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Absa

The Storm Architect • Frame data and knockback info

Rivals of Aether runs at 60 frames per second, and natively at 512×960px resolution. Throughout this document and site, these frames and pixels are used as units of time and distance, respectively.

Character Properties Copied to clipboard

Hurtbox Copied to clipboard

IdleCrouchHitstun
42 × 5942 × 3642 × 59

Measured in pixels

In-game screenshot of Absa's hurtbox during idle, crouch, and hitstun.

Effective Weight Copied to clipboard

Grounded Movement Copied to clipboard

Aerial Movement Copied to clipboard

Dodges Copied to clipboard

All characters share the same universal dodge frame data. However, the travel speed of rolls and airdodge vary across the cast, affecting distance.

Normal Attacks Copied to clipboard

Jab Copied to clipboard

StartupActiveEndlagCancellableFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry StunNotes
Jab 13 (0 in loop)4-6 [ 24-26, 44-46... ]15Jab 2: Endlag 6-7
Jab 1: Endlag 8-15
Tilts: Endlag 6-15
223%70°64 | 0.004 | 0.002TrueNone
Jab 2014-16 [ 34-36, 54-56... ]15Jab 1/Tilts: Endlag 6-15
324%361°64 | 0.005 | 0.001TrueNone
Jab 2 loops back into Jab 1.

If jab is held 1 frame prior to the next part of Absa's jab loop the next hitbox will become active on the next frame, technically making the startup of her jab loops 0. If you hit another character or object at any time during the jab loop, Absa is able to cancel into a turnaround tilt at any point in the loop afterwards.

In-game screenshot of this attack's hitboxes

Dash Attack Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
Hit 167-9353%361°06 | 0.403 | 0.002TrueStandard
Hit 213-1518 / 27
6%361°06 | 0.405 | 0.002TrueStandard
In-game screenshot of this attack's hitboxes

Forward Tilt Copied to clipboard

StartupActiveEndlagCancellableDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
78-1112 / 18
Ftilt2: 15-20
6%70°07 | 0.308 | 0.204TrueStandard
In-game screenshot of this attack's hitbox

Lightning Whip (Ftilt2) Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunForce FlinchHitpausePriorityKills ProjectilesParry Stun
1213-1417 /
28 (Whiff both Hit 1-2)
22 (Whiff only Hit 2)
434%85°09 | 0.250.5×36 | 0.003TrueNone
In-game screenshot of this attack's hitbox

Up Tilt Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
Early1011-1210%80°68 | 0.708 | 0.405 / 4TrueStandard
Late13-179 / 14
324%90°66 | 0.356 | 0.201TrueStandard
In-game screenshot of this attack's hitboxes

Down Tilt Copied to clipboard

StartupActiveEndlagFAFDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
56-119 / 14
267%30°07 | 0.457 | 0.601TrueStandard
In-game screenshot of this attack's hitbox

Aerial Attacks Copied to clipboard

Neutral Air Copied to clipboard

StartupActiveEndlagFAFLanding LagDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
Hit 1-489-10, 13-14, 17-18, 21-224 / 62%90°24 | 0.005 | 0.001TrueStandard
Hit 529-3012 / 18
494 / 65%70°37 | 0.307 | 0.201TrueStandard
In-game screenshot of this attack's hitboxes

Forward Air Copied to clipboard

StartupActiveEndlagFAFLanding LagDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
Sweet89-104 / 612%361°08 | 1.000.9×12 | 1.008TrueStandard
Sour10-1213 / 20
334 / 66%361°66 | 0.400.85×5 | 0.002TrueStandard
In-game screenshot of this attack's hitboxes

Cloud Kick Copied to clipboard

Notes
Can explode cloud by kicking it to extend hitbox with identical knockback properties. Cloud explosion is active for 3 frames, which is extended to 12 frames due to 9 frames of hitpause. The last 3 frames of hitpause will decay the base knockback by 1.5, which then remains at 6.5 BKB until the move is no longer active.
In-game screenshot of this attack's hitbox

Back Air Copied to clipboard

StartupActiveEndlagFAFLanding LagDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
Sweet1213-144 / 612%32°06 | 1.0012 | 1.008TrueStandard
Sour14-1613 / 20
374 / 66%361°66 | 0.400.85×5 | 0.002TrueStandard
In-game screenshot of this attack's hitboxes

