Elliana
The Aerial Arsenal • Frame data and knockback info
Rivals of Aether runs at 60 frames per second, and natively at 512×960px resolution. Throughout this document and site, these frames and pixels are used as units of time and distance, respectively.
Character Properties Copied to clipboard
Hurtbox Copied to clipboard
Idle | Crouch | Hitstun |
---|---|---|
80 × 64 | 80 × 34 | 80 × 64 |
Measured in pixels
Effective Weight Copied to clipboard
Knockback Adjust | Air Friction | Hitstun Gravity Accel | Max Fall Speed |
---|---|---|---|
0.9 | 0.05 px/f2 | 0.45 px/f2 | 9 px/f |
Grounded Movement Copied to clipboard
Initial Dash Time | Initial Dash Speed | Run Speed | Run Stop Time | Run Turn Time | Run Turn Accel | Walk Speed | Walk Accel | Ground Friction | Waveland Time | Waveland Friction |
---|---|---|---|---|---|---|---|---|---|---|
8 frames | 5.5 px/f | 5.5 px/f | 6 frames | 12 frames | 1 px/f2 | 3 px/f | 0.2 px/f2 | 0.65 px/f2 | 8 frames | 0.12 px/f2 |
Aerial Movement Copied to clipboard
Air Acceleration | Max Air Speed | Max Jump Horizontal Speed | Shorthop Speed | Fullhop Speed | Double Jump Speed | Gravity Acceleration | Fastfall Speed | Land Time | Vertical Walljump Speed | Horizontal Walljump Speed | Pratfall Adjust | Pratfall Land Time |
---|---|---|---|---|---|---|---|---|---|---|---|---|
0.4 px/f2 | 6 px/f | 8 px/f | 5 px/f | 9.99 px/f | 6 px/f | 0.4 px/f2 | 11 px/f | 6 frames | 8 px/f | 7 px/f | 0.85 | 20 frames |
Dodges Copied to clipboard
All characters share the same universal dodge frame data. However, the travel speed of rolls and airdodge vary across the cast, affecting distance.
Airdodge Speed | Roll Speed | Roll Body Distance | Tech Roll Speed | Tech Roll Body Distance | 8 px/f | 9 px/f | 108 px | 9 px/f | 115 px |
---|
Normal Attacks Copied to clipboard
Jab Copied to clipboard
Startup | Active | Endlag | Cancellable | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Hit Lockout | Priority | Kills Projectiles |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
4 | 5-6 | 13 | Tilts:
Endlag
9-13
/ 9-20 | 27 | 5% | 361° | 0 | 7 | 0.55 | 1× | 8 | 0.50 | 6 | 6 | True |
Dash Attack Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | Heat |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
6 | 7-9, 13-15, 19-21 [ 25-27, 31-33... ] | 19 /
27 | 49 | 2% | 40° | 0 | 7 | 0.40 | 1× | 4 | 0.30 | 2 | True | None | +100 heat on 1st active frame of each extending hit |
Forward Tilt Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | Heat | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1-2 | 7 | 8-10, 14-16 [ (20-22, 26-28), (32-34, 38-40)... ] | 2% | 70° | 0 | 3 | 0.00 | 1× | 5 | 0.00 | 2 | True | Standard | +200 heat on 1st active frame of each extending Hit 1-2 cycle | ||
Finisher | 6 | [ 26-28 / 38-40 / 50-52... ] | 14 /
21 | 50 | 5% | 50° | 0 | 8 | 0.45 | 1× | 8 | 0.40 | 5 | True | Standard |
Up Tilt Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Hit Lockout | Priority | Kills Projectiles | Parry Stun | Heat | Notes | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Claw | 10 | 11-32 | Whiff: 28 | 61 | 2% | 45° | 6 | 5 | 0.00 | 1× | 10 | 0.00 | 1 | True | Standard | On grabbing multiple characters, the claw will use port-priority to decide which opponent to lock on to. Launch opponent in the opposite direction by inputting away while they are still in the chain. | ||
Launch | 23 | 24-25 | Hit:
9-25
(heat consumed) | 35-51 | 10% | 45° | 6 | 7-9 (heat consumed) | %!f(int=60)-%!f(int=90) (heat consumed) | 1× | 6 | 0.60 | 20 | 1 | True | Standard | Reduces all heat on f24 | If dodge is not held, Up Tilt Hit 2 will consume all heat to increase the base knockback, knockback scaling, and endlag of the move. |
