Clairen
The Flame's Salvation • Frame data and knockback info
Rivals of Aether runs at 60 frames per second, and natively at 512×960px resolution. Throughout this document and site, these frames and pixels are used as units of time and distance, respectively.
Character Properties Copied to clipboard
Hurtbox Copied to clipboard
Idle | Crouch | Hitstun |
---|---|---|
42 × 59 | 42 × 36 | 42 × 59 |
Measured in pixels
Effective Weight Copied to clipboard
Knockback Adjust | Air Friction | Hitstun Gravity Accel | Max Fall Speed |
---|---|---|---|
1 | 0.02 px/f2 | 0.5 px/f2 | 10 px/f |
Grounded Movement Copied to clipboard
Initial Dash Time | Initial Dash Speed | Run Speed | Run Stop Time | Run Turn Time | Run Turn Accel | Walk Speed | Walk Accel | Ground Friction | Waveland Time | Waveland Friction |
---|---|---|---|---|---|---|---|---|---|---|
16 frames | 7.5 px/f | 6.5 px/f | 6 frames | 10 frames | 1 px/f2 | 4.25 px/f | 0.25 px/f2 | 0.63 px/f2 | 8 frames | 0.13 px/f2 |
Aerial Movement Copied to clipboard
Air Acceleration | Max Air Speed | Max Jump Horizontal Speed | Shorthop Speed | Fullhop Speed | Double Jump Speed | Gravity Acceleration | Fastfall Speed | Land Time | Vertical Walljump Speed | Horizontal Walljump Speed | Pratfall Adjust | Pratfall Land Time |
---|---|---|---|---|---|---|---|---|---|---|---|---|
0.35 px/f2 | 4 px/f | 6 px/f | 6 px/f | 10.99 px/f | 10 px/f | 0.5 px/f2 | 13 px/f | 4 frames | 9 px/f | 5 px/f | 0.6 | 10 frames |
Dodges Copied to clipboard
All characters share the same universal dodge frame data. However, the travel speed of rolls and airdodge vary across the cast, affecting distance.
Airdodge Speed | Roll Speed | Roll Body Distance | Tech Roll Speed | Tech Roll Body Distance | 7.5 px/f | 9 px/f | 127 px | 8 px/f | 116 px |
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Normal Attacks Copied to clipboard
Jab Copied to clipboard
Startup | Active | Endlag | Cancellable | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Tipper Stun | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sour | 5 | 6-7 | 12 | Tilts:
Endlag
12
/ 12-16 | 26 | 3% | 361° | 0 | 8 | 0.20 | 0.6× | 4 | 0.00 | 6 | True | None | |
Tipper | 6-7 | 5% | 70° | 0 | 6 | 0.30 | 1× | 6 | 0.10 | 12 | 3 | True | None |
Dash Attack Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Tipper Stun | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sour | 18 | 19-22 | 16 /
24 | 47 | 6% | 361° | 6 | 7 | 0.35 | 1× | 6 | 0.25 | 6 | True | Standard | |
Tipper | 19-22 | 9% | 110° | 0 | 6 | 0.25 | 1× | 10 | 0.60 | 20 | 4 / 3 / 2 / 1 | True | Standard |
On hitting a character or object, it is possible to cancel the remaining active frames into up strong. This may be input during hitpause to begin immediately after hitpause has ended.
