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Elliana

The Aerial Arsenal • Frame data and knockback info

Rivals of Aether runs at 60 frames per second, and natively at 512×960px resolution. Throughout this document and site, these frames and pixels are used as units of time and distance, respectively.

Character Properties Copied to clipboard

Hurtbox Copied to clipboard

IdleCrouchHitstun
80 × 6480 × 3480 × 64

Measured in pixels

In-game screenshot of Elliana's hurtbox during idle, crouch, and hitstun.

Effective Weight Copied to clipboard

Grounded Movement Copied to clipboard

Aerial Movement Copied to clipboard

Dodges Copied to clipboard

All characters share the same universal dodge frame data. However, the travel speed of rolls and airdodge vary across the cast, affecting distance.

Normal Attacks Copied to clipboard

Jab Copied to clipboard

StartupActiveEndlagCancellableFAFDamageAngleAngle FlipperKnockbackHitstunHitpauseHit LockoutPriorityKills Projectiles
45-613Tilts: Endlag 9-13 / 9-20
275%361°07 | 0.558 | 0.5066True
In-game screenshot of this attack's hitbox

Dash Attack Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry StunHeat
67-9, 13-15, 19-21 [ 25-27, 31-33... ]19 / 27
492%40°07 | 0.404 | 0.302TrueNone+100 heat on 1st active frame of each extending hit
In-game screenshot of this attack's hitbox

Forward Tilt Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry StunHeat
Hit 1-278-10, 14-16 [ (20-22, 26-28), (32-34, 38-40)... ]2%70°03 | 0.005 | 0.002TrueStandard+200 heat on 1st active frame of each extending Hit 1-2 cycle
Finisher6[ 26-28 / 38-40 / 50-52... ]14 / 21
505%50°08 | 0.458 | 0.405TrueStandard
In-game screenshot of this attack's hitboxes

Up Tilt Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpauseHit LockoutPriorityKills ProjectilesParry StunHeatNotes
Claw1011-32Whiff: 28
612%45°65 | 0.0010 | 0.001TrueStandard
On grabbing multiple characters, the claw will use port-priority to decide which opponent to lock on to. Launch opponent in the opposite direction by inputting away while they are still in the chain.
Launch2324-25Hit: 9-25 (heat consumed)
35-5110%45°67-9 (heat consumed) | %!f(int=60)-%!f(int=90) (heat consumed)6 | 0.60201TrueStandardReduces all heat on f24
If dodge is not held, Up Tilt Hit 2 will consume all heat to increase the base knockback, knockback scaling, and endlag of the move.
In-game screenshot of this attack's hitboxes

Down Tilt Copied to clipboard

StartupActiveEndlagCancellableFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry StunNotes
Hit 167-108 / 12
Hit 2: Endlag 2-6, 7-8 / 7-12
234%70°63.5 | 0.104 | 0.001TrueStandard
Has the ability to knock a Planted Mine a short distance directly upwards from the ground.
Hit 223-68 / 12
30 (Soonest)7%80°03.5 | 0.108 | 0.601TrueStandard
In-game screenshot of this attack's hitboxes

Aerial Attacks Copied to clipboard

Neutral Air Copied to clipboard

StartupActiveEndlagLanding LagDamageAngleAngle FlipperKnockbackHitstunHitpauseHit LockoutPriorityKills ProjectilesParry Stun
Center67-1417 / 26
6 / 86%361°65 | 0.455 | 0.4044TrueStandard
Ball/Chains11-146 / 88%40°68 | 0.557 | 0.4561TrueStandard
In-game screenshot of this attack's hitboxes

Forward Air Copied to clipboard

StartupActiveEndlagFAFLanding LagDamageAngleAngle FlipperKnockbackHitstunHitpauseHit LockoutPriorityKills ProjectilesParry Stun
Hit 1-289-10, 13-146 / 84%82°02 | 0.105 | 0.102TrueStandard
Hit 317-1814 / 21
406 / 84%60°06 | 0.555 | 0.2062TrueStandard
In-game screenshot of this attack's hitboxes

Back Air Copied to clipboard

StartupActiveEndlagFAFLanding LagDamageAngleAngle FlipperKnockbackHitstunHitpauseHit LockoutPriorityKills ProjectilesParry Stun
Sour1112-1520 / 30
466 / 97%361°67 | 0.506 | 0.402TrueStandard
Sweet12-156 / 911%361°69 | 0.708 | 0.50106TrueStandard
In-game screenshot of this attack's hitboxes

Up Air Copied to clipboard

StartupActiveEndlagFAFLanding LagDamageAngleAngle FlipperKnockbackHitstunHitpauseHit LockoutPriorityKills ProjectilesParry Stun
89-10, 11-12, 13-1420 / 30
456 / 88%70°67 | 0.750.9×7 | 0.80101TrueStandard
In-game screenshot of this attack's hitbox

