Etalus
The Glacier's Might • Frame data and knockback info
Rivals of Aether runs at 60 frames per second, and natively at 512×960px resolution. Throughout this document and site, these frames and pixels are used as units of time and distance, respectively.
Character Properties Copied to clipboard
Hurtbox Copied to clipboard
Idle | Crouch | Hitstun |
---|---|---|
80 × 64 | 80 × 34 | 80 × 64 |
Measured in pixels
Effective Weight Copied to clipboard
Knockback Adjust | Air Friction | Hitstun Gravity Accel | Max Fall Speed |
---|---|---|---|
0.9 | 0.04 px/f2 | 0.5 px/f2 | 11 px/f |
Ice Armor increases
Hitstun Gravity Accel to 0.6
,
Max Fall Speed to 11.5
,
and applies a multiplier of 0.7
× to the final values of the
knockback and hitstun formulas.
Grounded Movement Copied to clipboard
Initial Dash Time | Initial Dash Speed | Run Speed | Run Stop Time | Run Turn Time | Run Turn Accel | Walk Speed | Walk Accel | Ground Friction | Waveland Time | Waveland Friction | |
---|---|---|---|---|---|---|---|---|---|---|---|
Base | 14 frames | 5 px/f | 5 px/f | 6 frames | 14 frames | 0.25 px/f2 | 3 px/f | 0.2 px/f2 | 0.3 px/f2 | 8 frames | 0 px/f2 |
On Ice | 5.5 px/f | 5.5 px/f | 22 frames | 0.08 px/f2 | 0.1 px/f2 | 12 frames |
Aerial Movement Copied to clipboard
Air Acceleration | Max Air Speed | Max Jump Horizontal Speed | Shorthop Speed | Fullhop Speed | Double Jump Speed | Gravity Acceleration | Fastfall Speed | Land Time | Vertical Walljump Speed | Horizontal Walljump Speed | Pratfall Adjust | Pratfall Land Time |
---|---|---|---|---|---|---|---|---|---|---|---|---|
0.3 px/f2 | 4 px/f | 6 px/f | 7.4 px/f | 11 px/f | 11.5 px/f | 0.55 px/f2 | 15 px/f | 6 frames | 8 px/f | 7 px/f | 0.85 | 6 frames |
Ice Armor increases Fullhop Speed to 11.95
,
Shorthop Speed to 8.1
, Double Jump Speed to 12.5
,
and Gravity Acceleration to 0.65
.
Dodges Copied to clipboard
All characters share the same universal dodge frame data. However, the travel speed of rolls and airdodge vary across the cast, affecting distance.
Airdodge Speed | Roll Speed | Roll Body Distance | Tech Roll Speed | Tech Roll Body Distance | 7.5 px/f | 9 px/f | 108 px | 11 px/f | 147 px |
---|
Normal Attacks Copied to clipboard
Jab Copied to clipboard
Startup | Active | Endlag | Cancellable | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Force Flinch | Hitpause | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Jab 1 | 5 | 6-7 | ? | Jab 2:
Endlag
?-?,
?-? Tilts: Endlag ?-? | 26 | 4% | 361° | 6 | 4 | 0.00 | 1× | 1 | 4 | 0.00 | 2 | True | None |
Jab 2 | 5 | 16-17 (Soonest) | 13 | Jab 3:
Endlag
4-11,
12-13 Tilts: Endlag 4-13 | 31 (Soonest) | 4% | 60° | 6 | 4 | 0.00 | 1× | 5 | 0.00 | 1 | True | None | |
Jab 3 | 6 | 27-28 (Soonest) | 19 | 48 (Soonest) | 8% | 361° | 6 | 8 | 0.55 | 1× | 8 | 0.70 | 3 | True | Standard | ||
Jab 3 (Sour) | 27-28 (Soonest) | 4% | 65° | 6 | 5 | 0.25 | 1× | 6 | 0.50 | 1 | True | Standard |
Jab combos have varying startup depending on when the attack is input. A jab input within the final 2 frames of the cancel window will not begin its startup until after the remaining frames of endlag are completed.