Forward Tilt Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Tipper Stun | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sour | 7 | 8-11 | 15 /
23 | 35 | 7% | 361° | 0 | 7 | 0.50 | 1× | 6 | 0.50 | 6 | True | Standard | |
Tipper | 8-11 | 9% | 40° | 0 | 7 | 0.60 | 1× | 10 | 0.70 | 20 | 3 | True | Standard |
Up Tilt Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Tipper Stun | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1 Sour | 8 | 9-11 | 7% | 105° | 6 | 7 | 0.50 | 1× | 7 | 0.20 | 6 | True | Standard | |||
Hit 1 Tipper | 9-11 | 10% | 105° | 6 | 7 | 0.80 | 1× | 10 | 0.50 | 20 | 3 | True | Standard | |||
Hit 2 Sour | 12-14 | 17 /
26 | 41 | 7% | 75° | 6 | 7 | 0.50 | 1× | 7 | 0.20 | 6 | True | Standard | ||
Hit 2 Tipper | 12-14 | 10% | 75° | 6 | 7 | 0.80 | 1× | 10 | 0.50 | 20 | 3 | True | Standard |
Down Tilt Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Tipper Stun | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sour | 6 | 7-8 | 11 /
17 | 26 | 5% | 361° | 6 | 7 | 0.30 | 1× | 7 | 0.20 | 6 | True | Standard | |
Tipper | 7-8 | 9% | 32° | 0 | 7 | 0.35 | 1× | 10 | 0.30 | 20 | 3 | True | Standard |
Aerial Attacks Copied to clipboard
Neutral Air Copied to clipboard
Startup | Active | Endlag | FAF | Landing Lag | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Tipper Stun | Hit Lockout | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1-5 Sour | 9 | 10, 12, 14, 16, 18 | 6 / 9 | 1% | 45° | 6 | 6 | 0.00 | 1× | 4 | 0.00 | 6 | True | Standard | ||||
Hit 6 Sour | 20-23 | 7 /
11 | 35 | 6 / 9 | 3% | 60° | 0 | 7 | 0.20 | 1× | 6 | 0.20 | 6 | True | Standard | |||
Hit 1-5 Tipper | 10, 12, 14, 16, 18 | 6 / 9 | 7% | 361° | 6 | 6 | 0.40 | 1× | 8 | 0.50 | 16 | 10 | 3 | True | Standard | |||
Hit 6 Tipper | 20-23 | 6 / 9 | 8% | 37° | 0 | 7 | 0.70 | 1× | 12 | 0.65 | 24 | 6 | True | Standard |
Forward Air Copied to clipboard
Startup | Active | Endlag | FAF | Landing Lag | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Tipper Stun | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1 Sour | 6 | 7-8 | 8 / 12 | 3% | 82° | 0 | 3 | 0.10 | 1× | 5 | 0.10 | 6 / 5 | True | Standard | |||
Hit 1 Tipper | 7-8 | 8 / 12 | 7% | 40° | 0 | 6 | 0.80 | 1× | 10 | 0.80 | 20 | 3 | True | Standard | |||
Hit 2 Sour | 16-17 | 14 /
21 | 39 | 8 / 12 | 4% | 361° | 0 | 6 | 0.35 | 1× | 5 | 0.20 | 6 | True | Standard | ||
Hit 2 Sour (Above/Below) | 16-17 | 8 / 12 | 4% | 60° | 0 | 6 | 0.40 | 1× | 5 | 0.20 | 5 | True | Standard | ||||
Hit 2 Tipper | 16-17 | 8 / 12 | 7% | 40° | 0 | 6 | 0.80 | 1× | 10 | 0.80 | 20 | 3 | True | Standard |
Back Air Copied to clipboard
Startup | Active | Endlag | FAF | Landing Lag | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Tipper Stun | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sour | 8 | 9-10 | 15 /
23 | 34 | 8 / 12 | 5% | 361° | 6 | 6 | 0.30 | 1× | 6 | 0.20 | 6 | True | Standard | |
Tipper | 9-10 | 8 / 12 | 8% | 120° | 0 | 8 | 0.80 | 1× | 10 | 0.80 | 20 | 3 | True | Standard |
Up Air Copied to clipboard