Down Tilt Copied to clipboard
Startup | Active | Endlag | Cancellable | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | Notes | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1 | 6 | 7-10 | 8 /
12 | Hit 2:
Endlag
2-6,
7-8 /
7-12 | 23 | 4% | 70° | 6 | 3.5 | 0.10 | 1× | 4 | 0.00 | 1 | True | Standard | Has the ability to knock a Planted Mine a short distance directly upwards from the ground. |
Hit 2 | 2 | 3-6 | 8 /
12 | 30 (Soonest) | 7% | 80° | 0 | 3.5 | 0.10 | 1× | 8 | 0.60 | 1 | True | Standard |
Aerial Attacks Copied to clipboard
Neutral Air Copied to clipboard
Startup | Active | Endlag | Landing Lag | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Hit Lockout | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Center | 6 | 7-14 | 17 /
26 | 6 / 8 | 6% | 361° | 6 | 5 | 0.45 | 1× | 5 | 0.40 | 4 | 4 | True | Standard |
Ball/Chains | 11-14 | 6 / 8 | 8% | 40° | 6 | 8 | 0.55 | 1× | 7 | 0.45 | 6 | 1 | True | Standard |
Forward Air Copied to clipboard
Startup | Active | Endlag | FAF | Landing Lag | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Hit Lockout | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1-2 | 8 | 9-10, 13-14 | 6 / 8 | 4% | 82° | 0 | 2 | 0.10 | 1× | 5 | 0.10 | 2 | True | Standard | |||
Hit 3 | 17-18 | 14 /
21 | 40 | 6 / 8 | 4% | 60° | 0 | 6 | 0.55 | 1× | 5 | 0.20 | 6 | 2 | True | Standard |
Back Air Copied to clipboard
Startup | Active | Endlag | FAF | Landing Lag | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Hit Lockout | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sour | 11 | 12-15 | 20 /
30 | 46 | 6 / 9 | 7% | 361° | 6 | 7 | 0.50 | 1× | 6 | 0.40 | 2 | True | Standard | |
Sweet | 12-15 | 6 / 9 | 11% | 361° | 6 | 9 | 0.70 | 1× | 8 | 0.50 | 10 | 6 | True | Standard |
Up Air Copied to clipboard
Startup | Active | Endlag | FAF | Landing Lag | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Hit Lockout | Priority | Kills Projectiles | Parry Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8 | 9-10, 11-12, 13-14 | 20 /
30 | 45 | 6 / 8 | 8% | 70° | 6 | 7 | 0.75 | 0.9× | 7 | 0.80 | 10 | 1 | True | Standard |
Down Air Copied to clipboard
Startup | Active | Endlag | FAF | Landing Lag | Damage | Angle | Angle Flipper | Knockback | Hitstun | Force Flinch | Hitpause | Hit Lockout | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1-2 | 9 | 10-12, 14-15 | 6 / 8 | 3% | 290° | 0 | 2 | 0.00 | 2× | 1 | 4 | 0.20 | 2 | True | Standard | |||
Hit 3 | 18-21 | 15 /
23 | 45 | 6 / 8 | 4% | 65° | 6 | 7 | 0.50 | 1× | 6 | 0.20 | 6 | 2 | True | Standard |
Strong Attacks Copied to clipboard
Forward Strong Copied to clipboard
Steam Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | ASDI Modifier | Hit Lockout | Priority | Kills Projectiles | Parry Stun | Cannot Galaxy | Heat | Notes | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Steam Eject | 17 | 18-19 | 20 /
30 | 50 | 5% | 361° | 0 | 4 | 0.35 | 1× | 4 | 0.00 | 5 | 1 | True | Standard | Reduces
150-600 heat
(linear w/ charge)
on
2nd active frame Consecutive aerial strongs reduce amount by 0.7x, 0.4x, capping at 0.1x | Air acceleration while charging strong attacks is multiplied by 0.5x. | ||
Steam | 21-316 | 1% | 90° | 0 | 2 | 0.00 | 0.5× | 3 | 0.00 | 2.5× | 1 | False | None | True | Ignores players in the first 9 frames of hitstun. Cannot hit mine. |
Transparent steam clouds are inactive until grouping up with other clouds. Parrying steam will change the ownership of all active steam of that player. Hitting another character and steam at the same time will move the steam further than it would otherwise.