Dash Attack Copied to clipboard
Startup | Active | Endlag | Cancellable | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Hit Lockout | Priority | Kills Projectiles | Parry Stun | Notes | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8 | 9-20 | 12 /
18 | Jump:
10-20 Up Strong: 10-21 | 39 | 7% | 361° | 0 | 6 | 0.45 | 1× | 5 | 0.25 | 4 | 2 | False | Standard | ||
On Ice (Max) | 8 | 9-38 | 18 /
24 | Jump:
10-45 Up Strong: 10-45 | 63 | 7% | 361° | 0 | 6 | 0.45 | 1× | 5 | 0.25 | 4 | 2 | False | Standard | Starting on ice and then moving onto normal ground will end active frames early. |
Holding back on the same frame you jump-cancel will cause Etalus to turnaround on the last frame of jumpsquat.
Forward Tilt Copied to clipboard
Startup | Active | Ice Created | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Untechable | Hitpause | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1 (Behind) | 8 | 9-10 | 2% | 361° | 0 | 4 | 0.10 | 1× | True | 6 | 0.10 | 2 | True | Standard | |||
Hit 1-2 (Front) | 9-10, 12-13 | 10,
12 | 2% | 361° | 0 | 3 | 0.10 | 1× | True | 6 | 0.10 | 1 | True | Standard | |||
Hit 3 | 15-17 | 15 | 11 /
17 | 35 | 6% | 361° | 0 | 7 | 0.30 | 1× | 6 | 0.50 | 8 | True | Standard |
Up Tilt Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|
8 | 9-11 | 18 /
27 | 39 | 10% | 85° | 6 | 9 | 0.30 | 1.2× | 10 | 0.00 | 7 | True | Standard |
Down Tilt Copied to clipboard
Startup | Active | Endlag | Cancellable | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1 | 5 | 6-8 | 8 /
12 | Hit 2:
Endlag
4-6,
7-8 /
7-12 | 21 | 5% | 60° | 0 | 4 | 0.00 | 1× | 6 | 0.25 | 1 | True | Standard |
Hit 2 | 4 | 16-18 (Soonest) | 8 /
12 | 31 (Soonest) | 6% | 75° | 0 | 6 | 0.60 | 1× | 8 | 0.25 | 1 | True | Standard |
Hit 2 has varying startup depending on when the attack is input. An attack input within the final 2 frames of the cancel window will not begin its startup until after the remaining frames of endlag are completed.
Aerial Attacks Copied to clipboard
Neutral Air Copied to clipboard
Startup | Active | Endlag | FAF | Landing Lag | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sour | 5 | 6-27 | 5 /
8 | 36 | 6 / 8 | 5% | 70° | 6 | 4-2 (linear) | 0.30 | 1× | 4 | 0.00 | 1 | False | Standard |
Early | 6-7 | 6 / 8 | 7% | 361° | 6 | 7 | 0.50 | 1× | 8 | 0.00 | 6 | True | Standard |
Forward Air Copied to clipboard
Startup | Active | Endlag | FAF | Landing Lag | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | Notes | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Armor | 2 | 5 | 6 / 8 | True | Armoring through an attack counts as a hit for landing lag values. | ||||||||||
Punch | 8 | 17-20
(Soonest) 40-43 (Latest) | 15 /
23 | 44-67 | 7 / 11 | 11% | 361° | 0 | 6 | 1.00 | 1× | 9 | 0.50 | 2 | True | Standard |
Back Air Copied to clipboard
Startup | Active | Endlag | FAF | Landing Lag | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
9 | 10-12 | 12 /
18 | 31 | 6 / 9 | 9% | 140° | 6 | 7 | 0.50 | 1× | 9 | 0.25 | 2 | True | Standard |
Up Air Copied to clipboard
Startup | Active | Refresh | Endlag | FAF | Landing Lag | Damage | Angle | Angle Flipper | Knockback | Hitstun | Untechable | Hitpause | ASDI Modifier | Hit Lockout | Priority | Kills Projectiles | Parry Stun | Cannot Galaxy | Moves Kragg/SK Rocks | Notes | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Grab | 8 | 9-12 | Up Special:
On Hit | Whiff: 24 | 37 | 6 / 8 | 4% | 90° | 0 | 3 | 0.00 | 1× | On platforms | 20 | 0.00 | 0× | 1 | 2 | True | Standard | True | True | Cancels remaining active frames on hit. |
Throw | (Grab Must Connect) | 30
