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Forsburn

The Exiled Flame • Frame data and knockback info

Rivals of Aether runs at 60 frames per second, and natively at 512×960px resolution. Throughout this document and site, these frames and pixels are used as units of time and distance, respectively.

Character Properties Copied to clipboard

Hurtbox Copied to clipboard

IdleCrouchHitstun
42 × 5942 × 3642 × 59

Measured in pixels

In-game screenshot of Forsburn's hurtbox during idle, crouch, and hitstun.

Effective Weight Copied to clipboard

Grounded Movement Copied to clipboard

Aerial Movement Copied to clipboard

Dodges Copied to clipboard

All characters share the same universal dodge frame data. However, the travel speed of rolls and airdodge vary across the cast, affecting distance.

Normal Attacks Copied to clipboard

Jab Copied to clipboard

StartupActiveEndlagCancellableFAFDamageAngleAngle FlipperKnockbackHitstunForce FlinchHitpausePriorityKills ProjectilesParry Stun
Jab 156-713Jab 2: Endlag 7-11, 12-13
Tilts: Endlag 7-13
214%361°64 | 0.0014 | 0.002TrueNone
Jab 2519-20 (Soonest)16Jab 3: Endlag 8-14, 15-16
Tilts: Endlag 8-16
37 (Soonest)4%361°64 | 0.005 | 0.001TrueNone
Jab 3836-37 (Soonest)1755 (Soonest)6%361°68 | 0.608 | 0.503TrueStandard

Jab combos have varying startup depending on when the attack is input. A jab input within the final 2 frames of the cancel window will not begin its startup until after the remaining frames of endlag are completed.

In-game screenshot of this attack's hitboxes

Dash Attack Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
89-1217 / 26
398%70°08 | 0.407 | 0.252TrueStandard
In-game screenshot of this attack's hitbox

Forward Tilt Copied to clipboard

StartupActiveSmokeEndlagFAFDamageAngleAngle FlipperKnockbackHitstunUntechableHitpausePriorityKills ProjectilesParry Stun
Hit 1-267, 9Inactive: 11
3%361°02 | 0.00True3 | 0.001TrueStandard
Hit 315
8 / 12
285%361°05 | 0.506 | 0.501TrueStandard
In-game screenshot of this attack's hitboxes

Up Tilt Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunUntechableHitpausePriorityKills ProjectilesParry Stun
Hit 1-2910-11, 14-152%361°96 | 0.00
Forces a missed tech instead of bouncing the opponent off the ground.
4 | 0.001TrueStandard
Hit 316-1810 / 15
344%90°07 | 0.257 | 0.201TrueStandard
In-game screenshot of this attack's hitboxes

Down Tilt Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
67-912 / 18
289%75°67 | 0.457 | 0.251TrueStandard
In-game screenshot of this attack's hitbox

Aerial Attacks Copied to clipboard

Neutral Air Copied to clipboard

StartupActiveEndlagFAFLanding LagDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
Hit 1 (Behind)67-94 / 62%135°07 | 0.250.6×5 | 0.002TrueStandard
Hit 1 (Front)67-94 / 63%50°08 | 0.200.5×5 | 0.001TrueStandard
Hit 211-134 / 62%10°07 | 0.250.6×5 | 0.001TrueStandard
Hit 315-1713 / 20
384 / 64%361°06 | 0.507 | 0.201TrueStandard
In-game screenshot of this attack's hitboxes

Forward Air Copied to clipboard

StartupActiveEndlagFAFLanding LagDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
67-99 / 14
244 / 66%70°66 | 0.505 | 0.252TrueStandard
In-game screenshot of this attack's hitbox

Back Air Copied to clipboard

StartupActiveEndlagFAFLanding LagDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
Sour1314-278 / 12
406 / 94%361°56 | 0.305 | 0.252TrueStandard
Early14-156 / 913%361°58 | 0.908 | 0.252TrueStandard
In-game screenshot of this attack's hitboxes

Up Air Copied to clipboard

StartupActiveEndlagFAFLanding LagDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
78-1713 / 20
384 / 67%90°68-4 (linear) | 0.356 | 0.251TrueStandard
In-game screenshot of this attack's hitbox

