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Hodan

The Hot Springs' Sage • Frame data and knockback info

Rivals of Aether runs at 60 frames per second, and natively at 512×960px resolution. Throughout this document and site, these frames and pixels are used as units of time and distance, respectively.

Character Properties Copied to clipboard

Hurtbox Copied to clipboard

IdleCrouchHitstun
60 × 6460 × 3560 × 64

Measured in pixels

In-game screenshot of Hodan's hurtbox during idle, crouch, and hitstun.

Effective Weight Copied to clipboard

Grounded Movement Copied to clipboard

Aerial Movement Copied to clipboard

Dodges Copied to clipboard

All characters share the same universal dodge frame data. However, the travel speed of rolls and airdodge vary across the cast, affecting distance.

Normal Attacks Copied to clipboard

Jab Copied to clipboard

StartupActiveEndlagCancellableFAFDamageAngleAngle FlipperKnockbackHitstunForce FlinchHitpausePriorityKills Projectiles
Jab 156-9Tilts (On Hit): 10
4%361°54 | 0.0016 | 0.00
(+6)
3True
Jab 2-313-16, 21-24 [ (29-32, 37-40), (45-48, 53-56)... ]8Tilts: 10-
33 (Soonest)1%361°02 | 0.002 | 0.00
(+6)
3True
In-game screenshot of this attack's hitboxes

Dash Attack Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
Early910-138%55°07 | 0.608 | 0.601TrueStandard
Late14-2417 / 24
456%45°04 | 0.606 | 0.601TrueStandard

Continues off ledges.

In-game screenshot of this attack's hitboxes

EX Charged Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
Early910-1311%55°08 | 0.851 | 0.801TrueStandard
Late14-2417 / 24
459%45°07 | 0.708 | 0.801TrueStandard

Continues off ledges.

In-game screenshot of this attack's hitboxes

Forward Tilt Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
1718-1912 / 18
387%55°09 | 0.208 | 0.353TrueStandard
Splash18, 192%361°04 | 0.001.5×2 | 0.001TrueStandard
Sweet199%50°011 | 0.758 | 0.752TrueStandard
In-game screenshot of this attack's hitboxes

Up Tilt Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
Upper, Back910-11, 12-139%85°09 | 0.558 | 0.503TrueStandard
Body, Front, Hit 310-11, 12-13, 14-1512 / 18
342%361°04 | 0.001.5×2 | 0.001TrueStandard
In-game screenshot of this attack's hitboxes

EX Charged Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
78-10, 11-1315 / 23
3711%85°010 | 0.708 | 0.503TrueStandard
Splash8-10, 11-136%361°67 | 0.002 | 0.001TrueStandard
In-game screenshot of this attack's hitboxes

Down Tilt Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
56-98 / 12
225%55°66 | 0.507 | 0.252TrueStandard
Splash6-92%55°64 | 0.001.5×2 | 0.001TrueStandard
In-game screenshot of this attack's hitboxes

Aerial Attacks Copied to clipboard

Neutral Air Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunUntechableHitpausePriorityKills ProjectilesParry StunNotes
Early78-185%60°68 | 0.507 | 0.502TrueStandard
Late19-35 (Hold attack to extend)5 / 8
44 (Soonest)4%60°63 | 0.304 | 0.251TrueStandard
Hitbox disappears 1f after releasing attack f35- (after hitpause).
LandingOn Landing: 1-41 / 4
91%361°64 | 0.001.5×True2 | 0.001TrueStandard

Hodan will never go into landing lag at any stage during Nair. Landing during startup causes Hodan to hover above the ground until the first hitbox becomes active, which then causes the landing hitbox to appear one frame later. Landing during endlag continues the aerial endlag frames on the ground, becoming actionable in a grounded state upon ending.