(Soonest) 33 (Latest) | Hit:
9 | 41-44 | 6 / 8 | 7% | -25° | 0 | 5 | 0.75 | 1× | Throws through platforms. | 1 | 0.00 | 0× | 3 | 1 | True | Standard | True | Active 1 further frame due to hitpause when throwing characters. Timing of active frames is determined by which frame of grab hits. |
Down Air Copied to clipboard
Startup | Active | Endlag | FAF | Landing Lag | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | Notes | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1-2 | 12 | 13-15, 18-20 | 6 / 8 | 4% | 361° | 6 | 2 | 0.20 | 1× | 6 | 0.40 | 2 | True | Standard | On hit, Etalus stalls in the air slightly to assist with the next hitbox connecting. Holding down during dair will cause him to fall normally. Inputting a fast-fall will hitfall the move as normal. | ||
Hit 3 | 25-27 | 14 /
21 | 49 | 6 / 8 | 8% | 270° | 6 | 6 | 0.50 | 1× | 8 | 0.40 | 2 | True | Standard |
Strong Attacks Copied to clipboard
Forward Strong Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Untechable | Hitpause | ASDI Modifier | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1 | 17 | 18-23 | 4% | 25° | 0 | 9 | 0.00 | 0.5× | True | 2 | 0.00 | 0× | 1 | True | Standard | ||
Hit 2 | 26-31 | 24 /
36 | 68 | 10% | 55° | 0 | 8 | 1.25 | 1× | 8 | 0.80 | 1 | True | Standard |
Ice Armored Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Untechable | Hitpause | ASDI Modifier | Hit Lockout | Priority | Kills Projectiles | Parry Stun | Notes | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1 | 17 | 18-23 | 4% | 25° | 0 | 9 | 0.00 | 0.5× | True | 2 | 0.00 | 0× | 2 | True | Standard | ||||
Hit 2 | 26-31 | 24 /
36 | 68 | 14% | 55° | 0 | 8 | 1.25 | 1× | 8 | 0.80 | 20 | 3 | True | Standard | ||||
Shards | 31-45
(Minimum) 31-49 (Maximum) | 3% | 361° | 6 | 6 | 0.30 | 0.75× | 6 | 0.00 | 1 | True | None | Active frames increase by up to 4 frames and speed increases from a base value of 14px/frame to 18px/frame linearly based on charge. |
Strong attack charge increases weak armour values from 10-25 linearly until Etalus reaches half charge, at which point he gains super armour on the attack 2 frames after releasing the charge.
Up Strong Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Untechable | Hitpause | ASDI Modifier | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1 (Behind) | 18 | 19-20 | 3% | 105° | 0 | 12 | 0.00 | 0.8× | True | 2 | 0.00 | 0× | 2 | True | Standard | ||
Hit 1 (Front) | 19-20 | 3% | 105° | 5 | 12 | 0.00 | 0.8× | True | 2 | 0.00 | 0× | 1 | True | Standard | |||
Hit 2 | 23-26 | 25 /
38 | 65 | 12% | 90° | 0 | 7 | 1.15 | 1× | 8 | 0.80 | 3 | True | Standard |
Ice Armored Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Untechable | Hitpause | ASDI Modifier | Hit Lockout | Priority | Kills Projectiles | Parry Stun | Notes | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1 (Behind) | 18 | 19-20 | 3% | 105° | 0 | 12 | 0.00 | 0.8× | True | 2 | 0.00 | 0× | 2 | True | Standard | ||||
Hit 1 (Front) | 19-20 | 3% | 105° | 5 | 12 | 0.00 | 0.8× | True | 2 | 0.00 | 0× | 1 | True | Standard | |||||
Hit 2 | 23-26 | 25 /
38 | 65 | 16% | 90° | 0 | 7 | 1.15 | 1× | 8 | 0.80 | 20 | 3 | True | Standard | ||||
Shards | 24-38
(Minimum) 31-49 (Maximum) | 3% | 70° | 6 | 6 | 0.30 | 0.8× | 6 | 0.00 | 1 | True | None | Active frames increase by up to 4 frames and speed increases from a base value of 14px/frame to 18px/frame linearly based on charge. |
Strong attack charge increases weak armour values from 10-25 linearly until Etalus reaches half charge, at which point he gains super armour on the attack 2 frames after releasing the charge.