Overheated Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Hit Lockout | Priority | Kills Projectiles | Parry Stun | Heat | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
16 | 17-19 | 20 /
30 | 50 | 11% | 361° | 0 | 7 | 1.05 | 1× | 8 | 1.00 | 10 | 8 | True | Standard | Reduces
150-600 heat
(linear w/ charge)
on
2nd active frame Consecutive aerial strongs reduce amount by 0.7x, 0.4x, capping at 0.1x | Air acceleration while charging strong attacks is multiplied by 0.5x. Heat reduction is paused during startup/charge frames. |
Up Strong Copied to clipboard
Steam Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | ASDI Modifier | Hit Lockout | Priority | Kills Projectiles | Parry Stun | Cannot Galaxy | Heat | Notes | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Steam Eject | 19 | 20-21 | 15 /
23 | 45 | 5% | 90° | 0 | 4 | 0.30 | 1× | 4 | 0.00 | 5 | 1 | True | Standard | Reduces
150-600 heat
(linear w/ charge)
on
2nd active frame Consecutive aerial strongs reduce amount by 0.7x, 0.4x, capping at 0.1x | Air acceleration while charging strong attacks is multiplied by 0.5x. | ||
Steam | 23-318 | 1% | 90° | 0 | 2 | 0.00 | 0.5× | 3 | 0.00 | 2.5× | 1 | False | None | True | Ignores players in the first 9 frames of hitstun. Cannot hit mine. |
Transparent steam clouds are inactive until grouping up with other clouds. Parrying steam will change the ownership of all active steam of that player. Hitting another character and steam at the same time will move the steam further than it would otherwise.
Overheated Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Hit Lockout | Priority | Kills Projectiles | Parry Stun | Heat | Notes | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18 | 19-21 | 15 /
23 | 45 | 11% | 90° | 0 | 7 | 1.20 | 1× | 8 | 1.00 | 10 | 8 | True | Standard | Reduces
150-600 heat
(linear w/ charge)
on
2nd active frame Consecutive aerial strongs reduce amount by 0.7x, 0.4x, capping at 0.1x | Air acceleration while charging strong attacks is multiplied by 0.5x. Heat reduction is paused during startup/charge frames. | |
Sour/Body | 19-21 | 11% | 90° | 0 | 6 | 0.90 | 1× | 8 | 1.00 | 10 | 6 | True | Standard |
Down Strong Copied to clipboard
Steam Copied to clipboard
Startup | Active | Endlag | Cancellable | FAF | Landing Lag | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | ASDI Modifier | Hit Lockout | Priority | Kills Projectiles | Parry Stun | Cannot Galaxy | Heat | Notes | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Steam Eject | 19 | 20-21 | 24 /
34 | Can Fastfall:
35- | 10 | 5% | 270° | 0 | 2 | 0.20 | 1× | 4 | 0.00 | 5 | 1 | True | Standard | Reduces
150-600 heat
(linear w/ charge)
on
2nd active frame Consecutive aerial strongs reduce amount by 0.7x, 0.4x, capping at 0.1x | Air acceleration while charging strong attacks is multiplied by 0.5x. | |||
Steam | 23-318 | 1% | 90° | 0 | 2 | 0.00 | 0.5× | 3 | 0.00 | 2.5× | 1 | False | None | True | Ignores players in the first 9 frames of hitstun. Cannot hit mine. |
Transparent steam clouds are inactive until grouping up with other clouds. Parrying steam will change the ownership of all active steam of that player. Hitting another character and steam at the same time will move the steam further than it would otherwise.