In-game screenshot of this attack's hitboxes

Forward Air Copied to clipboard

StartupActiveEndlagFAFLanding LagDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
Early89-108 / 1211%40°06 | 0.658 | 0.801TrueStandard
Late11-1214 / 21
348 / 1211%40°06 | 0.708 | 0.801TrueStandard
In-game screenshot of this attack's hitboxes

EX Charged Copied to clipboard

StartupActiveEndlagFAFLanding LagDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
Early1213-1610 / 1511%40°07.5 | 0.858 | 0.801TrueStandard
Late17-1917 / 25
4510 / 1511%40°06 | 0.708 | 0.801TrueStandard
In-game screenshot of this attack's hitboxes

Back Air Copied to clipboard

StartupActiveEndlagFAFLanding LagDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
Hit 156-86 / 84%75°64 | 0.250.6×6 | 0.001TrueStandard
Hit 218-209 / 14
356 / 86%75°66 | 0.505 | 0.402TrueStandard
In-game screenshot of this attack's hitboxes

Up Air Copied to clipboard

StartupActiveEndlagFAFLanding LagDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
Hit 189-126 / 84%140°04 | 0.304 | 0.252 / 1TrueStandard
Hit 217-2012 / 16
376 / 85%45°05 | 0.505 | 0.502 / 1TrueStandard
In-game screenshot of this attack's hitboxes

Down Air Copied to clipboard

StartupActiveEndlagFAFLanding LagDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
Sour1617-2010 / 15
368 / 128%45°69 | 0.759 | 0.751TrueStandard
Spike17-188 / 1213%270°66 | 0.658 | 0.652TrueStandard
In-game screenshot of this attack's hitboxes

Strong Attacks Copied to clipboard

Forward Strong Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpauseHit LockoutPriorityKills ProjectilesParry Stun
Early1920-2615%40°08 | 1.0510 | 0.75104TrueStandard
Late27-2916 / 24
5413%40°06-4 (linear) | 1.0010 | 0.50105TrueStandard
In-game screenshot of this attack's hitboxes

Up Strong Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunUntechableHitpauseHit LockoutPriorityKills ProjectilesParry StunNotes
Hit 11213-167%60°08 | 0.807 | 0.754TrueStandard
Hit 234-3719 / 27
657%60°07 | 1.007 | 0.754TrueStandard
Grab28-33, 34-366%361°60.1 | 0.0020×
Forces a missed tech instead of bouncing the opponent off the ground.
10 | 0.004 / 8TrueStandard
Refreshes opponents' double jump on hit.
Slam(Grab Must Connect)On Hit: 26-38175610%90°09 | 1.250.5×12 | 0.004TrueStandard
Slam (Spike)(Grab Must Connect)On Hit: 26-3810%270°08 | 1.350.5×12 | 0.00104TrueStandard
In-game screenshot of this attack's hitboxes

Down Strong Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
2324-2918 / 27
5716%45°68.5 | 1.1510 | 1.007TrueStandard
In-game screenshot of this attack's hitbox

EX Charged Copied to clipboard

StartupParryActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
2318-2324-2918 / 27
5716%45°68.5 | 1.1510 | 1.007TrueStandard
In-game screenshot of this attack's hitbox

EX Charged (Parry Success) Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
Center1On Parry: 2-1014%45°68.5 | 1.1510 | 1.006TrueStandard
OuterOn Parry: 3-11223410%45°68.5 | 0.958 | 1.005TrueStandard

Upon successfully parrying an attack during Charged Down Strong, Hodan transitions into a less powerful splash attack which instead covers a much larger area and is active for an increased period.