Down Air Copied to clipboard

StartupActiveEndlagFAFLanding LagDamageAngleAngle FlipperKnockbackHitstunHitpauseHit LockoutPriorityKills ProjectilesParry Stun
Front1112-136 / 912%35°08 | 0.508 | 0.5062TrueStandard
Spike15-1716 / 24
426 / 912%290°58 | 0.506 | 0.2552TrueStandard
In-game screenshot of this attack's hitboxes

Strong Attacks Copied to clipboard

Forward Strong Copied to clipboard

StartupActiveEndlagCancellableFAFDamageAngleAngle FlipperKnockbackHitstunHitpauseHit LockoutPriorityKills ProjectilesParry StunMoves Kragg/SK Rocks
Cape1415-1916 / 24
Dagger: Endlag 10-14, 15-16 / 15-24
Jab/Tilts: Endlag 2-16
444%361°73 | 0.051.5×7 | 0.0062TrueTrue
Dagger635-37 (Soonest)
50-52 (Latest)
24 / 36
74 (Soonest)12%361°07 | 0.908 | 0.501TrueStandard

Dagger has varying startup depending on when the attack is input. A dagger input after the first 5 frames of the cancel window will not begin its startup until after the remaining frames of endlag are completed.

In-game screenshot of this attack's hitboxes

Up Strong Copied to clipboard

StartupActiveEndlagCancellableFAFDamageAngleAngle FlipperKnockbackHitstunHitpauseHit LockoutPriorityKills ProjectilesParry StunMoves Kragg/SK Rocks
Cape Hit 115-164%40°72 | 0.107 | 0.0062TrueTrue
Cape Hit 217-184%70°72 | 0.107 | 0.0062TrueTrue
Cape Hit 319-2016 / 24
Dagger: Endlag 10-14, 15-16 / 15-24
Jab/Tilts: Endlag 2-16
454%140°74 | 0.107 | 0.0062TrueTrue
Dagger434-36 (Soonest)
49-51 (Latest)
24 / 36
73 (Soonest)12%90°08 | 1.158 | 0.5031TrueStandard

Dagger has varying startup depending on when the attack is input. A dagger input after the first 5 frames of the cancel window will not begin its startup until after the remaining frames of endlag are completed.

In-game screenshot of this attack's hitboxes

Down Strong Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
89-1023 / 35
4611%70°78 | 1.157 | 0.902TrueStandard
In-game screenshot of this attack's hitbox

Special Attacks Copied to clipboard

Neutral Special Copied to clipboard

Release Smoke Copied to clipboard

StartupSmokeRefreshFAFNotes
Inactive: 26, 36, 46, 56,
66, 76, 86, 96, 106, 116
Active: 126
20
Releases 5-10 clouds of smoke unless interrupted by Forsburn being hit (barring flinch) or performing another special, both of which cause all smoke to become active. During each release interval if Forsburn is within a patch of smoke it will skip that cycle and guarantee that the next interval will spawn smoke instead, with the exception of the second interval which always spawns smoke.
Empowered9Inactive: 10
Active: 29
Double Jump: f10
20
Interrupting Forsburn before frame 10 will cause him to lose his smoke charges and not release any smoke.

There can be a maximum of 20 smoke clouds shared by all Forsburns at once in a given game, with new clouds of smoke removing the oldest active smoke cloud. Active smoke hides Forsburn's movements whenever he is not attacking, allows him to create a clone or teleport into it silently and invisibly, and is consumable with down-special. Active smoke can also be destroyed by enemy characters. Upon being destroyed, smoke remains active for 12 frames before disappearing. Inactive smoke does not conceal the player and cannot be destroyed or interacted with in any way. Forsburn's neutral special will be disabled if there is inactive smoke or an active clone in play.