Cloud Kick Copied to clipboard

Notes
Can explode cloud by kicking it to extend hitbox with identical knockback properties. Cloud explosion is active for 3 frames, which is extended to 12 frames due to 9 frames of hitpause. The last 3 frames of hitpause will decay the base knockback by 1.5, which then remains at 4.5 BKB until the move is no longer active.
In-game screenshot of this attack's hitbox

Up Air Copied to clipboard

StartupActiveEndlagFAFLanding LagDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
Sweet1617-2022 / 33
548 / 1212%90°67 | 1.2010 | 0.802TrueStandard
Sour17-208 / 1212%90°66 | 1.000.9×10 | 0.801TrueStandard
In-game screenshot of this attack's hitboxes

Down Air Copied to clipboard

StartupActiveEndlagFAFLanding LagDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry Stun
Sweet89-104 / 612%270°07 | 1.0012 | 1.008TrueStandard
Sour10-1213 / 20
334 / 66%60°66 | 0.600.85×5 | 0.002TrueStandard
In-game screenshot of this attack's hitboxes

Cloud Kick Copied to clipboard

Notes
Can explode cloud by kicking it to extend hitbox with identical knockback properties. Cloud explosion is active for 3 frames, which is extended to 12 frames due to 9 frames of hitpause. The last 3 frames of hitpause will decay the base knockback by 1.5, which then remains at 5.5 BKB until the move is no longer active.
In-game screenshot of this attack's hitbox

Strong Attacks Copied to clipboard

Forward Strong Copied to clipboard

StartupActiveEndlagCancellableFAFDamageAngleAngle FlipperKnockbackHitstunUntechableHitpausePriorityKills ProjectilesParry Stun
Hit 1-41112-13, 14-15, 16-17, 18-192%361°42 | 0.00True2 | 0.001TrueStandard
Hit 520-2215 / 23
Special (On Hit): Endlag 8-15
468%361°07 | 0.807 | 0.801TrueStandard
In-game screenshot of this attack's hitboxes

Up Strong Copied to clipboard

StartupActiveEndlagCancellableFAFDamageAngleAngle FlipperKnockbackHitstunUntechableHitpauseASDI ModifierPriorityKills ProjectilesParry Stun
Hit 1-21516-17, 19-203%80°93 | 0.00True3 | 0.001TrueStandard
Hit 322-2417 / 26
Special (On Hit): Endlag 8-17
518%90°67 | 1.207 | 0.801TrueStandard
In-game screenshot of this attack's hitboxes

Down Strong Copied to clipboard

StartupActiveEndlagCancellableFAFDamageAngleAngle FlipperKnockbackHitstunUntechableHitpausePriorityKills ProjectilesParry Stun
Hit 1, 389-10, 17-182%06 | 0.00True2 | 0.002TrueStandard
Hit 2, 413-14, 21-222%180°06 | 0.00True2 | 0.002TrueStandard
Hit 526-2912 / 18
Special (On Hit): Endlag 8-12
485%35°67 | 0.808 | 0.608TrueStandard
In-game screenshot of this attack's hitboxes

Special Attacks Copied to clipboard

Neutral Special Copied to clipboard

StartupActiveEndlagFAFCooldownDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry StunNotes
Cloud Hop1517Cloud Pop/Thunder Line: 10
Interrupting Absa by hitting her during the cloud hop startup will prevent the cloud from being created. Cloud will despawn on Absa's death.
Cloud PopInitial: 3
Cloud: 4
8-11913Cloud Hop: 304%361°36 | 0.308 | 0.004TrueExtended
Interrupting Absa by hitting her during the first 3 frames of startup before the cloud startup begins will prevent the hitbox from becoming active, however the cloud will still remain.
In-game screenshot of this attack's hitboxes

Thunder Line Copied to clipboard

StartupActiveEndlagFAFCooldownDamageAngleKnockbackHitstunHitpauseHit LockoutKills ProjectilesParry Stun
Thunder Line2829-372858Cloud Hop: 3012%90°9-6 (linear) | 1.000.7×8 | 0.0010TrueExtended
Cloud34-37Cloud Hop: 3012%90°9-6 (linear) | 1.000.7×8 | 0.0010TrueExtended

Releasing the charge at any time before frame 15 will cause Absa to transition immediately into cloud pop, with the cloud exploding 5 frames later. Interrupting Absa by hitting her before the thunder bolt becomes active will prevent both hitboxes from becoming active, however the cloud will still remain. Hitting Absa on the first active frame of the thunder line (f29) will cause the bolt to be active for only 1 frame, however the cloud will still explode at its regular time.