In-game screenshot of this attack's hitboxes

Special Attacks Copied to clipboard

Neutral Special Copied to clipboard

StartupActiveCaptureEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
Spin67-14, 15-22, 23-
[...23-30, 31-38, 39-46, 47-54, 55-62, 63 ] (No Spirits)
[...63-70, 71-78, 79-86, 87-94, 95 ] (1 Spirit)
[...95-102, 103-110, 111-118, 119-126, 127 ] (2 Spirits)
[...127-134, 135-142, 143-150, 151-158, 159-166, 167-174, 175 ] (3 Spirits)
Spirits: 14-1%map[angle:-75 hitbox:Upper]° / map[angle:75 hitbox:Lower]°44 | 0.001.2×2 | 0.00
(+2)
1 / 4FalseStandard
Spin (Empowered)15-22, 23-
[...63-70, 71-78, 79-86, 87-94, 95 ] (1 Spirit)
[...95-102, 103-110, 111-118, 119-126, 127 ] (2 Spirits)
[...127-134, 135-142, 143-150, 151-158, 159-166, 167-174, 175 ] (3 Spirits)
2%map[angle:-75 hitbox:Upper]° / map[angle:75 hitbox:Lower]°44 | 0.001.2×3 | 0.00
(+2)
4 / 1TrueStandard
Final Hit226-29 (Soonest)
[ 66-69 / 98-101 / 130-133 / 178-181 ] (Latest)
Non-Dizzy: 21
Dizzy: 60-66
51-2434%60°610 | 0.006 | 0.608TrueStandard

Draws Sweat Spirits towards its tornado for the full duration of the attack, consuming them when they become close enough. It is not possible to capture Sweatwhirls if they have been parried by another character. Releasing attack at any time after f23 will cause Hodan to instantly enter startup for the final hit. Hodan can spin for a maximum of 4 times without becoming dizzy during his endlag, increased to 8 spins if he captures a spirit. Although Hodan is normally only able to have 3 Spirits in the field at once, if able to capture more than 3 spirits during Neutral Special this will extend the maximum number of spins even further than what is listed in the actives frames and FAF.

In-game screenshot of this attack's hitboxes

Side Special Copied to clipboard

StartupActiveCaptureEndlagFAFCooldownDamageAngleAngle FlipperKnockbackHitstunUntechableHitpauseASDI ModifierPriorityKills ProjectilesParry StunNotes
Throw Whirl1819-Spirits: 19-284710
Cooldown applied first and last frames of endlag.
No Spirits3%50°07 | 0.200.5×4 | 0.251TrueNone
1 Spirit (Hit 1-2)1%94 | 0.00True7 | 0.000.1×1TrueNone
1 Spirit (Hit 3)3%50°010 | 0.200.5×4 | 0.252TrueNone
2 Spirits (Hit 1-4)1%94 | 0.00True5 | 0.000.1×1TrueNone
2 Spirits (Hit 5)3%50°012 | 0.200.5×4 | 0.252TrueNone

Spawns Sweat Spirits on contact with enemy, object, or ground/wall. A parried Sweatwhirl will not spawn a Sweat Spirit. Can have 3 Sweat Spirits placed at a time, with the oldest being removed from play if a new one is spawned (Sweatwhirls can still be spawned freely). All Sweat Spirits are removed on Hodan's death. Sweat Spirits can only be captured after their spawn animation has finished, being 40 frames after the Sweatwhirl has hit an enemy (post-hitpause), an object, or the ground/wall.

In-game screenshot of this attack's hitboxes

EX Charged Copied to clipboard

StartupActiveCaptureEndlagFAFCooldownDamageAngleAngle FlipperKnockbackHitstunUntechableHitpauseASDI ModifierPriorityKills ProjectilesParry StunNotes
Throw Whirl1819-Spirits: 19-335210
Cooldown applied first and last frames of endlag.
No Spirits3%50°07 | 0.200.5×4 | 0.251TrueNone
1 Spirit (Hit 1-2)1%94 | 0.00True7 | 0.000.1×1TrueNone
1 Spirit (Hit 3)3%50°010 | 0.200.5×4 | 0.252TrueNone
2 Spirits (Hit 1-4)1%94 | 0.00True5 | 0.000.1×1TrueNone
2 Spirits (Hit 5)3%50°012 | 0.200.5×4 | 0.252TrueNone
Final Hit1%55°06 | 0.400.7×8 | 0.251TrueNone

Spawns Sweat Spirits on contact with enemy, object, or ground/wall. A parried Sweatwhirl will not spawn a Sweat Spirit. Can have 3 Sweat Spirits placed at a time, with the oldest being removed from play if a new one is spawned (Sweatwhirls can still be spawned freely). All Sweat Spirits are removed on Hodan's death. Sweat Spirits can only be captured after their spawn animation has finished, being 40 frames after the Sweatwhirl has hit an enemy (post-hitpause), an object, or the ground/wall.