Overheated Copied to clipboard
Startup | Active | Endlag | Cancellable | FAF | Landing Lag | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Hit Lockout | Priority | Kills Projectiles | Parry Stun | Heat | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18 | 19-21 | 24 /
34 | Can Fastfall:
35- | 10 | 11% | 270° | 0 | 7 | 0.80 | 1× | 8 | 1.00 | 10 | 8 | True | Standard | Reduces
150-600 heat
(linear w/ charge)
on
2nd active frame Consecutive aerial strongs reduce amount by 0.7x, 0.4x, capping at 0.1x | Air acceleration while charging strong attacks is multiplied by 0.5x. Heat reduction is paused during startup/charge frames. |
Special Attacks Copied to clipboard
Neutral Special Copied to clipboard
Startup | Active | Endlag | FAF | Cooldown | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Hit Lockout | Priority | Kills Projectiles | Parry Stun | Heat | Notes | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fist | 32 | 33-47 | 33 | 66 | 20 | 4% | 45° | 0 | 8 | 0.00 | 1× | 6 | 0.50 | 1 | True | Extended | +600 heat on f34 | Cannot be broken by projectiles that deal <8%. | |
Explosion | 48-52 | 9% | 45° | 0 | 7 | 0.80 | 1× | 12 | 1.00 | 15 | 7 | True | Extended | ||||||
Explosion (Mine) | On Hit: 1-5 | 9% | 45° | 0 | 8 | 0.95 | 1× | 12 | 1.00 | 15 | 7 | True | Extended |
Fist begins exploding on contact with the ground, walls, objects, or an active mine while travelling. Passes through characters without exploding unless they are stickied with an active mine. Knockback is increased on hitting an active mine, conveyed visually by a red explosion animation rather than the regular orange one.
Side Special Copied to clipboard
Uncharged Missile Copied to clipboard
Startup | Active | Endlag | FAF | Cooldown | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | Cannot Galaxy | Heat |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Initial:
9-42 Shoot Missile: 4 | 14-312
(Soonest) 47-346 (Latest) | 14 | 28-61 | 20 | 2-5% (+1% every 60f) | 50° | 0 | 7 | 0.20 | 0.5× | 6 | 0.00 | 3 | True | None | Characters stuck by a mine | +300 heat on 2nd frame of missile startup |
Control over the missile is lost on death. Missiles do not have an explosion hitbox, so a hidden pillar destruction hitbox with a radius of 32px will appear on missile exploding.
Charged Missile Copied to clipboard
Startup | Active | Endlag | FAF | Cooldown | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | Cannot Galaxy | Heat |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Charge:
43 Shoot Missile: 4 | 48- | 30 | 78 | 20 | 20% | 40° | 0 | 6 | 1.00 | 0.5× | 10 | 0.90 | 3 | True | None | Characters stuck by a mine | +600 heat on 2nd frame of missile startup |
Cannot be broken by attacks or projectiles. Does not break upon hitting the ground at certain angles, but will instead slide along it, lowering the missile's speed. Control over the missile is lost on death. Missiles do not have an explosion hitbox, so a hidden pillar destruction hitbox with a radius of 64px will appear on missile exploding.
Up Special Copied to clipboard
Eject/Rebuild Copied to clipboard
Startup | Invulnerable | Refresh | Projectile Invuln. | Endlag | Cancellable | FAF | Heat | Notes |
---|---|---|---|---|---|---|---|---|
3 | 4-7 | Airdodge: | While Rising | Rebuild Mech: 32 | Airdodge/Walljump:
23- | Rebuild Mech: 33 | Reduces all heat from Rebuild f4-9, beginning at 99% heat | You can control the height that Elliana is ejected to by holding a vertical direction on f8 of Up Special. Ejecting from the mech refreshes airdodge if it has already been used. Elliana's mines begin falling from the characters they were stuck to on f4 of eject. |
Mech Explosion Copied to clipboard
Startup | Active | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | Heat |
---|---|---|---|---|---|---|---|---|---|---|---|
Initial:
26 Charge: 0-29 4 (Explosion) | 31-34
(Soonest) 60-63 (Latest) | 10% | 70° | 10 | 10 | 0.80 | 1× | 10 | 0.80 | 10 | True | Rebuild 32f + Extended + 10f | +40 heat from f27-55, or until overheated |
Down Special Copied to clipboard
Plant Mine Copied to clipboard
Startup | Active | Endlag | FAF | Cooldown | Damage | Parry Stun | Notes |
---|---|---|---|---|---|---|---|
4 | 5- | 10 | 15 | 90 | 2% | None | Mine takes 100 frames to become active if stuck on a player. |
Can be hit away by attacks and projectiles while active. The speed and angle in which the mine will travel upon being hit in mid-air is relative to the base knockback and knockback angle of the attack. Mine will automatically explode when hitting certain articles. These include Sylvanos' Flowers, Vince (Pomme), Ranno's Bubble and Olympia's Crystal. Mine will not stick to the last person to hit it and cannot be stuck to Elliana.