Startup | Active | Endlag | FAF | Landing Lag | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Tipper Stun | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sour (Blade) | 15 | 16-19 | 15 /
23 | 43 | 8 / 12 | 6% | 80° | 6 | 7 | 0.45 | 1× | 6 | 0.50 | 6 | True | Standard | |
Sour (Hilt) | 16-19 | 8 / 12 | 5% | 70° | 6 | 6 | 0.30 | 1× | 5 | 0.25 | 5 | True | Standard | ||||
Tipper | 16-19 | 8 / 12 | 10% | 90° | 6 | 9 | 0.70 | 1× | 12 | 0.80 | 24 | 3 | True | Standard |
Down Air Copied to clipboard
Startup | Active | Endlag | FAF | Landing Lag | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Tipper Stun | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1 Sour | 15 | 16-18 | 10 / 15 | 7% | 110° | 0 | 6 | 0.45 | 1× | 6 | 0.50 | 6 | True | Standard | |||
Hit 1 Tipper | 16-18 | 10 / 15 | 12% | 280° | 0 | 5 | 0.70 | 1× | 12 | 0.80 | 24 | 3 | True | Standard | |||
Hit 2 Sour | 19-21 | 18 /
27 | 49 | 10 / 15 | 5% | 361° | 0 | 5 | 0.35 | 1× | 5 | 0.50 | 6 | True | Standard | ||
Hit 2 Tipper | 19-21 | 10 / 15 | 12% | 280° | 0 | 5 | 0.60 | 1× | 12 | 0.80 | 24 | 3 | True | Standard |
Strong Attacks Copied to clipboard
Forward Strong Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Tipper Stun | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1 | 10 | 11-12 | 9% | 45° | 0 | 7 | 0.90 | 1× | 8 | 0.80 | 6 | True | Standard | |||
Hit 1 Tipper | 11-12 | 13% | 45° | 0 | 8 | 1.20 | 1× | 12 | 0.80 | 24 | 3 | True | Standard | |||
Hit 2 | 13-14 | 26 /
39 | 54 | 9% | 45° | 0 | 7 | 0.90 | 1× | 8 | 0.80 | 7 / 6 | True | Standard | ||
Hit 2 Tipper | 13-14 | 13% | 45° | 0 | 8 | 1.20 | 1× | 12 | 0.80 | 24 | 4 / 3 / 3 | True | Standard |
Up Strong Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Tipper Stun | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sour | 11 | 12-14 | 22 /
33 | 48 | 8% | 90° | 0 | 9 | 0.90 | 1× | 8 | 0.70 | 6 | True | Standard | |
Sour (Hilt) | 12 | 7% | 60° | 0 | 8 | 0.50 | 1× | 6 | 0.60 | 5 | True | Standard | ||||
Tipper | 12-14 | 13% | 90° | 0 | 9 | 1.25 | 1× | 12 | 0.80 | 24 | 4 | True | Standard |
Down Strong Copied to clipboard
Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Tipper Stun | Priority | Kills Projectiles | Parry Stun | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1 Sour | 7 | 8-10 | 9% | 110° | 6 | 7 | 1.00 | 1× | 8 | 0.70 | 6 | True | Standard | |||
Hit 1 Tipper | 8-10 | 13% | 110° | 6 | 8 | 1.20 | 1× | 12 | 0.80 | 24 | 4 / 3 | True | Standard | |||
Hit 2 Sour | 20-22 | 16 /
24 | 47 | 9% | 70° | 6 | 7 | 1.00 | 1× | 8 | 0.70 | 6 | True | Standard | ||
Hit 2 Tipper | 20-22 | 13% | 70° | 0 | 8 | 1.25 | 1× | 12 | 0.80 | 24 | 3 | True | Standard |
Special Attacks Copied to clipboard
Neutral Special Copied to clipboard
Startup | Active | Refresh | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | Notes | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Grab | 8 | 9-11 | Jump:
On Hit
(1 per airtime) | Whiff: 24 | 36 | 2% | 90° | 0 | 4 | 0.00 | 1× | 8 | 0.00 | 1 | True | None | Can shift downwards while airborne after a succesful grab by inputting fast-fall. |
Forward Throw | 9 | 29-39
(Soonest) 49-59 (Latest) | Hit:
12 | 52-72 | 3% | 70° | 0 | 7 | 0.25 | 1.2× | 8 | 0.00 | 1 | True | None | Window to input direction of throw is f20-39. On f40 Clairen will begin throwing the grabbed character forward by default. | |
Back Throw | 9 | 29-39
(Soonest) 49-59 (Latest) | Hit:
12 | 52-72 | 3% | 110° | 0 | 7 | 0.25 | 1.2× | 8 | 0.00 | 1 | True | None | Window to input direction of throw is f20-39. On f40 Clairen will begin throwing the grabbed character forward by default. |
Side Special Copied to clipboard
Startup | Intangible | Active | Endlag | Cancellable | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Tipper Stun | Priority | Kills Projectiles | Parry Stun | Notes | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sour | 23 | 9-24 | 24-26 | 26 | IASA:
Endlag
12-26
/ 20-26
(air to ground) Walljump: 38- Can Fast Fall: 49- | 53 (In Pratfall) | 8% | 90° | 6 | 8 | 0.80 | 1× | 10 | 0.80 | 3 | True | Standard | If on the ground when cancelling you can hold back and jump to turnaround on the first frame of jump-squat. Clairen does not enter pratfall on hit. | |
Sweet | 24-26 | 13% | 90° | 6 | 9 | 1.15 | 1× | 16 | 0.80 | 32 | 6 | True | Standard | Clairen does not enter pratfall on hit. |
Up Special Copied to clipboard
Startup | Active | Endlag | Cancellable | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Force Flinch | Hitpause | Tipper Stun | ASDI Modifier | Priority | Kills Projectiles | Parry Stun | Cannot Galaxy | Notes | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rising Hit 1 | 15 | 16-19 | 1% | 70° | 6 | 7 | 0.00 | 1× | 1 | 6 | 0.00 | 0.5× | 1 | True | Standard | True | |||||
Rising Hit 2-3 | 20-23, 24-27 | 18 | Walljump:
29- | 46 (In Pratfall) | 1% | 70° | 6 | 9 | 0.00 | 1× | 1 | 6 | 0.00 | 0.5× | 1 | True | Standard | True | |||
Slash | 10 | 44-48 | 25 | Walljump:
50- | 74 (In Pratfall) | 6% | 361° | 0 | 6 | 0.30 | 1× | 8 | 0.20 | 6 | True | Standard | Earliest frame to input is 23 (as early as frame 17 buffering on whiff). Last frame to input is 33. Startup always begins on frame 34. | ||||
Slash Tipper | 44-48 | 9% | 361° | 0 | 8 | 0.50 | 1× | 10 | 0.80 | 20 | 3 | True | Standard |
Down Special Copied to clipboard
Plasma Field Copied to clipboard
Startup | Intangible | Active | Refresh | Endlag | FAF | Lifetime | Cooldown | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Tipper Stun | ASDI Modifier | Priority | Kills Projectiles | Parry Stun | Notes | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Counter | 6 | 7-23 | Jump:
On Counter | 39 | 53 | 20
(On Whiff) 600 (On Counter) | True | |||||||||||||
Hit 1-2 | (Counter Must Connect) | 1-16 | On Counter: 5-8, 9-12 | 3% | 90° | 1 | 6 | 0.00 | 1× | 6 | 0.00 | 0.5× | 1 | True | None | Plasma Field is not created if parried. | ||||||
Hit 3 Tipper | 1-16 | 13-16 | 6 | 23 | 3% | 90° | 1 | 5 | 0.30 | 0.9× | 8 | 0.50 | 16 | 1 | True | None | Plasma Field is not created if parried. | |||||
Plasma Field | 607f (18-624) | Reflects all projectiles on contact with the field. Destroys all enemy projectiles spawned within the field. Shrinks toward the center of the field during the final 7 frames of its lifetime. |