Down Air Copied to clipboard

StartupActiveEndlagFAFLanding LagDamageAngleAngle FlipperKnockbackHitstunForce FlinchHitpauseHit LockoutPriorityKills ProjectilesParry Stun
Hit 1-2910-12, 14-156 / 83%290°02 | 0.0014 | 0.202TrueStandard
Hit 318-2115 / 23
456 / 84%65°67 | 0.506 | 0.2062TrueStandard
In-game screenshot of this attack's hitboxes

Strong Attacks Copied to clipboard

Forward Strong Copied to clipboard

Steam Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpauseASDI ModifierHit LockoutPriorityKills ProjectilesParry StunCannot GalaxyHeatNotes
Steam Eject1718-1920 / 30
505%361°04 | 0.354 | 0.0051TrueStandardReduces 150-600 heat (linear w/ charge) on 2nd active frame
Consecutive aerial strongs reduce amount by 0.7x, 0.4x, capping at 0.1x
Air acceleration while charging strong attacks is multiplied by 0.5x.
Steam21-3161%90°02 | 0.000.5×3 | 0.002.5×1FalseNoneTrue
Ignores players in the first 9 frames of hitstun. Cannot hit mine.

Transparent steam clouds are inactive until grouping up with other clouds. Parrying steam will change the ownership of all active steam of that player. Hitting another character and steam at the same time will move the steam further than it would otherwise.

In-game screenshot of this attack's hitboxes

Overheated Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpauseHit LockoutPriorityKills ProjectilesParry StunHeatNotes
1617-1920 / 30
5011%361°07 | 1.058 | 1.00108TrueStandardReduces 150-600 heat (linear w/ charge) on 2nd active frame
Consecutive aerial strongs reduce amount by 0.7x, 0.4x, capping at 0.1x
Air acceleration while charging strong attacks is multiplied by 0.5x. Heat reduction is paused during startup/charge frames.
In-game screenshot of this attack's hitbox

Up Strong Copied to clipboard

Steam Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpauseASDI ModifierHit LockoutPriorityKills ProjectilesParry StunCannot GalaxyHeatNotes
Steam Eject1920-2115 / 23
455%90°04 | 0.304 | 0.0051TrueStandardReduces 150-600 heat (linear w/ charge) on 2nd active frame
Consecutive aerial strongs reduce amount by 0.7x, 0.4x, capping at 0.1x
Air acceleration while charging strong attacks is multiplied by 0.5x.
Steam23-3181%90°02 | 0.000.5×3 | 0.002.5×1FalseNoneTrue
Ignores players in the first 9 frames of hitstun. Cannot hit mine.

Transparent steam clouds are inactive until grouping up with other clouds. Parrying steam will change the ownership of all active steam of that player. Hitting another character and steam at the same time will move the steam further than it would otherwise.

In-game screenshot of this attack's hitboxes

Overheated Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpauseHit LockoutPriorityKills ProjectilesParry StunHeatNotes
1819-2115 / 23
4511%90°07 | 1.208 | 1.00108TrueStandardReduces 150-600 heat (linear w/ charge) on 2nd active frame
Consecutive aerial strongs reduce amount by 0.7x, 0.4x, capping at 0.1x
Air acceleration while charging strong attacks is multiplied by 0.5x. Heat reduction is paused during startup/charge frames.
Sour/Body19-2111%90°06 | 0.908 | 1.00106TrueStandard
In-game screenshot of this attack's hitboxes

Down Strong Copied to clipboard

Steam Copied to clipboard

StartupActiveEndlagCancellableFAFLanding LagDamageAngleAngle FlipperKnockbackHitstunHitpauseASDI ModifierHit LockoutPriorityKills ProjectilesParry StunCannot GalaxyHeatNotes
Steam Eject1920-2124 / 34
Can Fastfall: 35-
105%270°02 | 0.204 | 0.0051TrueStandardReduces 150-600 heat (linear w/ charge) on 2nd active frame
Consecutive aerial strongs reduce amount by 0.7x, 0.4x, capping at 0.1x
Air acceleration while charging strong attacks is multiplied by 0.5x.
Steam23-3181%90°02 | 0.000.5×3 | 0.002.5×1FalseNoneTrue
Ignores players in the first 9 frames of hitstun. Cannot hit mine.

Transparent steam clouds are inactive until grouping up with other clouds. Parrying steam will change the ownership of all active steam of that player. Hitting another character and steam at the same time will move the steam further than it would otherwise.