In-game screenshot of this attack's hitboxes

Up Special Copied to clipboard

StartupActiveCaptureRefreshEndlagCancellableFAFCooldownDamageAngleAngle FlipperKnockbackHitstunHitpauseHit LockoutPriorityKills ProjectilesParry StunNotes
Early89-11Spirits/Whirls: 10-10%60°09 | 0.7010 | 0.7568TrueStandard
Late12-24Spirits/Whirls: 10-44Walljump: 36-
69 (In Pratfall)
8%60°07-6 (Linear) | 0.604 | 0.256TrueStandard
Walljumping after capturing a Spirit will place the Spirit at the wall.
Spirit Toss848-53Up Special: (1 per airtime)
963Side Special: 204%270°07 | 0.406 | 0.2562TrueNone

It is not possible to capture Sweatwhirls if they have been parried.

In-game screenshot of this attack's hitboxes

EX Charged Copied to clipboard

StartupActiveCaptureEndlagCancellableFAFCooldownDamageAngleAngle FlipperKnockbackHitstunHitpauseHit LockoutPriorityKills ProjectilesParry StunNotes
Early89-10Spirits/Whirls: 10-10%80°09 | 1.1010 | 0.7568TrueStandard
Late11-26Spirits/Whirls: 10-42Walljump: 32-
69 (In Pratfall)
8%80°08-6 (Linear) | 0.705 | 0.456TrueStandard
Walljumping after capturing a Spirit will place the Spirit at the wall. Increased pratfall landing lag of 15 frames.
Spirit Toss848-53963Side Special: 204%270°07 | 0.406 | 0.2562TrueNone
If Spirit Toss is repeated more than once per airtime then Hodan will enter pratfall after endlag.

It is not possible to capture Sweatwhirls if they have been parried.

In-game screenshot of this attack's hitboxes

Down Special Copied to clipboard

StartupActiveCaptureEndlagCancellableFAFDamageAngleAngle FlipperKnockbackHitstunUntechableHitpausePriorityKills ProjectilesParry StunMoves Kragg/SK RocksNotes
Rising78-21Spirits/Whirls: 9-Cancel (Input Parry): 8- (12f Endlag)
Walljump (Grounded): 30-
Walljump (Airborne): 31-
4%50°06 | 0.306 | 0.252TrueStandard
Parry cancel does not remove the active hitboxes during its 12 frames of endlag, after which Hodan is either in pratfall on whiff or actionable on hit. On capturing a Sweatwhirl, a spirit is placed rather than being captured entirely, however Hodan still receives the full benefits of capturing it. It is not possible to capture Sweatwhirls if they have been parried. Wall-jumping after capturing a Spirit will place the Spirit at the wall.
SlamOn Landing: 1-426318%270°07 | 0.506 | 0.252TrueStandardTrue
Minimum of 12 frames after Rising hitbox has ended before Slam.
Slam (Bury)On Landing: 1-426318%270°07 | 0.50True6 | 0.253TrueStandardTrue
Minimum of 12 frames after Rising hitbox has ended before Slam. Only hits and buries grounded characters.
Empowered Mud WaveOn Landing: [ 8-12, 14-18... ]9%90°07 | 0.50True6 | 0.252FalseStandardTrue
Only hits and buries grounded characters. Only spawns if a Sweat Spirit is captured prior to landing.
In-game screenshot of this attack's hitboxes

Buried Copied to clipboard

FAFNotes
41
Bury time of 40 includes 5 frames forced uncancellable jumpsquat. Airborne with regular fullhop momentum on first active frame.