In-game screenshot of this attack's hitboxes

Side Special Copied to clipboard

StartupActiveEndlagFAFCooldownDamageAngleAngle FlipperKnockbackHitstunHitpausePriorityKills ProjectilesParry StunNotes
Initial: 19
Aim: 0-50
Cloud: 8
28-30 (Soonest)
78-80 (Latest)
1636Side Special: 24
Cloud Pop/Thunder Line: 4
5%361°46 | 0.300.6×6 | 0.603TrueExtended
The endlag window for Absa's forward special will always begin on frame 54 if you are still controlling the cloud, however you are still able to control and place the cloud until frame 69, after which the cloud locks into place and begins its 8 frames of startup.

Interrupting Absa by hitting her while she is in forward special or during cloud's 8 frames of startup will prevent the hitbox from becoming active, however the cloud will still remain. Cloud will automatically be placed and begin to detonate upon contact of either a wall or solid object, such as Kragg/Shovel Knight rock or Kragg pillar. Cloud will despawn on Absa's death, however if the stock is lost during Forward Special the cloud will still be controllable and placed as normal without despawing.

In-game screenshot of this attack's hitbox

Up Special Copied to clipboard

StartupActiveEndlagCancellableFAFDamageAngleAngle FlipperKnockbackHitstunForce FlinchHitpauseHit LockoutPriorityKills ProjectilesParry StunNotes
Zip 11213-20Grounded: 21
Airborne: 21
Cancel: 6 / 10
Wall Jump: 27-
Grounded: 42
42 (In Pratfall)
Cancel: 27 / 31
4%361°65 | 0.1534 | 0.0044FalseStandard
Can shift the up-special angle downwards slightly while travelling horizontally in the air by inputting fast-fall. Snaps to the ledge within 16px while moving horizontally.
Zip 227-34Grounded: 20
Airborne: 28
Cancel: 8 / 12
Walljump: 35-
Can Fastfall: 56-
Grounded: 63
63 (In Pratfall)
Cancel: 43 / 47
4%361°64 | 0.1534 | 0.0044FalseStandard
Can shift the up-special angle downwards slightly while travelling horizontally in the air by inputting fast-fall. Snaps to the ledge within 16px while moving horizontally.

When travelling from ground to air, Absa will cancel part of the endlag and be actionable without going into pratfall. This also applies when touching the ground with the first part of up special before becoming airborne again.

In-game screenshot of this attack's hitboxes

Down Special Copied to clipboard

Cloud Bomb Copied to clipboard

StartupActiveEndlagFAFCooldownDamageAngleAngle FlipperKnockbackHitstunHitpauseHit LockoutPriorityKills ProjectilesParry Stun
23114-118833Cloud Creation: 40
Cloud Bomb: 12
11%90°85 | 1.500.9×8 | 0.6068TrueExtended

Interrupting Absa by hitting her before the cloud is primed will prevent the hitbox from becoming active, however the cloud will still remain. If a cloud does not exist and Absa is interuppted before frame 24, one will not be created. Starting the timer on down-special (f33) begins a 40 frame cooldown on both cloud hop and forward-special, preventing a new cloud from being created during the initial charge time of the cloud bomb. Once the cloud bomb has finished detonating (after the last active frame) you are able to use it again after a 12 frame cooldown. Cloud will despawn on Absa's death.

In-game screenshot of this attack's hitbox

Charged to Absa Copied to clipboard

StartupActiveEndlagFAFCooldownDamageAngleAngle FlipperKnockbackHitstunHitpauseHit LockoutPriorityKills ProjectilesParry Stun
39148-1522767Cloud Bomb: 1211%90°85 | 1.500.9×8 | 0.6068TrueExtended

Once the cloud bomb has finished detonating (after the last active frame) you are able to use it again after a 12 frame cooldown.

In-game screenshot of this attack's hitbox