In-game screenshot of this attack's hitboxes

Overheated Copied to clipboard

StartupActiveEndlagCancellableFAFLanding LagDamageAngleAngle FlipperKnockbackHitstunHitpauseHit LockoutPriorityKills ProjectilesParry StunHeatNotes
1819-2124 / 34
Can Fastfall: 35-
1011%270°07 | 0.808 | 1.00108TrueStandardReduces 150-600 heat (linear w/ charge) on 2nd active frame
Consecutive aerial strongs reduce amount by 0.7x, 0.4x, capping at 0.1x
Air acceleration while charging strong attacks is multiplied by 0.5x. Heat reduction is paused during startup/charge frames.
In-game screenshot of this attack's hitbox

Special Attacks Copied to clipboard

Neutral Special Copied to clipboard

StartupActiveEndlagFAFCooldownDamageAngleAngle FlipperKnockbackHitstunHitpauseHit LockoutPriorityKills ProjectilesParry StunHeatNotes
Fist3233-473366204%45°08 | 0.006 | 0.501TrueExtended+600 heat on f34
Cannot be broken by projectiles that deal <8%.
Explosion48-529%45°07 | 0.8012 | 1.00157TrueExtended
Explosion (Mine)On Hit: 1-59%45°08 | 0.9512 | 1.00157TrueExtended

Fist begins exploding on contact with the ground, walls, objects, or an active mine while travelling. Passes through characters without exploding unless they are stickied with an active mine. Knockback is increased on hitting an active mine, conveyed visually by a red explosion animation rather than the regular orange one.

In-game screenshot of this attack's hitboxes

Side Special Copied to clipboard

Uncharged Missile Copied to clipboard

StartupActiveEndlagFAFCooldownDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry StunCannot GalaxyHeat
Initial: 9-42
Shoot Missile: 4
14-312 (Soonest)
47-346 (Latest)
1428-61202-5% (+1% every 60f)50°07 | 0.200.5×6 | 0.003TrueNoneCharacters stuck by a mine+300 heat on 2nd frame of missile startup

Control over the missile is lost on death. Missiles do not have an explosion hitbox, so a hidden pillar destruction hitbox with a radius of 32px will appear on missile exploding.

In-game screenshot of this attack's hitbox

Charged Missile Copied to clipboard

StartupActiveEndlagFAFCooldownDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry StunCannot GalaxyHeat
Charge: 43
Shoot Missile: 4
48-30782020%40°06 | 1.000.5×10 | 0.903TrueNoneCharacters stuck by a mine+600 heat on 2nd frame of missile startup

Cannot be broken by attacks or projectiles. Does not break upon hitting the ground at certain angles, but will instead slide along it, lowering the missile's speed. Control over the missile is lost on death. Missiles do not have an explosion hitbox, so a hidden pillar destruction hitbox with a radius of 64px will appear on missile exploding.

In-game screenshot of this attack's hitbox

Up Special Copied to clipboard

Eject/Rebuild Copied to clipboard

StartupInvulnerableRefreshProjectile Invuln.EndlagCancellableFAFHeatNotes
34-7Airdodge:
While RisingRebuild Mech: 32Airdodge/Walljump: 23-
Rebuild Mech: 33Reduces all heat from Rebuild f4-9, beginning at 99% heat
You can control the height that Elliana is ejected to by holding a vertical direction on f8 of Up Special. Ejecting from the mech refreshes airdodge if it has already been used. Elliana's mines begin falling from the characters they were stuck to on f4 of eject.
In-game screenshot of this attack's hitbox

Mech Explosion Copied to clipboard

StartupActiveDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry StunHeat
Initial: 26
Charge: 0-29
4 (Explosion)
31-34 (Soonest)
60-63 (Latest)
10%70°1010 | 0.8010 | 0.8010TrueRebuild 32f + Extended + 10f+40 heat from f27-55, or until overheated
In-game screenshot of this attack's hitbox

Down Special Copied to clipboard

Plant Mine Copied to clipboard

StartupActiveEndlagFAFCooldownDamageParry StunNotes
45-1015902%None
Mine takes 100 frames to become active if stuck on a player.

Can be hit away by attacks and projectiles while active. The speed and angle in which the mine will travel upon being hit in mid-air is relative to the base knockback and knockback angle of the attack. Mine will automatically explode when hitting certain articles. These include Sylvanos' Flowers, Vince (Pomme), Ranno's Bubble and Olympia's Crystal. Mine will not stick to the last person to hit it and cannot be stuck to Elliana.

In-game screenshot of this attack's hitbox

Mine Explosion Copied to clipboard

ActiveDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry StunNotes
Hit 1-2Unstuck: 3, 9
Stuck: 3, 18
Parried (Latest): 33, 39
4%90°33 | 0.009 | 0.007TrueNone
Hit 3Unstuck: 15
Stuck: 33
Parried (Latest): 45
4%90°33 | 1.009 | 0.007TrueNone
Destroys mine if stuck to player.
In-game screenshot of this attack's hitboxes