Down Strong Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Untechable | Hitpause | ASDI Modifier | Priority | Kills Projectiles | Parry Stun | Notes | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1 | 14 | 15-17 | 6% | 0° | 6 | 7 | 0.05 | 1× | True | 5 | 0.80 | 0× | 2 | True | Standard | Can only hit airborne characters. | ||
Hit 2 | 18-20 | 25 /
38 | 59 | 12% | 361° | 6 | 7 | 1.15 | 1× | 8 | 0.80 | 8 / 7 | True | Standard | ||||
Hit 2 (Center) | 18-20 | 6% | 90° | 6 | 7 | 0.30 | 0.2× | 5 | 0.10 | 1 | True | Standard |
Ice Armored Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Untechable | Hitpause | ASDI Modifier | Hit Lockout | Priority | Kills Projectiles | Parry Stun | Notes | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1 | 14 | 15-17 | 6% | 0° | 6 | 7 | 0.05 | 1× | True | 5 | 0.80 | 0× | 2 | True | Standard | Can only hit airborne characters. | |||
Hit 2 | 18-20 | 25 /
38 | 59 | 16% | 361° | 6 | 7 | 1.15 | 1× | 8 | 0.80 | 20 | 4 / 2 | True | Standard | ||||
Hit 2 (Center) | 18-20 | 6% | 90° | 6 | 7 | 0.30 | 0.2× | 5 | 0.10 | 4 | 1 | True | Standard | ||||||
Shards | 20-34
(Minimum) 20-38 (Maximum) | 3% | 361° | 6 | 6 | 0.30 | 0.8× | 6 | 0.00 | 1 | True | None | Active frames increase by up to 4 frames and speed increases from a base value of 14px/frame to 18px/frame linearly based on charge. |
Strong attack charge increases weak armour values from 10-25 linearly until Etalus reaches half charge, at which point he gains super armour on the attack 2 frames after releasing the charge.
Special Attacks Copied to clipboard
Neutral Special Copied to clipboard
Ice Hammer Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
63 | 64-67 | 20 | 88 | 15% | 361° | 0 | 10 | 1.30 | 1× | 8 | 1.00 | 3 | True | Standard | |
Above | 64-65 | 15% | 65° | 0 | 10 | 1.15 | 1× | 8 | 1.00 | 1 | True | Standard |
Ice Armor generated f64 on ice. Ice Armor is broken after 40% of damage is taken or is removed immediately upon being parried. Etalus must also be placed in hitstun for armour to break from an attack, meaning moves like Ori's Spirit Flame or Maypul's seed are unable to break armor despite dealing damage. Ice cannot disappear while Etalus is using Neutral Special.
