnerable, in which case they will lose their invulnerability. If you are wrapped by Maypul and standing on a pillar as it is broken you will float in place and will not enter prat-fall upon becoming actionable. Prat-fall landing lag is 30 frames if you are on the pillar when it is broken for all characters. If both sides of the pillar sink into the stage floor it will break immediately.

In-game screenshot of this attack's hitbox

Pillarless Copied to clipboard

StartupEndlagFAF
1910 (In Pratfall)

Destroys existing pillar on 2nd frame of animation. Interrupting Kragg on this frame does not prevent the pillar from breaking once pillarless has been input.

Down Special Copied to clipboard

Rock Spikes Copied to clipboard

StartupActiveEndlagFAFCooldownDamageAngleAngle FlipperKnockbackHitstunForce FlinchHitpausePriorityKills ProjectilesParry StunNotes
Spike 1Initial: 12
Spike: 3
16-27602%361°63 | 0.406 | 0.003TrueExtended
Interrupting Kragg before frame 13 will prevent this spike from spawning.
Spike 2Initial: 13
Spike: 11
25-3616324%361°64 | 0.406 | 0.003TrueExtended
Interrupting Kragg before frame 14 will prevent this spike from spawning. Endlag value is based on this summon frame.
Spike 3Initial: 37
38-5710%90°011 | 0.201.2×28 | 0.003TrueExtended
Interrupting Kragg by hitting him before frame 38 will prevent this spike from spawning.
In-game screenshot of this attack's hitboxes

Aerial Stomp Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpauseHit LockoutPriorityKills ProjectilesParry StunNotes
19-21[ 20-22 / 21-23 / 22-24 ]13[ 36 / 37 / 38]14%300°05 | 0.908 | 0.40102TrueStandard
Landing f1-8 transitions into Grounded Down Special, landing f9-19 reduces startup from 21 to 19, landing f20 reduces startup from 21 to 20.
In-game screenshot of this attack's hitbox

Taunt Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
1213-1557734%270°03 | 0.304 | 0.251TrueStandard
In-game screenshot of this attack's hitbox