Side Special Copied to clipboard

Clone Copied to clipboard

StartupActiveEndlagFAFCooldownDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry StunNotes
Create Clone22326180 (On Clone Death)
Clone Spawns f23, hurtbox appears f25 (Can spawn Smoke upon death from f25-). Clone is active f26-.
Clone CombustInitial: 1
Clone:4
6-968Create Clone: 608%90°16 | 0.107 | 0.103TrueExtended
Clone will be removed 14 frames after active frames have ended, after which cooldown will begin.

A single cloud of smoke is created upon hitting and destroying clone. Clone is instantly destroyed upon hitting Forsburn. Pressing neutral or side special while clone is active toggles between Attack and Evade movement patterns. Holding special after spawning a clone will prevent him from jumping, walljumping or using Up Special. On releasing special, the clone will double jump, walljump or Up Special 10 frames later. If the clone has their Up Special parried it will disappear immediately without leaving a smoke cloud. Creating a clone whilst hiding behind smoke will not play an audio cue. The cooldown indicator will remain active on creating a clone and will only become inactive on the clone being destroyed or after clone combust has been commanded.

In-game screenshot of this attack's hitboxes

Empowered: Super Clone Copied to clipboard

StartupActiveInvulnerableEndlagFAFCooldownDamageAngleAngle FlipperKnockbackHitstunHitpauseHit LockoutPriorityKills ProjectilesParry StunNotes
Create Clone2211-29326180 (On Clone Death)
Clone Spawns f23, hurtbox appears f25 (Can spawn Smoke upon death from f25-). Clone is active f26-.
Clone Combust (Sweet)Initial: 1
Clone:9
11-156810%90°17 | 0.900.8×10 | 0.6088TrueExtended
Sweetspot is in the center of combust. Hitting Forsburn during the startup frames of clone combust does not destroy the clone.
Clone Combust (Sour)11-1510%90°16 | 0.700.8×10 | 0.6083TrueExtended

A single cloud of smoke is created upon hitting and destroying clone. Clone is instantly destroyed upon hitting Forsburn. Pressing neutral or side special while super clone is active commands him to attack. Clone will automatically attack 120 frames from FAF of previous attack. Super clone's movement is always in attack mode, unless its target is invincible, in which case it will swap to evade mode for the duration of the opposing characters invulnerability and you will be unable to command it to attack. Holding special after spawning a clone will prevent him from jumping, walljumping or using Up Special. On releasing special, the clone will double jump, walljump or Up Special 10 frames later. If the clone has their Up Special parried it will disappear immediately without leaving a smoke cloud. Creating a clone whilst hiding behind smoke will not play an audio cue. The cooldown indicator will remain active on creating a clone and will only become inactive on the clone being destroyed or after clone combust has been commanded.

In-game screenshot of this attack's hitboxes

Up Special Copied to clipboard

StartupIntangibleDirection Locked InActiveRefreshEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry StunNotes
1819-422044-48Grounded: 28
Airborne: 9
58 (In Pratfall)
8%80°68 | 0.758 | 0.603TrueStandard
Landing immediately out of up-special increases the pratfall landing lag time, causing Forsburn to remain in grounded landing lag for 20 frames after 8 frames of endlag from the teleport. If airborne, Forsburn can control his aerial drift from frame 58 and has a decreased pratfall landing lag value of 10, which make landing directly from the teleport slower than ending Up Special in the air in some circumstances.
Into Smoke1819-3720Up Special: (2 per airtime)
Jump: (1 per airtime)
038
Vanishing into active smoke to become immediately actionable after appearing with no active hitbox. Both silent and invisible.
In-game screenshot of this attack's hitboxes

Down Special Copied to clipboard

Consume Copied to clipboard

StartupEndlagFAFNotes
85 (22 in smoke)15 (41 in smoke)
Successfully consumed f19 in smoke.

Empowered: Combust Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpauseHit LockoutPriorityKills ProjectilesParry StunNotes
Sweet1011-15102610%90°17 | 1.200.8×10 | 0.6088TrueStandard
Sweetspot is in the center of combust. Interrupting Forburn anytime during this move will cause him to lose his smoke charges.
Sour1011-15102610%90°16 | 1.100.8×10 | 0.6083TrueStandard
In-game screenshot of this attack's hitboxes