Side Special Copied to clipboard
Icicles Copied to clipboard
Startup | Active | Ice Created | Endlag | FAF | Cooldown | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | Notes | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Initial:
11 Icicle: 7 | 19-, 24-, 29- | 14 | 27 | 75 | 2% | 361° | 0 | 5 | 0.25 | 1× | 6 | 0.00 | 3 | True | Extended | Cooldown applies both on f12 and on the last frame of endlag. Interrupting Etalus anytime during forward special will cause the icicles to either not spawn or break, becoming inactive immediately. | ||
Landing | On Landing: 1 | 2 | 2% | 361° | 0 | 5 | 0.25 | 1× | 6 | 0.00 | 3 | True | Extended |
Up Special Copied to clipboard
Startup | Active | Ice Created | Projectile Invuln. | Endlag | Cancellable | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Initial:
10-60 2 (Pre-Launch) | 13-14
(Soonest) 63-64 (Latest) | 19 (Soonest) 69 (Latest) | Travel Time + FAF
19-41 (Minimum) 69-108 (Maximum) | 26-43 | Airdodge:
7- Parry/Roll: Pre-Launch Parry/Roll: Endlag 1-4 Walljump: Endlag 15- All actions except specials: Last 19f Endlag | 41-108 | 8% | 270° | 6 | 3 | 0.60 | 1× | 8 | 0.40 | 2 | True | Standard | Air brakes on frame 5 except for when cancelling the first 4 frames of double-jump into Up Special, in which case Etalus' vertical speed is set to 0 instantly. Cancelling with airdodge anytime before endlag f4 will allow you to use Up Special again without walljumping or touching the ground. |
Ice Armored Copied to clipboard
Startup | Active | Ice Created | Projectile Invuln. | Endlag | Cancellable | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Initial:
10-60 2 (Pre-Launch) | 13-14
(Soonest) 63-64 (Latest) | 19 (Soonest) 69 (Latest) | Travel Time + FAF
19-37 (Minimum) 69-101 (Maximum) | 23-37 | Airdodge:
7- Parry/Roll: Pre-Launch Parry/Roll: Endlag 1-4 Walljump: Endlag 15- All actions except specials: Last 16f Endlag | 38-102 | 8% | 270° | 6 | 3 | 0.60 | 1× | 8 | 0.40 | 2 | True | Standard | Air brakes on frame 5 except for when cancelling the first 4 frames of double-jump into Up Special, in which case Etalus' vertical speed is set to 0 instantly. Cancelling with airdodge anytime before endlag f4 will allow you to use Up Special again without walljumping or touching the ground. |
Armoured Up Special travels slightly less distance vertically in comparison to the non-armoured versions at the same level of charge, however you are able to act sooner due to decreased endlag and an earlier cancel window as a result.
Down Special Copied to clipboard
Startup | Active | Endlag | Cancellable | FAF | Cooldown | Damage | Angle | Angle Flipper | Knockback | Hitstun | Force Flinch | Hitpause | Hit Lockout | Priority | Kills Projectiles | Parry Stun | Notes | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rising (Grounded) | 13 | 14-20 | 4% | 70° | 0 | 8-2 (linear) | 0.00 | 1-2× (linear) | 2 | 4 | 0.10 | 1 | True | Standard | ||||||
Falling (Grounded) | 37- | Walljump:
38- | 60 | 12% | 80° | 6 | 8 | 1.20 | 1× | 8 | 0.25 | 10 | 8 | True | Standard | Cooldown begins on first falling active frame. | ||||
Falling (Airborne) | 25 | 25- | Wall Jump:
26- | 60 | 12% | 80° | 6 | 8 | 1.20 | 1× | 8 | 0.25 | 10 | 8 | True | Standard | Cooldown begins on first falling active frame. | |||
Landing | On Landing: 1-8 | 24 | 33 | 8% | 361° | 6 | 8 | 0.90 | 1× | 9 | 0.75 | 8 | 3 | True | Standard | Deals knockback to airborne opponents, grounded opponents will instead be frozen. Any ice on-stage will freeze grounded characters once it is activated with the shockwave that is created by down special's landing hitbox. This shockwave prevents any ice from disappearing, even if it is currently in it's melting animation. |
Freeze Copied to clipboard
Direction Locked In | Lifetime | Notes |
---|---|---|
65 | 94f | Hitpause frames extend lifetime, including Clairen's tipper stun. Frozen character's tech direction is locked in when the ice cracks on f65. |